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Templar Healing

bgbrianawesome_ESO
bgbrianawesome_ESO
Soul Shriven
So long story short, I played the game in beta on PC, then waited for it to hit Xbox One. After a long wait, Its out and I've been having fun testing out all the healers with all the changes that have happened over the last year or so of the game being out on PC.

Long story short, I like each healer for various reasons, but in the end, I know if I want to do end game healing, the easiest way to do it is going to be via Templar healing.

That being said, I look at the guides, and Im just not too sure about them. I know this is a game that allows major flexibility in builds but to me, it seems a lot of the Templar builds leave off skills I would think are key. Things like Repentance, Purifying / Extended Ritual, Channeled Focus and Luminous Shards.

I also am on the fence on wearing 1 Med 1 Heavy piece of armor for the undaunted bonus.

So my question is.. What are the mid to upper end Vet level and End Game folks running these days (A lot of builds out there are from older patch versions of the game)? Are folks still dumping a ton of points into Magica and then a few into Health? I've seen a mixture of both for Templars.
  • Bwookiee
    Bwookiee
    For 4 man vets i run all thr skills you noted, minus luminous shards... I tried that and everyone i ran with didnt notice much difference between blazing shards, and the stun/dps from blazing helps better IMO.... repentance is nice in trials due to lots of dead bodies, otherwise it requires too many dead bodies to be effective in most boss fights.

    I enjoy purifying ritual for 4 man because of the 30% increase to Bol while in it.... Channeled focus as well... However once getting into 12 man, since Bol heals 3 people, you will be running resto staffs healing springs more often making purifying ritual a somewhat wasted slot IMO.

    undaunted is nice for 6% bonus to all stats.....and i personally run inner light/structured entropy with rank 10 mages guild gives me 20% crit, 11% magicka, 4% magicka recovery, and 6% hp... Plus a bonus to spell power.

    I have only ran upper level NB healer and trmplar.... Nb was funner IMO... But also very frustrating if you get just 1 group member not cooperating/paying attention.

    Templar is still fun since its easier, and the templar healing ultimate has saved more a## than any other spell i believe.

    Also i run 5 pc seducer and 4 pc magnus using dual swords.... Since i dont run any resto staff skills as templar it gives me almost an extra 300 spell power over resto staff... Channeled focus helps with magicka regen and defenses, i love that skill... But i do keep a resto staff off hand just incase i need a heavy attack for some regen.

    Im not the most experienced, but hopefully some of that helps. I can run vets with ease.... And the other day ran a normal with 2 nb dps and no tank and the survivability is incredible of templar healers.
  • Jumper45
    Jumper45
    ✭✭✭
    I personally dont think templars will always be on top for heals eventually it'll change. That being said id say invest your time with a class you can switch to the healer you want to play later. They are making combat changes and if for example combat slows down alot templars burst heals wont exactly be as viable as they are now vs say a night blades HOT heals. or a sorcs utilitys. But onto the meat and potatoes.

    Alot of people see heals and just go yup thats all i need and fill their bar with them. Not so true for templar. you really only need 2 heals. Breath of life and Lingering ritual. The 2 best heals in the game currently and as long as you have magicka regen and a healthy max magicka of 20k+ can be spammed endlessly. Every other heal just doesnt do enough healing when you have these 2. Ritual to hit multi targets over 3 BOL to hit 3. Keep in mind BOL can be casted twice in the time ritual does so it actually heals for more ( 6 targets) but ritual is good if youre stacking in a 12 man or pvp. Why not healing springs? it heals less then ritual and has alot less passives attached to it. Ritual nets you (channeled passives from gear,( Cyrodiil's light for example 25% dmg reduce on channeling spells) Light weaver passive and focused healing passive and Mending passive where Healing springs doesnt get near as much. BOL pretty much speaks for itself. fast firing long distance aoe heal that works wonders and will get a buff in DLC patch so the 2 extra targets benefit from focused healing. These are your heals.

    The rest can be filled with utilities you honestly need nothing else. Channeled focus for magicka regen and armor/spell power buff. ( also focused healing but too small imho needs a buff on the distance because honestly it doesnt buff anyone but you.)

    Purifying ritual. Not because of the hot though! but for Focused healing to hit the entire group and the ability to use a synergy for undaunted passive and to remove dots.

