Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Lost, Legendary, Unique Artifacts

Mashille
Mashille
✭✭✭✭✭
✭✭✭
Hey. We all know that ESO has a lot of unique armor sets and weapons which are all cool and the unique Monter Masks are even cooler still as well as the 'Master's' weapons from Dragonstar Arena. However at the Moment ESO doesn't really have any of that loot that has a really cool unique name and a unique effect.

I think it would be awesome to add items into the game (A bit like the Undaunted masks) that are unique with unique and awesome aesthetics with a special ability or effect.

These would probably be similar to Daedric Artifacts in Skyrim and Previous TES games.

Would be an awesome thing to do especially for collectors.

For example a range of 10 different items that can be found extremely rarely around the world and not just got from dungeons and Pvp. perhaps they require time to be tracked down and each one could have an entire questline associated with it.

After you can go to all Faction zones. For example you here in a tavern about some kind of Scholar that is reseaching a rare artifact and you get to hear only a vague description of where his location could be. Then after you find him you find that he has only a couple of Map Pieces about the Artifact location and then overtime you could rarely find these map pieces randomly throughout the world in Chests or maybe you need to steal one from someones house. (Not Drops! We don't even more people standing around grinding than there already is.)

Following the time you go searching through NPC's homes and scavenging through Treasure chests you find all, let's say 5 of the map Fragments. But the Scholar can't combine them to complete the map so you need to find a Travelling Expert Moth Priest or something who could be found walking around the world going from zone to zone. Then finally after you Finish the Ancient Map it reveals to you a location on your world map in ESO's world where you normally would not be able to get to unelss you had Got all 5 pieces of that Peticular Map, It could be some hidden tomb or something.

When you get to that location you would be able to enter it where as people who haven't completed the map wouldn't be able to enter it and perhaps there is some sort of Unqiue challenge at the end for Each of The 10 Unique Artifacts so One of them could be a hard boss, Another could be a a brain taxing puzzle to open a doorway or another could be a difficult Jumping Puzzle in order to reach the item.

Finally after you get the Awesome Artifact, Whatever it may be, perhaps similar to the Daedric artifacts in previous TES games, like Azura's Star, (Infinite Soul Gem) And I also think that they should be be unique Quality color, So above Yellow (Legendary) so if their text was made Pink or Orange.

Anyway that was just a cool thought that came to me. They woudln't have to be found the way I suggested but I think it would be cool to ahve a long term goal for one of these unique Items that isn'y just got through Dungeons, grinding in PvP but instead through Exploration and dedication.

Opinions?
Edited by Mashille on August 21, 2015 12:57PM
House Baratheon: 'Ours Is The Fury'
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Unique? So only one player can have them? Or unique in the sense that a player can only have one at a time?

    First "unique": Hell, no. Multiplayer not single player. Limit it to purely cosmetic, then ok, but nothing with any kind of gameplay influence, good or bad.

    Second "unique": Well, you named those. Monster sets, special set drops (e.g. dolmen sets), etc. Already in game.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some of the Daedric Artifacts are actually in the game as playable items. You just can't legitimately obtain them because, well, this isn't a single player game, and having 4 players all swinging Umbra around would be impossible to justify.

    Some of them were obtainable in beta. I remember Auriel's Bow could be obtained from a quest in Deshaan.

    But, that leads to another issue. You were getting these things while leveling, and so you're going to either give a level 20 character an end game item, or they'll level out of them, which, kinda undermines the specialness of those artifacts.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Unique works well for single player games... not so much for MMOs.
    So, "nay" to daedric artifacts, unless they are done like the wabbajack - as quest item you only get to play with inside an solo instance. Or like dawnbreaker, as ability where you summon the artifact for a single blow.

    Cheap knockoff copies of them on the other hand... I could see those happening...

    Now, as for hard to get stuff... that may be possible at some time. I mean, we already have Dwemer style stuff in game, and many people here know how iffy it is to get a full set of dwemer gear together, yes? And there will certainly be more syles...

