[XB1][NA]Templar Build

Krazy_ADHD
i am building a templar. i am currently level 11. should i be using heavy armour? right now i have full light armour. also should i be using sword? and what healing skills are the best.
  • WyldfireWyrm
    WyldfireWyrm
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    Depends on what you want to do. Tanking will benefit most from 1hand/shield setup with heavy armor. Magicka DPS or healing will benefit most from staves and light armor. Stamina DPS will benefit from 2hand, bow or dual wield and medium armor.

    Templars are a great tank and healer option, but are a little rough in the DPS department. For PVE DPS, stamina builds do better than magicka builds right now and the class will remain largely unchanged for DPS in the upcoming patch. The class is the weakest in terms of PVP except for the healing role.

    However, we are THE healing class of choice and are arguably the second best tank after DKs.
  • Krazy_ADHD
    if i were to do a tank with 1hand/shield , i would have to raise stamina and magicka?

    whats the best in your oppinion for me to do. like what do alot of people want in their group? and also can you tell me how i should distribute points wether it be magicka stamina or health for your preffered build
  • FlounderOG
    FlounderOG
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    People want healing and a lot of it, and they want it for as long as it takes to get *** capped.

    So big magic regen, with a few heavy armor pieces usually does well. I cant really help with specific gear set ups besides sword and shield is good for blocking damage and staying alive longer to heal your team, light armor is good for magic regen, and a few pieces of heavy is good for taking more damage before keeling over. Slap a resto staff on there as a secondary when you reach level 15.

    I usually spam breath of life, and the ultimate from restoring light, along with the purge abiliry from the support skill line.

    Using the support tree siege bubble makes teammates happy also.

    You can also never go wrong with siege repair kits, and reviving fallen teammates. People fight for me to be in their raid because i pile over 100 grand soul gems at any given time.

    Im sure some people on here have an ubertactical build they can recommend, but Ive done just fine keeping the team alive with these things.
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  • Krazy_ADHD
    FlounderOG wrote: »
    People want healing and a lot of it, and they want it for as long as it takes to get *** capped.

    So big magic regen, with a few heavy armor pieces usually does well. I cant really help with specific gear set ups besides sword and shield is good for blocking damage and staying alive longer to heal your team, light armor is good for magic regen, and a few pieces of heavy is good for taking more damage before keeling over. Slap a resto staff on there as a secondary when you reach level 15.

    I usually spam breath of life, and the ultimate from restoring light, along with the purge abiliry from the support skill line.

    Using the support tree siege bubble makes teammates happy also.

    You can also never go wrong with siege repair kits, and reviving fallen teammates. People fight for me to be in their raid because i pile over 100 grand soul gems at any given time.

    Im sure some people on here have an ubertactical build they can recommend, but Ive done just fine keeping the team alive with these things.

    thankyou very much!!!!!!!!!!!! very insightful both of you
  • WyldfireWyrm
    WyldfireWyrm
    ✭✭✭
    Krazy_ADHD wrote: »
    if i were to do a tank with 1hand/shield , i would have to raise stamina and magicka?

    whats the best in your opinion for me to do. like what do alot of people want in their group? and also can you tell me how i should distribute points whether it be magicka stamina or health for your preferred build

    Most tanks I've met stack heavy on the health and then either choose stamina or magicka as their secondary stat, but not both. Stamina is good for using a lot of weapon skills or for tanks that like to block as much incoming damage as possible, not just the heavy attacks. Magicka is great for using class utility skills and it seems to be the preferred secondary resource because class utility often has a more beneficial effect than weapon skills or straight blocking. Magicka tanks seem to be a very popular thing right now and it's my opinion that they will only get more popular with the upcoming patch changes that eliminate stamina regeneration while blocking.

    As a healer, I want my tank to have a taunt or two and a bunch of survival skills. I don't even care if the tank doesn't contribute to the damage meters. As long as the hard hitting enemies leave me alone and let me focus on doing my job properly, every run feels smooth to me. Tanks have low DPS, so if they aren't taunting at least a couple enemies each fight, they are useless.

    I can't tell you how to distribute your attribute points since I haven't played a tank past level 14, but I can tell you that the end game health number you want to shoot for is 25-30k. As long as you can get within that range, it doesn't matter what you do with the rest of your points. I believe you're going to have at least 40 points in health of the available 62.

    For lower level content, I would dump all your points into health and use drinks for magicka and/or stamina recovery. Make sure you have the puncture taunt skill from the 1 hand and shield weapon line (the very first skill in the line). A gap closer will also come in handy, but really isn't crucial until veteran ranks. Just remember that the primary responsibility of a tank is NOT to deal damage, but to control the battlefield using taunts and CC abilities while using skills that shield you from damage or reduce the amount of damage you take.
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