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Yet another skillset proposal
I have an idea for a new skillset that I feel will add better use of the whole potion system:(world) Medic. while alchemy is all about the creation of potions the medic skillset is about the proper use of them, this skill levels and is unlocked by using potions and it teaches moves that are dependent on what is your quick select item. all moves consume one potion and some stamina and do not trigger cooldowns other than their own unless said otherwise.
1st move: First aid (10 second cooldown) use your equipped potion on a nearby ally (not yourself) affecting them for 75% of the potions strength.
2nd move: Drugged Weapon (13 second cooldown) Preform a basic attack that in addition to the base damage dealt applies the effect of your potion to your target (range depends on weapon does not work with staves being equipped)
3rd move: Overdose (cannot be used while potions are cooling down) (0.2 second charge time) Uses 2 potions at once to double their strength (not duration) but triggers cooldown of potions and doubles the time required. Also damages health by 35% when all effects end.
4rd move: Alchemical rain: (50 second cooldown) (3 Second charge time) (Large AOE) Use 3 of your potions to throw them up in the air and rain down on all allies in range (except the user) granting them 65% of the potions effects
5rd move: Alchemical bombardment (40 second cooldown) (3 second charge time) (Large AOE) Use 3 of the same potions to create a bomb and throw it to affect all enemies in range with 70% of the potions effects.
well, that's the basic part of my idea, what do you guys think, too much? I feel the cooldowns will attempt to lessen balance issues with players that can have around 500 healing potions. this can also put poisons in high demand by making them a great way to damage enemies because now they are just rubbish.