    Harness Magicka for survival from 1 shots etc. its a fire and forgot spell with a large duration and magicka returns!

    Inner Light for 5% max magicka and 20% crit chance for heals! ( almost a must have)

    This leaves you with a extra slot to play with. it can be DPS it can be utility it can be both. Restoring aura works but honestly the morph only works on corpses ( except a very few bosses its almost useless because you should be able to heal through trash easy and if its a boss with adds you have to get everyone to the corpse of the add to make any use of this. YES some bosses it works wonders like 2nd to last boss darkshade caverns. summons millions of adds and everyone is stacked in1 area. Giving everyone 20% regen is nice too ( it is equal to the same buff the potions give) but without knowing your fellow members stats it could be a waste. ( what if the dps has maxed out regen and you are doing nothing for them) . Shards would work best for tank then aura so this pretty much pushes aura out completely vs shards. There is Purifying light. It does damage and heals at the same time. DLC Patch will buff this to put a HOT on nearby targets vs a heal puddle on the ground. So it will actually be usefull and it will also give spellpower buff to nearby group members from dawns wrath passive. Entropy For 20% spell power buff for heals works as well.

    This will completely remove the need to use resto staff for anything other then heavy attack regens or put it on the 2nd bar for only when you need mana ( Even then if done correctly wont be needed with enough regen or engine guardian set) You can then dual wield Spell power swords to boost your healing a ton. or sword and board. ( comes with a Heroic slash for your 1 slot which will REGEN Ulti points. Thus allowing you to cast your aoe heal ulti or barrier or Sturdy warhorn more often. Not to mention the passives for extra blocking/survival and the shield in general or reflecting spells back at your enemies. ( i perfer sword and board for survival )

    Or you can use destro staff. Use weakness to elements or Impulse with pulsar morph to reduce mobs hp by 30% ( the faster it dies the less you have to heal)

    Once you realize you no longer need the resto staff or it is doing nothing in your hands but sitting there useless ( or at the very least put it on 2nd bar for whatever reason you do need mana) you can open up that one extra slot to almost anything.

    I Urge you to keep in mind Buffs do NOT stack. Major Breach both physical and spell power morphed can be done by the tank with taunt so weakness to elements might not help. Pulsar might not help if another dps has it. Minor armor and spell power buffs from prayer wont help if the tank is using the major versions etc etc. People might think these are handy because of their effect but never realize... hey man.. Everyone has that crap lol.

    For Ulti I personally use warhorn. 10% isnt much but it boosts everyones damage/healing/hp etc and if morphed for sturdy ( i suggest because it makes it last just long enough to recast it right when it falls off. Also has minor armor/spell power buff if for whatever reason no one has it) I do suggest barrier though as i think it offers more. Sadly i feel the AOE heal ulti falls flat on its face after about VR6. it heals for less then your actual heal does and forces you to stand in a aoe. Short of being magicka free so you can regen during cast time. its kinda lame honestly heh. Barrier is more useful.

    You can take that info for what its worth to you. Thats just what ive seen and experienced with my years of healing backing it up.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • SaltyWorley
    I also am on the fence on wearing 1 Med 1 Heavy piece of armor for the undaunted bonus.

    Is that worth the lost benefits from the evocation/recovery light armor passives? You'd be losing 6% reduced magicka cost and 8% magicka recovery in exchange for an extra 3% max magicka, health, and stamina, and you have to put skill points into undaunted rather than just light armor. If you're a healer, I would think the reduced magicka cost and increased magicka recovery would be more useful since the increased health and stamina aren't particularly useful for that role.

  • Jumper45
    Jumper45
    ✭✭✭
    I also am on the fence on wearing 1 Med 1 Heavy piece of armor for the undaunted bonus.

    Is that worth the lost benefits from the evocation/recovery light armor passives? You'd be losing 6% reduced magicka cost and 8% magicka recovery in exchange for an extra 3% max magicka, health, and stamina, and you have to put skill points into undaunted rather than just light armor. If you're a healer, I would think the reduced magicka cost and increased magicka recovery would be more useful since the increased health and stamina aren't particularly useful for that role.

