Why Soul Assylum instead of Standard of Mighty Morphyn Power Rangers??
Sould Assylum is slow as a Nutella River... in fact, no channeling skills should be used in PvP (unless you have a ton of armor/spell res)
Now, for PvE, it seems legit
I didn't want to combine Sword/Board with Inferno Staff and yes this is a DPS oriented PVP Vet Build.. I realize putting up a shield may be a better way to survive in some cases but I wanted remain a fire oriented DK. As far as reflect goes I am not sure how much PVP you do but in close combat all that is going to do is get you killed if it misses while you are trying to push the button, this guy is suppose to be towards the front.
Maybe I am just playing it wrong and maybe it is a good starter GO-TO as you approach the keep or targets but when I play with that I tend to rely on that rather than just punching up CORR Armor and going to town on the bad guys.
As far as Med Armor goes with Infiltrator set you are getting a pretty big Magika boost with much more survivability. I realize you are missing out on some of the light armor tree passives.
I will try out Light at V5 again and see if I can hang in there a bit longer.
Not at Mage 10 yet so Meteor is not yet an option, I don't think I have Shooting star available yet either. Inner Light not bugged out? PS4 console, hard to say.
>>>S+B on a dk is still considered dps, because you hardly take any dmg while keeping them rooted with talons and spamming whip which they can't block, if their a vamp you'll kill them in 4 hits. Also talons,whip,fiery breath etc.. are all fire skill that are used close range. What are you going to do when someone gap closers you?
If they gap close the game plan is to make sure CORR ARMOR is already up OR I pop it asap then we have time to fight.
If not in light armor you are going to be crushed anyway unless as you mention you are blocking with Shield.
Don't know I guess I will have to try S/SH to see how long blocking can be maintained in PVP. Not many options as a DK in close combat other than blocking, GDB or the ULT since we have no escape.
Invisibility Potion?
✭ EDITED with Proper Terminology..
VET 4- About 60-40 mix of Magika to Health. Spell Damage is a bit low at 20% or so unbuffed. Need to get that raised. Health about 17K much better in Med Armor as far as survivability goes.
Two Inferno Staffs/MAX FLAME DAMAGE ENCH/200% WEP CHARGE-
FIRST BAR- BURNING TALONS (although I'm finding many can CC out of it or it doesn't work, might drop it), Force Pulse, FLAMES OF O, IGN Sh, GDB, CORR ARM ULT
SECOND BAR- FLAME PULSAR, FLAME LASH, FLAMES O O, EFF PURGE, ERUPTION, SOULS ASS- ULT
Maybe reflect scales is a good spot for one above, although I have some issues with the timing and when to use it. I guess if you stay back it is OK but I tend to be towards the front where it is less effective IMO. When In doubt put GDB on this bar also.
CORR Armor as the ULT is a must have in Vet PVP, not as important in Non Vet or PVE.
You need to have it up and just before you reach combat pop it, switch bars and have Soul Assault ready to go when the 100 Ult hits. In the mean time FLAME LASH them tell it hurts and then I would pop IGN Shield if you need help with GDB on the ready after/if you get jumped on. This is the only way my level 4 is doing some damage against V14 types in PVP.
I also run 5 MED armor in PVP, 1HVY, 1 Light, probably will switch back and try 5 Light here in a bit. This is with DK firemage..Magika Enchants. Warlock Access. Inflitrator set.
Edited by puffy99 on August 18, 2015 8:11AM