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PVP max population/imperial city

DaRkWoLfxx638
I have a question that I don't think has been addressed yet. The max population for cyrodiil pvp is 2000 per alliance (or so I read) which already leads to ridiculous wait times to join (at least on console). So when imperial city gets released, is the max population number gonna go up? I can already see everyone flocking right to imperial city, leaving the rest of cyrodiil completely dead. Is the server max population going to be set independent from one another? Is it going to be kept at the already ridiculously low number? What will happen when imperial city is released to keep action happening in the rest of cyrodiil?
  • Sausage
    Sausage
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    I have a question that I don't think has been addressed yet. The max population for cyrodiil pvp is 2000 per alliance (or so I read) which already leads to ridiculous wait times to join (at least on console). So when imperial city gets released, is the max population number gonna go up? I can already see everyone flocking right to imperial city, leaving the rest of cyrodiil completely dead. Is the server max population going to be set independent from one another? Is it going to be kept at the already ridiculously low number? What will happen when imperial city is released to keep action happening in the rest of cyrodiil?

    Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.
    Edited by Sausage on August 13, 2015 1:04PM
  • DaRkWoLfxx638
    So in other words it's going to be a gankfest at the doors
  • MaxwellC
    MaxwellC
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    When I arrive on the battlefield in my DK (Fully nerf'd glory due to IC updates). I will miserably attempt to stop anyone advancing into the city! BWAHAHAHAHAHAHA!
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • DaRkWoLfxx638
    Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait
    Edited by DaRkWoLfxx638 on August 13, 2015 1:40PM
  • Robbmrp
    Robbmrp
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    So in other words it's going to be a gankfest at the doors

    The latest IC update for the PTS includes a fix for door gankers so it's pointless for them to do now.

    Imperial City
    General

    Added a new timed immunity buff to the doors between districts, and the ladders between districts and sewers. This immunity buff lasts for 30 seconds, and will be removed upon initiating combat, stealthing, drinking a potion or sprinting.
    NA Server - Kildair
  • Robbmrp
    Robbmrp
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    Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait

    With the IC update, most of the PVPer's will be within Imperial City so this opens up the rest of Cyrodil for a lot of PVE for people. There will still be a few people out there around so stick with groups of 3-10 and you'll be just fine.
    Edited by Robbmrp on August 13, 2015 1:57PM
    NA Server - Kildair
  • Sausage
    Sausage
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    So in other words it's going to be a gankfest at the doors

    ESO players are used to all kind of stuff, like killed while mounted, ganking happens inside keeps at doors, killed while using siege weapon, zergs, so ESO players arent softest.
    Edited by Sausage on August 13, 2015 1:59PM
  • markt84
    markt84
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    Robbmrp wrote: »
    Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait

    With the IC update, most of the PVPer's will be within Imperial City so this opens up the rest of Cyrodil for a lot of PVE for people. There will still be a few people out there around so stick with groups of 3-10 and you'll be just fine.

    You can do that now. Just make your guest campaign one that your alliance is full and the other 2 are empty. Each alliance has at least 1 they dominate
  • katnip
    katnip
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    At least every single campaign should be full :D for a while anyway.
  • Leandor
    Leandor
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    The max population for cyrodiil pvp is 2000 per alliance (or so I read)
    I would love to see the source for that. I have been asking for hard numbers on population limits for close to a year now and never got any reply.

    In early access times or the first month of PC, there was an official description of Cyrodiil that stated something like "a campaign has a capacity of 2000 players overall, equally shared between all three factions" but that has been quickly taken down (at least I cannot find it anymore). Later on, after several population limit reductions to battle the lag, a number of 200 players per faction came up somewhere, but sadly I also can't seem to find that post anymore as well.

    In due course, more adjustments to population limits were made, in both directions. At some point, a lot of players considered the limit to be at 500 players per faction but I was never able to find official confirmation.