    I Personally think Light armor passives will net you more in the end.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • bgbrianawesome_ESO
    bgbrianawesome_ESO
    Soul Shriven
    I do like the other healing classes don't get me wrong. I like the DPS and Magic managment that Sorcs have, and I like the Life Drain and healing ultimate NB's have too. It's just very hard to pick one over the other for the 3 classes that can heal. I have seen some talk about DK healing, but im just not too sure about it as I've had horrible luck playing DK's so far.

    I stuck with the Templar because on Xbox, it seems less coordinated, and a greater need for emergency heals, and with the Templar you get 2 big ones in BOL and the Ultimate. The Sorc needed people stacked more often than the NB, which still needed it to an extent, where the Templar had tools to handle trouble moments no matter where the group was.

    If they fix that issue with the Sorc/NB healing, then I may rethink what Im going to heal on. Its not terribly difficult to level so im not too worried about that. I have fun playing them all, I just want to maximize what im bringing to the table from a Healer perspective.

    As far as how much help the undaunted bonus helped, I was leaning more toward the side that for a healer, all Light Armor was probably best. I just know there is a drastic increase in having 1 med 1 heavy on your physical resist, on top of the minuscule bonus' you'd get from wearing from their lines, and the undaunted bonus. I just can't see it being better, but I am not a super min/max cruncher, just a min/max reader heh.

    Do you not use Siphon Spirit at all to help with Magica regen for you/others either?
  • Jumper45
    Jumper45
    ✭✭✭
    I do like the other healing classes don't get me wrong. I like the DPS and Magic managment that Sorcs have, and I like the Life Drain and healing ultimate NB's have too. It's just very hard to pick one over the other for the 3 classes that can heal. I have seen some talk about DK healing, but im just not too sure about it as I've had horrible luck playing DK's so far.

    I stuck with the Templar because on Xbox, it seems less coordinated, and a greater need for emergency heals, and with the Templar you get 2 big ones in BOL and the Ultimate. The Sorc needed people stacked more often than the NB, which still needed it to an extent, where the Templar had tools to handle trouble moments no matter where the group was.

    If they fix that issue with the Sorc/NB healing, then I may rethink what Im going to heal on. Its not terribly difficult to level so im not too worried about that. I have fun playing them all, I just want to maximize what im bringing to the table from a Healer perspective.

    As far as how much help the undaunted bonus helped, I was leaning more toward the side that for a healer, all Light Armor was probably best. I just know there is a drastic increase in having 1 med 1 heavy on your physical resist, on top of the minuscule bonus' you'd get from wearing from their lines, and the undaunted bonus. I just can't see it being better, but I am not a super min/max cruncher, just a min/max reader heh.

    Do you not use Siphon Spirit at all to help with Magica regen for you/others either?


    its 1% atleast as far as i knew maybe more if leveled?. Which does help but i dont think its enough to matter. ( it would take 100 swings to complete fill your bar.) I used quick siphon. works pretty handy in 4 mans more so in 12. Makes me think of judgement of light from wow holy paladins. if you put it on several mobs at once ( which quick siphon can) it'll heal quite a bit on aoes. but i feel the duration is too low to spend time on it. it has a mana cost so it doesnt really help you directly since you'll just be recouping the cost for it and once again it'll limit your bar space and weapon choice. Might work for 2nd bar. id use magicka siphon for bosses and the quick siphon for trash. which ever you need more on if you were going to go that route. pvp is a ez choice. quick siphon.

    Im not sure how much physical resistance will help from the 1 peice heavy. i Mean when i went Templar tank for a few days i had 30,000 spell and physical resistance. That being said You are not a tank. but what is an extra 500 to those numbers. and there are no % numbers in the character window to see how much it reduces.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • WyldfireWyrm
    WyldfireWyrm
    ✭✭✭
    So long story short, I played the game in beta on PC, then waited for it to hit Xbox One. After a long wait, Its out and I've been having fun testing out all the healers with all the changes that have happened over the last year or so of the game being out on PC.

    Long story short, I like each healer for various reasons, but in the end, I know if I want to do end game healing, the easiest way to do it is going to be via Templar healing.

    That being said, I look at the guides, and Im just not too sure about them. I know this is a game that allows major flexibility in builds but to me, it seems a lot of the Templar builds leave off skills I would think are key. Things like Repentance, Purifying / Extended Ritual, Channeled Focus and Luminous Shards.

