DaRkWoLfxx638 wrote: »I have a question that I don't think has been addressed yet. The max population for cyrodiil pvp is 2000 per alliance (or so I read) which already leads to ridiculous wait times to join (at least on console). So when imperial city gets released, is the max population number gonna go up? I can already see everyone flocking right to imperial city, leaving the rest of cyrodiil completely dead. Is the server max population going to be set independent from one another? Is it going to be kept at the already ridiculously low number? What will happen when imperial city is released to keep action happening in the rest of cyrodiil?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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DaRkWoLfxx638 wrote: »So in other words it's going to be a gankfest at the doors
DaRkWoLfxx638 wrote: »Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait
DaRkWoLfxx638 wrote: »So in other words it's going to be a gankfest at the doors
DaRkWoLfxx638 wrote: »Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait
With the IC update, most of the PVPer's will be within Imperial City so this opens up the rest of Cyrodil for a lot of PVE for people. There will still be a few people out there around so stick with groups of 3-10 and you'll be just fine.
I would love to see the source for that. I have been asking for hard numbers on population limits for close to a year now and never got any reply.DaRkWoLfxx638 wrote: »The max population for cyrodiil pvp is 2000 per alliance (or so I read)
Saywhat? How do you "finish" IC?Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.
That buff is not in effect when trying to enter the sewer tunnels within Cyrodiil proper to enter IC. That is where the gank will fester.The latest IC update for the PTS includes a fix for door gankers so it's pointless for them to do now.DaRkWoLfxx638 wrote: »So in other words it's going to be a gankfest at the doors
Imperial City
General
Added a new timed immunity buff to the doors between districts, and the ladders between districts and sewers. This immunity buff lasts for 30 seconds, and will be removed upon initiating combat, stealthing, drinking a potion or sprinting.
I would love to see the source for that. I have been asking for hard numbers on population limits for close to a year now and never got any reply.DaRkWoLfxx638 wrote: »The max population for cyrodiil pvp is 2000 per alliance (or so I read)
In early access times or the first month of PC, there was an official description of Cyrodiil that stated something like "a campaign has a capacity of 2000 players overall, equally shared between all three factions" but that has been quickly taken down (at least I cannot find it anymore). Later on, after several population limit reductions to battle the lag, a number of 200 players per faction came up somewhere, but sadly I also can't seem to find that post anymore as well.
In due course, more adjustments to population limits were made, in both directions. At some point, a lot of players considered the limit to be at 500 players per faction but I was never able to find official confirmation.
After that - nothing. No numbers given at all. Nonetheless, I am absolutely 100% positive that it is not 2000 players per faction, at least on PC.Saywhat? How do you "finish" IC?Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.That buff is not in effect when trying to enter the sewer tunnels within Cyrodiil proper to enter IC. That is where the gank will fester.The latest IC update for the PTS includes a fix for door gankers so it's pointless for them to do now.DaRkWoLfxx638 wrote: »So in other words it's going to be a gankfest at the doors
Imperial City
General
Added a new timed immunity buff to the doors between districts, and the ladders between districts and sewers. This immunity buff lasts for 30 seconds, and will be removed upon initiating combat, stealthing, drinking a potion or sprinting.
DaRkWoLfxx638 wrote: »Yea I have no source for that number. It was just a quick google search and I think I found that on a forum somewhere. I thought that number was high as to what I've seen also, but who really knows. Either way the population limit is terrible when you have to queue for two hours just to get into a decent campaign
Finish main story, do all dailies once, kill all bosses once, IC = finished.
DaRkWoLfxx638 wrote: »Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait
With the IC update, most of the PVPer's will be within Imperial City so this opens up the rest of Cyrodil for a lot of PVE for people. There will still be a few people out there around so stick with groups of 3-10 and you'll be just fine.
You can do that now. Just make your guest campaign one that your alliance is full and the other 2 are empty. Each alliance has at least 1 they dominate
Ah well, I sincerely doubt more than two or three people will take that specific position. I am fully prepared to take on those singlehandedly to ensure pact forces aren't locked out of IC.
Mighty_oakk wrote: »DaRkWoLfxx638 wrote: »Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait
With the IC update, most of the PVPer's will be within Imperial City so this opens up the rest of Cyrodil for a lot of PVE for people. There will still be a few people out there around so stick with groups of 3-10 and you'll be just fine.
