I'm currently levelling a Templar with a vue to being a healer. I've been a healer in every MMO that I've played and the majority of them benefit from some form of dual-spec mechanic.
As I'm planning on healing dungeons as I level, I was wondering what the importance of investing deeply into the healing/resto staff skill lines would be? Getting groups is quite rare and I don't want to feel that I'm wasting valuable skill points in traits I might not see the benefit of until much later on.
Would my group dungeons suffer if I only invested in a couple of heals and focussed on damaging skills instead? It does look like I can balance me points out, but I don't want to end up shooting myself in the foot as reallocating skill points looks to be an expensive thing to have to do.