    I also am on the fence on wearing 1 Med 1 Heavy piece of armor for the undaunted bonus.

    So my question is.. What are the mid to upper end Vet level and End Game folks running these days (A lot of builds out there are from older patch versions of the game)? Are folks still dumping a ton of points into Magica and then a few into Health? I've seen a mixture of both for Templars.

    I recently went through a little meltdown with my Templar healer main. I hit the late 30s and just felt like I couldn't heal through anything. Eventually I settled on something like this:

    Breath of Life on both bars
    Purifying Ritual
    Blazing Spear
    Channeled Focus
    Harness Magicka
    Purifying Light
    Inner Light on both bars
    Structured Entropy

    Remembrance
    Solar Prison

    I might swap in Blazing Shield, Shooting Star, Radiant Oppression, and/or Replenishing Barrier depending on the fight.
  • Lord Xanhorn
    Lord Xanhorn
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    Consider the following:

    X= Base Heal
    Y= Crit%
    A= With Magelight
    B= Without Magelight

    A= (Y+.1) * (.5X + X)
    B= Y * (.5X + X)

    A/B - 1 = 4.76% increased healing at very best with absolutely no crit% increase from any source whatsoever

    At 25% crit it falls to 4% and that doesn't consider overhealing which crits do from time to time.

    TLDR: Magelight sucks cause you give up 20% of your bar for roughly 4% more healing #s. Not worth it.
    I'm kind of a small deal!
  • WyldfireWyrm
    WyldfireWyrm
    ✭✭✭
    I haven't done the hard math on it, but it also gives me 5% max magicka, which isn't massive amounts, but I'll take all the magicka I can get as a Khajiit. What would you recommend as a replacement skill(s) for Inner Light?
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    The beauty of this game is you can travel several different paths to arrive at the same place. So you can easily heal and DPS with Magelight but I just don't think its that fun. I'd rather have 10 active abilities than 8.

    Abilities I would replace magelight with

    Channeled Focus
    Purifying Light
    Purifying Ritual
    Radiant Destruction
    Repentance
    Puncturing Sweep
    Harness Magicka (in some fights)
    Reflective Light
    I'm kind of a small deal!
  • Jumper45
    Jumper45
    ✭✭✭
    The beauty with instant big heals and percents is the bigger the percents the more it is. When you consider all the passives i dont think you can boil down the 20% crit so simply . a crit heal will do much more with +30% focused healing then without for example. Much more math is needed. and yes the max magicka will increase the spell power. Then there is also the situational heal. AKA person has 20k hp. takes 15k damage. 1 GCD till next incoming 15k. None crit heals 9k puts person at 14k person dies. Crit heal puts person at 18-19k. Person lives. numbers are just an example but it happens often with red circles. You may not have time to cast 2 heals before they die where a crit would have saved them. Not that you can depend on crits all that often lol but -shrug- its situational in the healing world.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • 13igTyme
    13igTyme
    ✭✭✭
    Jumper45 wrote: »
    The beauty with instant big heals and percents is the bigger the percents the more it is. When you consider all the passives i dont think you can boil down the 20% crit so simply . a crit heal will do much more with +30% focused healing then without for example. Much more math is needed. and yes the max magicka will increase the spell power. Then there is also the situational heal. AKA person has 20k hp. takes 15k damage. 1 GCD till next incoming 15k. None crit heals 9k puts person at 14k person dies. Crit heal puts person at 18-19k. Person lives. numbers are just an example but it happens often with red circles. You may not have time to cast 2 heals before they die where a crit would have saved them. Not that you can depend on crits all that often lol but -shrug- its situational in the healing world.

    Very True. All my experience with other MMOs has fought me you need just a little bit of over healing before you even consider damage.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • Lord Xanhorn
    Lord Xanhorn
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    Firstly, Magelight only bumps your crit % by 10. You've said 20% several times and that's wrong. Secondly when comparing magelight and non magelight, all other variables are equal since they apply in both scenarios.

    Also, for every example you can say the extra healing is impactful, there are likely way more examples of it not being impactful. For instance overhealing. If your teammate is down 5K and your normal heal goes for 5k then if it crits for 7.5k, the crit was meaningless.