    For special-looking stuff... well... there is the gife from the sacrificed companion, staff, axe or greatsword. Which... usually ends up given out around V1, and thus soon becomes obsolete...
    ...but...
    ...which could lead to some quest finding a higher ranked version of similar style. I mean, the visuals are already in the game, right? Would be a shame not to reuse them...
  • Mashille
    Mashille
    ✭✭✭✭✭
    ✭✭✭
    @Leandor

    Unique So a Player can inly get the Item Once on a Character. This would make it so they were hard to retrieve and not just people farming them over and over.

    @starkerealm

    They wouldn't actually Have to be Daedric Artifacts that was just an Idea but Just really rare, named unique Items that would give people stuff to do in a long continious search to retrieve each one of them.

    @TheShadowScout

    They woudln't have to actually be Daedric artifacts, that was just an Idea. But they should be Unique Named supre Rare items that aren't nessessarily wapons or armor (Some of them Should be but not all)

    I like the idea of a long tearm goal in order to achieve something amazing. And making it so your character can only ever get a copy of each item once adn having a long work to get them would be cool, especially if they have awesome effects.

    Edited by Mashille on August 21, 2015 5:18PM
    House Baratheon: 'Ours Is The Fury'
  • Mashille
    Mashille
    ✭✭✭✭✭
    ✭✭✭
    This idea may not have to work exactly the way I came up with But I really like the Idea of Working for a long term goal that requires exploraion and talking to NPC's in order to receive an amazing and really rare reward. Rather than people just standing around grindign Monsters.

    Some people aren't good enough to do PvP and dungeons or perhaps they don't have many friends to do dungeons with. This would be a really great activity for some of the players in the game to do to work at and achieve something that doesn't nessessarily require them being really good at the game but still requires work and effort for either an amazing reward to use or sell for Tons of Gold.
    House Baratheon: 'Ours Is The Fury'
  • Rioht
    Rioht
    ✭✭✭
    Been advocating for something like this for a long time.

    I would love to see some options that present players with a choice of going for set A or mixing uniique items into smaller sets.

    The biggest attraction though, in my opinion, would be the additional benefit of loot found by players who want to just play the game and not chase gear doing content they don't enjoy.

    I can spend hours in game, fill my inventory multiple times and know with a 100% certainty that nothing, not even the blues or purples I found will even be worth looking at. It's all deconstruction/vendor fodder. Nothing more.

    I would LOVE to have a reason to look at my loot.
  • traigusb14_ESO2
    traigusb14_ESO2
    ✭✭✭✭✭
    I'd love to see old school stuff like this.

    I remember being on the cutting edge of EQ epic weapons and Iksar class gear.

    Even finding the NPCs and knowing what to say to them was a challenge (everything eventually got written down and easy to follow guides hit the internet, but the start was awesome to participate in).

    The ESO quest system takes away a lot of the cool though. Follow the compass and map arrows... wheee? :( Locked NPC dialogue choices. :(


    Still, cool gear could be connected to chains of quests and doing events / vet dungeons etc.

    Always a problem of which DLC's it would include/ you would have to own to participate.




    .
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    keybaud wrote: »
    @starkerealm

    They wouldn't actually Have to be Daedric Artifacts that was just an Idea but Just really rare, named unique Items that would give people stuff to do in a long continious search to retrieve each one of them.

    Gag's on you then, because Auriel's Bow isn't a daedric artifact.

    I mean, if your character is supposed to be carrying around a unique, distinctive weapon, what happens when there's two? If they expire over time, then why bother? It'll just vanish. If it has to be used up, there's only one per server, and the wielder is hit by the beer truck on the way home? Relinquish it to someone else after a delay? What happens when they come back to find all their hard work snapped away by their ISP's decision to block ESO as malware for two weeks, before someone finally sorted out the idiocy?

    So many problems.