    After that - nothing. No numbers given at all. Nonetheless, I am absolutely 100% positive that it is not 2000 players per faction, at least on PC.
    Sausage wrote: »
    Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.
    Saywhat? How do you "finish" IC?
    Robbmrp wrote: »
    So in other words it's going to be a gankfest at the doors
    The latest IC update for the PTS includes a fix for door gankers so it's pointless for them to do now.

    Imperial City
    General

    Added a new timed immunity buff to the doors between districts, and the ladders between districts and sewers. This immunity buff lasts for 30 seconds, and will be removed upon initiating combat, stealthing, drinking a potion or sprinting.
    That buff is not in effect when trying to enter the sewer tunnels within Cyrodiil proper to enter IC. That is where the gank will fester.
  • markt84
    markt84
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    Leandor wrote: »
    The max population for cyrodiil pvp is 2000 per alliance (or so I read)
    I would love to see the source for that. I have been asking for hard numbers on population limits for close to a year now and never got any reply.

    In early access times or the first month of PC, there was an official description of Cyrodiil that stated something like "a campaign has a capacity of 2000 players overall, equally shared between all three factions" but that has been quickly taken down (at least I cannot find it anymore). Later on, after several population limit reductions to battle the lag, a number of 200 players per faction came up somewhere, but sadly I also can't seem to find that post anymore as well.

    In due course, more adjustments to population limits were made, in both directions. At some point, a lot of players considered the limit to be at 500 players per faction but I was never able to find official confirmation.

    After that - nothing. No numbers given at all. Nonetheless, I am absolutely 100% positive that it is not 2000 players per faction, at least on PC.
    Sausage wrote: »
    Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.
    Saywhat? How do you "finish" IC?
    Robbmrp wrote: »
    So in other words it's going to be a gankfest at the doors
    The latest IC update for the PTS includes a fix for door gankers so it's pointless for them to do now.

    Imperial City
    General

    Added a new timed immunity buff to the doors between districts, and the ladders between districts and sewers. This immunity buff lasts for 30 seconds, and will be removed upon initiating combat, stealthing, drinking a potion or sprinting.
    That buff is not in effect when trying to enter the sewer tunnels within Cyrodiil proper to enter IC. That is where the gank will fester.

    I agree. No way in heck there is a 6,000 max per campaign. I think the 200 per faction sounds about right
  • DaRkWoLfxx638
    Yea I have no source for that number. It was just a quick google search and I think I found that on a forum somewhere. I thought that number was high as to what I've seen also, but who really knows. Either way the population limit is terrible when you have to queue for two hours just to get into a decent campaign
  • markt84
    markt84
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    Yea I have no source for that number. It was just a quick google search and I think I found that on a forum somewhere. I thought that number was high as to what I've seen also, but who really knows. Either way the population limit is terrible when you have to queue for two hours just to get into a decent campaign

    Agreed, a really liked haderus, but the 2 hour wait time was terrible, switched to chillrend and it's basically always full with no wait time or very shot. You just have to switch campaigns until you find one that works for you
  • sagitter
    sagitter
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    The pop limit in Cyrodiil was 1800 at launch, it has been decreased 1 or 2 times and now I think it s around 1300-1500.
  • Enodoc
    Enodoc
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    Leandor wrote: »
    Sausage wrote: »
    Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.
    Saywhat? How do you "finish" IC?
    Finish main story, do all dailies once, kill all bosses once, IC = finished.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Mighty_oakk
    Mighty_oakk
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    markt84 wrote: »
    Robbmrp wrote: »
    Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait

    With the IC update, most of the PVPer's will be within Imperial City so this opens up the rest of Cyrodil for a lot of PVE for people. There will still be a few people out there around so stick with groups of 3-10 and you'll be just fine.

    You can do that now. Just make your guest campaign one that your alliance is full and the other 2 are empty. Each alliance has at least 1 they dominate

    You should actually make your home campaign the buff campaign. You get +15%xp and tons of great buffs
  • Leandor
    Leandor
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    Enodoc wrote: »
    Leandor wrote: »
    Sausage wrote: »
    Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.
    Saywhat? How do you "finish" IC?
    Finish main story, do all dailies once, kill all bosses once, IC = finished.
    Ah well, I sincerely doubt more than two or three people will take that specific position. I am fully prepared to take on those singlehandedly to ensure pact forces aren't locked out of IC.
  • markt84
    markt84
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    markt84 wrote: »
    Robbmrp wrote: »
    Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait

    With the IC update, most of the PVPer's will be within Imperial City so this opens up the rest of Cyrodil for a lot of PVE for people. There will still be a few people out there around so stick with groups of 3-10 and you'll be just fine.