    If you compare magelight in terms of DPS, the argument for using it gets a tad better since over DPS really isnt a thing. But in terms of healing, its quite weak when compared with alternatives.
    I'm kind of a small deal!
  • Jumper45
    Jumper45
    ✭✭✭
    Firstly, Magelight only bumps your crit % by 10. You've said 20% several times and that's wrong. Secondly when comparing magelight and non magelight, all other variables are equal since they apply in both scenarios.

    Also, for every example you can say the extra healing is impactful, there are likely way more examples of it not being impactful. For instance overhealing. If your teammate is down 5K and your normal heal goes for 5k then if it crits for 7.5k, the crit was meaningless.

    If you compare magelight in terms of DPS, the argument for using it gets a tad better since over DPS really isnt a thing. But in terms of healing, its quite weak when compared with alternatives.

    Pretty damn sure its 20% even tested with reflective light which only gave 10% ( to see if i even needed to use Inner light if all i had to do was cast reflective) and reflective did not raise it as much as inner did. Not near my ps4 to check though but still. pretty damn sure. You may want to check on that though since it would pretty much effect all your math if youre going by 10%.

    A quick google search tells me its 2000+ pts which is 20%. Reflective is 1000 or so which is 10%.

    At the very least Deltia agrees with me.

    http://deltiasgaming.com/2014/09/23/role-guide-healing/

    Wouldnt be so up and quick to just say people are wrong.

    You might be going off old info or a different kind of info.

    Also turning it off and on procs the guild buff as well.
    Edited by Jumper45 on August 20, 2015 5:43PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Jumper45 wrote: »
    Firstly, Magelight only bumps your crit % by 10. You've said 20% several times and that's wrong. Secondly when comparing magelight and non magelight, all other variables are equal since they apply in both scenarios.

    Also, for every example you can say the extra healing is impactful, there are likely way more examples of it not being impactful. For instance overhealing. If your teammate is down 5K and your normal heal goes for 5k then if it crits for 7.5k, the crit was meaningless.

    If you compare magelight in terms of DPS, the argument for using it gets a tad better since over DPS really isnt a thing. But in terms of healing, its quite weak when compared with alternatives.

    Pretty damn sure its 20% even tested with reflective light which only gave 10% ( to see if i even needed to use Inner light if all i had to do was cast reflective) and reflective did not raise it as much as inner did. Not near my ps4 to check though but still. pretty damn sure. You may want to check on that though since it would pretty much effect all your math if youre going by 10%.

    With all respect, you being pretty damn sure doesn't mean thing. I am 100% sure you're wrong. You can go check it if you'd like and then come back here and say, "oh ya, you're right". No harm no foul.
    I'm kind of a small deal!
  • Lord Xanhorn
    Lord Xanhorn
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    Actually getting back on topic. Reflective light would be a great alternative to magelight. Still get the crit and do a bit of damage and it only uses 1 skill slot. Sure you dont get the max magicka 5% buff but thats the trade off.
    I'm kind of a small deal!
  • wizardpsx
    wizardpsx
    Lord you are wrong.

    10% is the RANK1 version of the spell magelight. if you put spell on bar and level it up you get 20%

    you sir just looked like a dullard
    Edited by wizardpsx on August 20, 2015 7:16PM
  • Jumper45
    Jumper45
    ✭✭✭
    wizardpsx wrote: »
    Lord you are wrong.

    10% is the RANK1 version of the spell magelight. if you put spell on bar and level it up you get 20%

    you sir just looked like a dullard

    Well he is kind of a small deal after all. No Biggie.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Just look it up when you get home.

    And remember, your character with 0 cloths on at level 1 will have inheriently 10% crit. So if you apply your magelight rank 4 and you have 20% crit, you have to subtract 10% from your 20% so the net benefit from magelight is 10%.

    Just because 2 people are wrong doesn't mean I am a dullard. I'll shoot a video and put it on my youtube channel if needed. If not, you can just come back and tell me I was right. :D No biggie
    Edited by Lord Xanhorn on August 20, 2015 7:42PM
    I'm kind of a small deal!
  • Jumper45
    Jumper45
    ✭✭✭
    Just look it up when you get home.