    Ultimately, it does boil down to this, though. This is not Skyrim. It is not a single player Elder Scrolls title, and it never will be. It's the same reason we can't have uncapped alchemy like in Morrowind, and characters turning themselves into superheroes because they used spellcrafting to build their own mystical apotheosis.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    @keybaud , there are the purple items that come from stealing. I think it would have been really cool for quests or something to have been attached to them.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    There are unique items style wise, but they aren't very effective such as the items that drop from the bangkorai dolemens (for v10 max level versions). Mace of menta na, hood of the voidguide, lich set, etc...
    As for unique & effective, worm cult is awesome but only vet 12 at the moment & savior is ok, ebon isn't great but it's there.
    @Personofsecrets has posted about all of these before
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Scyantific
    Scyantific
    ✭✭✭✭✭
    Implement Daedric artifacts, lock them behind PvP

    Everyone wins.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Actually I'm fine with Unique. I'm the Vestige-no-More. I don't know what you people are. :P
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Mashille
    Mashille
    ✭✭✭✭✭
    ✭✭✭
    @starkerealm It would be fine with Multiple people having them, I have no problem with that, but it would take a lot of work and effort to get them. I mean the way I came up with it the Player would actually run around exploring the World to fine the Scholar, The map Fragments, the Moth Priest and then use the map to find the location itself.

    That would be a lot of time spent not grinding champion points or getting money or the best gear. The Items wound't need to be the best items in the game or give the user better combat abilities (Perhaps something that that summons some kind of interactable Fountain that turns you into a Rabbit for 5 minutes or something) but to be something interesting for players who aren't that great at PvP or don't want to grind Champion points all day as an activity. It would act as in in depth and time consuming activity for people with something really cool at the end of it for some awesome acomplishment with some type of cool and super rare item as well. Could include more achivemenst too.

    In addition the way you talk about it not making sense well. The entire ESO story is like that. You save a village and they are ever uiin your debt, well you and all those other 4 people lining up behind you to finish the same quest so I don't think multiple people having the same 'Unique' item makes much difference.

    Many people may not want or feel the need for getting these because most of the wouldn't help in combat apart from maybe 1 or 2 of them having some kind of really cool enchantment.

    I came up with a few 'Meh' ideas for what some of them could be.

    - Infinite Soul Gem
    - Super Rare and awesome looking Mount
    - Awesome looking costume
    - Cool and awesome looking Pet
    - Portal stone to allow Infinite free 'Fast Travels' when not at Wayshrines.
    - Ancient Magical Spellbook that can be equipped and each Light attack casts a random weird Magical Spell.
    - Unique Staff with a cool enchant, (No Stronger than any other Staffs in the game and probably less effective in PvP)
    - Unique Sword with cool enchant, (No Stronger than any other Swords in the game and probably less effective in PvP)

    I'm sure other's can come up with much better Ideas than me :P

    Anybody got Suggestions for any rare and super awesome artifacts and items?
    Edited by Mashille on August 21, 2015 9:51PM
    House Baratheon: 'Ours Is The Fury'
  • Rioht
    Rioht
    ✭✭✭
    Not sure about making unique items such as spellbooks that cast random spells or infinite soul gems.

    Ide prefer to just see unique gear/weapons that offer some flair to builds.

    Ide like to see gear that has non-set bonuses such as the masters weapons where they alter skills in some way.

    For example, diablo 2 had a great itemization/customization system where unique gear and set gear could be combined to create some.very interesting builds that specialized in certain play styles.

    From that, some ideas that could be interesting for ESO.

    Gear that decreases revive time
    ...increases specific elemental damage types (lightening, fire etc)
    ...reduces specific elemental damage types.
    ...increases attack speed
    ...increase damage with siege weapons
    ...leech health/magicka/stamina
    ..alters specific skills (I.e. add DoT to crystal frags, add extra projectiles to solar flare, add AoE to charge).

    Basically some attributes that provide options, not necessarily better than the set items, but something to actually add choices and builds.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rioht wrote: »
    For example, diablo 2 had a great itemization/customization system where unique gear and set gear could be combined to create some.very interesting builds that specialized in certain play styles.

    One thing I would love to see from that game. Give traits a prefix. So it'd be a Sharpened Voidsteel Mace, or a Reinforced Leather Jack, or a Sharpened Mace of Obliteration... okay, I'll stop.
Sign In or Register to comment.