    You can do that now. Just make your guest campaign one that your alliance is full and the other 2 are empty. Each alliance has at least 1 they dominate

    You should actually make your home campaign the buff campaign. You get +15%xp and tons of great buffs

    But then you get 0 for end of campaign rewards, and you don't more up in the ranks of the faction when ur not playing in your home campaign
  • sadownik
    sadownik
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    sagitter wrote: »
    The pop limit in Cyrodiil was 1800 at launch, it has been decreased 1 or 2 times and now I think it s around 1300-1500.

    1300? So its 400 players per faction? Hell no. Much closer to 200.
  • Techlisp
    Techlisp
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    You get 50-100 players together in one area on the PS4 and the audio blows chunks, spells don't show, weapon swap takes four presses to change.

    I think they should have made a more condensed map for console with fewer players, because the hardware just cannot handle it. Wonder how console handles IC with tighter areas?

    WvW Guild Wars 2, I remember the hotbar skills would all flash and you couldn't do anything when three zergs came together in a keep. So I'm used to it.
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • Robbmrp
    Robbmrp
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    Leandor wrote: »
    The max population for cyrodiil pvp is 2000 per alliance (or so I read)
    I would love to see the source for that. I have been asking for hard numbers on population limits for close to a year now and never got any reply.

    In early access times or the first month of PC, there was an official description of Cyrodiil that stated something like "a campaign has a capacity of 2000 players overall, equally shared between all three factions" but that has been quickly taken down (at least I cannot find it anymore). Later on, after several population limit reductions to battle the lag, a number of 200 players per faction came up somewhere, but sadly I also can't seem to find that post anymore as well.

    In due course, more adjustments to population limits were made, in both directions. At some point, a lot of players considered the limit to be at 500 players per faction but I was never able to find official confirmation.

    After that - nothing. No numbers given at all. Nonetheless, I am absolutely 100% positive that it is not 2000 players per faction, at least on PC.
    Sausage wrote: »
    Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.
    Saywhat? How do you "finish" IC?
    Robbmrp wrote: »
    So in other words it's going to be a gankfest at the doors
    The latest IC update for the PTS includes a fix for door gankers so it's pointless for them to do now.

    Imperial City
    General

    Added a new timed immunity buff to the doors between districts, and the ladders between districts and sewers. This immunity buff lasts for 30 seconds, and will be removed upon initiating combat, stealthing, drinking a potion or sprinting.
    That buff is not in effect when trying to enter the sewer tunnels within Cyrodiil proper to enter IC. That is where the gank will fester.

    They need to apply the buff on any "zoning" that takes place within Cyrodil. Not just within IC. Any place where you could be killed prior to actually loading and seeing the game should grant this immunity, then when you move or do any action, the immunity is removed. This would allow someone adequate time to defend themselves from an attack. You may not survive if there are multiple, but at least you'd see it coming instead of just loading to a death recap.
    NA Server - Kildair
  • Sausage
    Sausage
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    Leandor wrote: »
    Sausage wrote: »
    Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.
    Saywhat? How do you "finish" IC

    Get yourself to VR16 and one set of vr16 gears. 1 guy from public test server forum said it takes about 5 days to get one set. I dont think Zen is so stupid we all are at IC. So 5 days in IC makes sense for me. 5 days of playing for 2 VR sounds right too.
    Edited by Sausage on August 14, 2015 2:03PM
  • Mighty_oakk
    Mighty_oakk
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    markt84 wrote: »
    markt84 wrote: »
    Robbmrp wrote: »
    Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait

    With the IC update, most of the PVPer's will be within Imperial City so this opens up the rest of Cyrodil for a lot of PVE for people. There will still be a few people out there around so stick with groups of 3-10 and you'll be just fine.