    And remember, your character with 0 cloths on at level 1 will have inheriently 10% crit. So if you apply your magelight rank 4 and you have 20% crit, you have to subtract 10% from your 20% so the net benefit from magelight is 10%.

    Just because 2 people are wrong doesn't mean I am a dullard. I'll shoot a video and put it on my youtube channel if needed. If not, you can just come back and tell me I was right. :D No biggie

    I never checked if the next 4 ranks even raise it but by chance does the rank 1-4 from the morph raise it to 20%?
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Additional resources

    http://deltiasgaming.com/2015/01/28/eso-buffs-listing/
    http://elderscrollsonline.wiki.fextralife.com/Magelight

    Also look up Major Prophecy Buff which magelight gives

    http://esoacademy.com/buffs-debuffs/
    http://forums.elderscrollsonline.com/en/discussion/148755/skills-abilities-listed-by-new-standardized-buff-debuff-effect

    I could go on and on but I'm slammed at work and well it will taste less bitter cause I didnt gloat so much.
    I'm kind of a small deal!
  • Jumper45
    Jumper45
    ✭✭✭
    Jumper45 wrote: »
    Just look it up when you get home.

    And remember, your character with 0 cloths on at level 1 will have inheriently 10% crit. So if you apply your magelight rank 4 and you have 20% crit, you have to subtract 10% from your 20% so the net benefit from magelight is 10%.

    Just because 2 people are wrong doesn't mean I am a dullard. I'll shoot a video and put it on my youtube channel if needed. If not, you can just come back and tell me I was right. :D No biggie

    I never checked if the next 4 ranks even raise it but by chance does the rank 1-4 from the morph raise it to 20%?

    My tests involved me just turning off and on the skill toggle and it going up and down by 20%. At the very least i know reflective is Minor prophecy. Inner light is Major Prophecy. so i cant imagine them both doing the same amount. So if you think Inner light and reflective both give 10% then something is wrong since one is minor and one is major.
    Edited by Jumper45 on August 20, 2015 8:00PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    I'm sorry but you just keep bungling the info. Both Sunfire and both of its morphs and Magelight and both of its morphs give MAJOR PROPHECY.

    Here is a direct copy and paste from the link I gave

    Spell Critical Chance buffs
    Minor Prophecy: +3% spell crit chance.
    Sorcerer, Exploitation (passive, activating a dark magic ability)

    Major Prophecy: +10% spell crit chance.
    Mages Guild, Magelight (+morphs)
    Dragonknight, Inferno (+morphs)
    Templar, Sun Fire (+morphs)


    Your tests should be as follows. Turn magelight off....Check crit%....lets say its 32%.....turn magelight on....you'll see its now 42% cause it went up by 10%

    TLDR Magelight sucks! :)
    Edited by Lord Xanhorn on August 20, 2015 8:09PM
    I'm kind of a small deal!
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    I'm sorry but you just keep bungling the info. Both Sunfire and both of its morphs and Magelight and both of its morphs give MAJOR PROPHECY.

    Here is a direct copy and paste from the link I gave

    Spell Critical Chance buffs
    Minor Prophecy: +3% spell crit chance.
    Sorcerer, Exploitation (passive, activating a dark magic ability)

    Major Prophecy: +10% spell crit chance.
    Mages Guild, Magelight (+morphs)
    Dragonknight, Inferno (+morphs)
    Templar, Sun Fire (+morphs)


    Your tests should be as follows. Turn magelight off....Check crit%....lets say its 32%.....turn magelight on....you'll see its now 42% cause it went up by 10%

    TLDR Magelight sucks! :)

    I believe Inner light and Magelight are currently bugged and display 20%, actual testing shows it is 10% however. I use Inner Light on both my bars and can confirm it raises my character sheet 20% even if it only gives 10%.
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Maybe that's a console thing. Its working fine for me on PC. I just checked the normal game and PTS and both were 10%.
    I'm kind of a small deal!
  • Jumper45
    Jumper45
    ✭✭✭
    AfkNinja wrote: »
    I'm sorry but you just keep bungling the info. Both Sunfire and both of its morphs and Magelight and both of its morphs give MAJOR PROPHECY.

