Malediktus wrote: »Who thought it was a good idea to make every guard an immortal being? They should be killable like any other thing in the game - just give a larger bounty if someone sees you doing it. Especially there should be none of these immortal guards inside of buildings since you cannot use doors while combat (another bad idea).
Guards should be more powerful than the average bandit, but less powerful than bosses.
Prof_Bawbag wrote: »Malediktus wrote: »Who thought it was a good idea to make every guard an immortal being? They should be killable like any other thing in the game - just give a larger bounty if someone sees you doing it. Especially there should be none of these immortal guards inside of buildings since you cannot use doors while combat (another bad idea).
Guards should be more powerful than the average bandit, but less powerful than bosses.
No, because then, people would be killing all the npcs. I know the npcs respawn, but as things currently stand, not having to wait around for npcs to respawn is a good thing. Bad enough when you go into a building and have to wait on an npc to respawn. Fine the way they are imo.
Malediktus wrote: »Who thought it was a good idea to make every guard an immortal being? They should be killable like any other thing in the game - just give a larger bounty if someone sees you doing it. Especially there should be none of these immortal guards inside of buildings since you cannot use doors while combat (another bad idea).
Guards should be more powerful than the average bandit, but less powerful than bosses.
Oh and the bounty should be split between factions. If I steal something in another faction my own faction should celebrate it instead of hunting me, too.
Malediktus wrote: »I dont want to outrun them. I want to kill them. Why dont these immortal guards go and solve all the problems of Tamriel if they are that good? As it stands now they are just godmode cheaters.
Bounty has other downsides such as many NPCs stop talking to you, so if you want to profit from guild traders you must get rid of your bounty anyway.Mighty_oakk wrote: »Malediktus wrote: »Who thought it was a good idea to make every guard an immortal being? They should be killable like any other thing in the game - just give a larger bounty if someone sees you doing it. Especially there should be none of these immortal guards inside of buildings since you cannot use doors while combat (another bad idea).
Guards should be more powerful than the average bandit, but less powerful than bosses.
Oh and the bounty should be split between factions. If I steal something in another faction my own faction should celebrate it instead of hunting me, too.
If you could kill the guards getting a bounty is kind of pointless.
Maybe the bounty system is just out of place for the game. You play some hero who overcomes all kind of enemies and then you are unable to kill an unnamed guard.Prof_Bawbag wrote: »It's not about being strong enough. I could handle the guards at lvl 5 and the only way I can't beat them is because, well, they're immortal and wear you down. Their attacks are really no different to other enemies you face. Would just be another thing for the people who don't move out of the towns to *** others off.
Add to that, they're really simple to evade too. Just makes having a bounty a pain. The way it should be.
Actually, the player character is just the vessel focussing and channeling the powers of the (d)aedra opposing Molag Bal and the powers of 4 of the greatest heroes in Tamriel's history. Hence, he is named "vestige" - he himself is less than a whole.Malediktus wrote: »You play some hero who overcomes all kind of enemies and then you are unable to kill an unnamed guard.
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Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The important NPCs are not attackable. There is literally no issue if people kill some NPCs which dont play any role in any quest and respawn just a few moments later. People would get bored quickly of killing decorative NPCs. And if they dont I also see no problem.Forestd16b14_ESO wrote: »How about guards stay immortal so towns and cities aren't empty cause there's a bunch of pyhcopaths playing ESO.
He might have the blessing of some divine beings, but on his journey he becomes stronger through experience and also gains his soul back. It is laughable that after his long journey where the player kills thousands of opponents not have the power/experience/training to kill regular guards.Actually, the player character is just the vessel focussing and channeling the powers of the (d)aedra opposing Molag Bal and the powers of 4 of the greatest heroes in Tamriel's history. Hence, he is named "vestige" - he himself is less than a whole.Malediktus wrote: »You play some hero who overcomes all kind of enemies and then you are unable to kill an unnamed guard.
Why would he be as powerful while committing crimes, thus losing the divine support?
RDMyers65b14_ESO wrote: »Malediktus wrote: »I dont want to outrun them. I want to kill them. Why dont these immortal guards go and solve all the problems of Tamriel if they are that good? As it stands now they are just godmode cheaters.
Where's the lol button? The guards are ai programs, not players (yet). They are a program and can't exploit or godmod or cheat. If you don't want to face the guards, then don't do anything to get a bounty or if you do, then play smart. Just wait until the player enforcer of the justice system comes out. (Yes, I am hoping it does eventually)
So, if you are having a problem with the guards, then it is your own fault for being not only criminal scum but dumb criminal scum. If you want to steal, then pretend that you are the modern day DB Cooper. If you don't know the reference, look it up.
starlizard70ub17_ESO wrote: »It seems to me, many of the people who want guards nerfed are the same people who want killable children, cats and dogs. IMO, Guards should be able to Jesus Beam you to ashes at 50 yards if you're dumb to be caught stealing or commiting some other crime
RDMyers65b14_ESO wrote: »Malediktus wrote: »I dont want to outrun them. I want to kill them. Why dont these immortal guards go and solve all the problems of Tamriel if they are that good? As it stands now they are just godmode cheaters.
Where's the lol button? The guards are ai programs, not players (yet). They are a program and can't exploit or godmod or cheat. If you don't want to face the guards, then don't do anything to get a bounty or if you do, then play smart. Just wait until the player enforcer of the justice system comes out. (Yes, I am hoping it does eventually)
So, if you are having a problem with the guards, then it is your own fault for being not only criminal scum but dumb criminal scum. If you want to steal, then pretend that you are the modern day DB Cooper. If you don't know the reference, look it up.

Malediktus wrote: »Who thought it was a good idea to make every guard an immortal being? They should be killable like any other thing in the game - just give a larger bounty if someone sees you doing it. Especially there should be none of these immortal guards inside of buildings since you cannot use doors while combat (another bad idea).
Guards should be more powerful than the average bandit, but less powerful than bosses.
Oh and the bounty should be split between factions. If I steal something in another faction my own faction should celebrate it instead of hunting me, too.
On a side note, if you are killed by a guard your bounty is gone, is it not?
On a side note, if you are killed by a guard your bounty is gone, is it not?