You can do that now. Just make your guest campaign one that your alliance is full and the other 2 are empty. Each alliance has at least 1 they dominate
You should actually make your home campaign the buff campaign. You get +15%xp and tons of great buffs
I would love to see the source for that. I have been asking for hard numbers on population limits for close to a year now and never got any reply.DaRkWoLfxx638 wrote: »The max population for cyrodiil pvp is 2000 per alliance (or so I read)
In early access times or the first month of PC, there was an official description of Cyrodiil that stated something like "a campaign has a capacity of 2000 players overall, equally shared between all three factions" but that has been quickly taken down (at least I cannot find it anymore). Later on, after several population limit reductions to battle the lag, a number of 200 players per faction came up somewhere, but sadly I also can't seem to find that post anymore as well.
In due course, more adjustments to population limits were made, in both directions. At some point, a lot of players considered the limit to be at 500 players per faction but I was never able to find official confirmation.
After that - nothing. No numbers given at all. Nonetheless, I am absolutely 100% positive that it is not 2000 players per faction, at least on PC.Saywhat? How do you "finish" IC?Some say it takes like 5 days to finish IC, after that people move to Cyrodil, just to stop the enemy from entering there.That buff is not in effect when trying to enter the sewer tunnels within Cyrodiil proper to enter IC. That is where the gank will fester.The latest IC update for the PTS includes a fix for door gankers so it's pointless for them to do now.DaRkWoLfxx638 wrote: »So in other words it's going to be a gankfest at the doors
Imperial City
General
Added a new timed immunity buff to the doors between districts, and the ladders between districts and sewers. This immunity buff lasts for 30 seconds, and will be removed upon initiating combat, stealthing, drinking a potion or sprinting.
Mighty_oakk wrote: »DaRkWoLfxx638 wrote: »Lol. But yea, just as I expected, cyrodiil will be dead except for massive groups focused on IC. Sounds like a lot of fun. Hey at least I might be able to get some cyrodiil questing done. That is if I can deal with the queue times in the first place. It's already a two hour wait
With the IC update, most of the PVPer's will be within Imperial City so this opens up the rest of Cyrodil for a lot of PVE for people. There will still be a few people out there around so stick with groups of 3-10 and you'll be just fine.
You can do that now. Just make your guest campaign one that your alliance is full and the other 2 are empty. Each alliance has at least 1 they dominate
You should actually make your home campaign the buff campaign. You get +15%xp and tons of great buffs
But then you get 0 for end of campaign rewards, and you don't more up in the ranks of the faction when ur not playing in your home campaign
Mighty_oakk wrote: »Its really surprising how few people pvp. Ps4 NA during prime time has 1 full vet campaign and 1.5 non vet. Thats what 2500 people?
You get 50-100 players together in one area on the PS4 and the audio blows chunks, spells don't show, weapon swap takes four presses to change.
I think they should have made a more condensed map for console with fewer players, because the hardware just cannot handle it. Wonder how console handles IC with tighter areas?
WvW Guild Wars 2, I remember the hotbar skills would all flash and you couldn't do anything when three zergs came together in a keep. So I'm used to it.
You get 50-100 players together in one area on the PS4 and the audio blows chunks, spells don't show, weapon swap takes four presses to change.
I think they should have made a more condensed map for console with fewer players, because the hardware just cannot handle it. Wonder how console handles IC with tighter areas?
WvW Guild Wars 2, I remember the hotbar skills would all flash and you couldn't do anything when three zergs came together in a keep. So I'm used to it.
This is actually interesting, because as pc player i was envious of consoles for the lack of lag in bug battles as some people stated.
You get 50-100 players together in one area on the PS4 and the audio blows chunks, spells don't show, weapon swap takes four presses to change.
I think they should have made a more condensed map for console with fewer players, because the hardware just cannot handle it. Wonder how console handles IC with tighter areas?
WvW Guild Wars 2, I remember the hotbar skills would all flash and you couldn't do anything when three zergs came together in a keep. So I'm used to it.
This is actually interesting, because as pc player i was envious of consoles for the lack of lag in bug battles as some people stated.
Oh it was lovely to start with when we had nothing but sticks and stones to throw at each other. Now we are all uber chunk VR 14's the PS4 is groaning like a chicken giving birth to a hippo.