    Here is a direct copy and paste from the link I gave

    Spell Critical Chance buffs
    Minor Prophecy: +3% spell crit chance.
    Sorcerer, Exploitation (passive, activating a dark magic ability)

    Major Prophecy: +10% spell crit chance.
    Mages Guild, Magelight (+morphs)
    Dragonknight, Inferno (+morphs)
    Templar, Sun Fire (+morphs)


    Your tests should be as follows. Turn magelight off....Check crit%....lets say its 32%.....turn magelight on....you'll see its now 42% cause it went up by 10%

    TLDR Magelight sucks! :)

    I believe Inner light and Magelight are currently bugged and display 20%, actual testing shows it is 10% however. I use Inner Light on both my bars and can confirm it raises my character sheet 20% even if it only gives 10%.

    Understood. Thank you. That would explain quite a bit. Since PS4 doesnt have a combat log to actually test with all we get are tooltips. So if one is incorrect you'll never know.
    Edited by Jumper45 on August 20, 2015 8:24PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Jumper45 wrote: »
    AfkNinja wrote: »
    I'm sorry but you just keep bungling the info. Both Sunfire and both of its morphs and Magelight and both of its morphs give MAJOR PROPHECY.

    Here is a direct copy and paste from the link I gave

    Spell Critical Chance buffs
    Minor Prophecy: +3% spell crit chance.
    Sorcerer, Exploitation (passive, activating a dark magic ability)

    Major Prophecy: +10% spell crit chance.
    Mages Guild, Magelight (+morphs)
    Dragonknight, Inferno (+morphs)
    Templar, Sun Fire (+morphs)


    Your tests should be as follows. Turn magelight off....Check crit%....lets say its 32%.....turn magelight on....you'll see its now 42% cause it went up by 10%

    TLDR Magelight sucks! :)

    I believe Inner light and Magelight are currently bugged and display 20%, actual testing shows it is 10% however. I use Inner Light on both my bars and can confirm it raises my character sheet 20% even if it only gives 10%.

    Understood. Thank you. That would explain quite a bit.

    So its a standoff....I'll get you next time I'm sure lol
    I'm kind of a small deal!
  • Jumper45
    Jumper45
    ✭✭✭
    Jumper45 wrote: »
    AfkNinja wrote: »
    I'm sorry but you just keep bungling the info. Both Sunfire and both of its morphs and Magelight and both of its morphs give MAJOR PROPHECY.

    Here is a direct copy and paste from the link I gave

    Spell Critical Chance buffs
    Minor Prophecy: +3% spell crit chance.
    Sorcerer, Exploitation (passive, activating a dark magic ability)

    Major Prophecy: +10% spell crit chance.
    Mages Guild, Magelight (+morphs)
    Dragonknight, Inferno (+morphs)
    Templar, Sun Fire (+morphs)


    Your tests should be as follows. Turn magelight off....Check crit%....lets say its 32%.....turn magelight on....you'll see its now 42% cause it went up by 10%

    TLDR Magelight sucks! :)

    I believe Inner light and Magelight are currently bugged and display 20%, actual testing shows it is 10% however. I use Inner Light on both my bars and can confirm it raises my character sheet 20% even if it only gives 10%.

    Understood. Thank you. That would explain quite a bit.
    Jumper45 wrote: »
    AfkNinja wrote: »
    I'm sorry but you just keep bungling the info. Both Sunfire and both of its morphs and Magelight and both of its morphs give MAJOR PROPHECY.

    Here is a direct copy and paste from the link I gave

    Spell Critical Chance buffs
    Minor Prophecy: +3% spell crit chance.
    Sorcerer, Exploitation (passive, activating a dark magic ability)

    Major Prophecy: +10% spell crit chance.
    Mages Guild, Magelight (+morphs)
    Dragonknight, Inferno (+morphs)
    Templar, Sun Fire (+morphs)


    Your tests should be as follows. Turn magelight off....Check crit%....lets say its 32%.....turn magelight on....you'll see its now 42% cause it went up by 10%

    TLDR Magelight sucks! :)

    I believe Inner light and Magelight are currently bugged and display 20%, actual testing shows it is 10% however. I use Inner Light on both my bars and can confirm it raises my character sheet 20% even if it only gives 10%.

    Understood. Thank you. That would explain quite a bit.

    So its a standoff....I'll get you next time I'm sure lol

    Haha Clock Tower at noon.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
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