    You can do that now. Just make your guest campaign one that your alliance is full and the other 2 are empty. Each alliance has at least 1 they dominate

    You should actually make your home campaign the buff campaign. You get +15%xp and tons of great buffs

    But then you get 0 for end of campaign rewards, and you don't more up in the ranks of the faction when ur not playing in your home campaign

    To each their own. Imo the pvp rewards are terrible compared to pve if you look at it time / reward. +15%xp is tough to pass up in exchange for a couple gold items a campaign.
  • Mighty_oakk
    Mighty_oakk
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    sadownik wrote: »
    sagitter wrote: »
    The pop limit in Cyrodiil was 1800 at launch, it has been decreased 1 or 2 times and now I think it s around 1300-1500.

    1300? So its 400 players per faction? Hell no. Much closer to 200.

    Its really surprising how few people pvp. Ps4 NA during prime time has 1 full vet campaign and 1.5 non vet. Thats what 2500 people?
  • Techlisp
    Techlisp
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    Its really surprising how few people pvp. Ps4 NA during prime time has 1 full vet campaign and 1.5 non vet. Thats what 2500 people?

    I thought that a lot of console players would be pvp minded, those coming from Battlefield etc like me.

    But then you have to think about all the Skyrim etc solo players who came over and are probably too afraid to jump in. Which is a shame because I'm sure they'd have a blast once they figured it all out.

    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • sadownik
    sadownik
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    Techlisp wrote: »
    You get 50-100 players together in one area on the PS4 and the audio blows chunks, spells don't show, weapon swap takes four presses to change.

    I think they should have made a more condensed map for console with fewer players, because the hardware just cannot handle it. Wonder how console handles IC with tighter areas?

    WvW Guild Wars 2, I remember the hotbar skills would all flash and you couldn't do anything when three zergs came together in a keep. So I'm used to it.

    This is actually interesting, because as pc player i was envious of consoles for the lack of lag in bug battles as some people stated.
  • Techlisp
    Techlisp
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    sadownik wrote: »
    Techlisp wrote: »
    You get 50-100 players together in one area on the PS4 and the audio blows chunks, spells don't show, weapon swap takes four presses to change.

    I think they should have made a more condensed map for console with fewer players, because the hardware just cannot handle it. Wonder how console handles IC with tighter areas?

    WvW Guild Wars 2, I remember the hotbar skills would all flash and you couldn't do anything when three zergs came together in a keep. So I'm used to it.

    This is actually interesting, because as pc player i was envious of consoles for the lack of lag in bug battles as some people stated.

    Oh it was lovely to start with when we had nothing but sticks and stones to throw at each other. Now we are all uber chunk VR 14's the PS4 is groaning like a chicken giving birth to a hippo.
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • sadownik
    sadownik
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    Techlisp wrote: »
    sadownik wrote: »
    Techlisp wrote: »
    You get 50-100 players together in one area on the PS4 and the audio blows chunks, spells don't show, weapon swap takes four presses to change.

    I think they should have made a more condensed map for console with fewer players, because the hardware just cannot handle it. Wonder how console handles IC with tighter areas?

    WvW Guild Wars 2, I remember the hotbar skills would all flash and you couldn't do anything when three zergs came together in a keep. So I'm used to it.

    This is actually interesting, because as pc player i was envious of consoles for the lack of lag in bug battles as some people stated.

    Oh it was lovely to start with when we had nothing but sticks and stones to throw at each other. Now we are all uber chunk VR 14's the PS4 is groaning like a chicken giving birth to a hippo.

    Ouch! That metaphore though... you are a sick, sick man - i like you.
    Edited by sadownik on August 14, 2015 3:35PM
  • Techlisp
    Techlisp
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    sadownik wrote: »
    Techlisp wrote: »

    Ouch! That metaphore though... you are a sick, sick men - i like you.


    I used to eat KFC, not anymore.
    Edited by Techlisp on August 14, 2015 3:22PM
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
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