1 BOL will do what the hot can do over 16-20 or whatever. That being said whats the point unless the idea is to stack multi hots ( Like NB healer) If you want to use the fact its a hot vs instant it still doesnt matter because the hot would have done maybe 1-2 ticks by time u could have casted BOL. so what 1k HPS tops? vs maybe a 10-15k heal not including crits? Untill there is a change its useless in the math department. Honestly i think quick siphon would net u more HPS then the regen too. defently with aoes. Wasted slot. Aura could be giving you Regen. or you could have something else for some other utility effect. Its so overshadowed by BOL .
Love_Chunks wrote: »@Jumper45 I agree and disagree with your assessment. You are correct in that skill slots are better reserved for other skills. I myself have had to drop rapid regen for other skills. Im not sure where you are getting the RR only ticks for 500. My RR crits for almost 2k and combine that with extended ritual which also crits for ~2k and you really dont have to use bol for the duration of those 2 skills. It also gives you a bit of insurance against being late on the bol cast when some one drops low while you are dpsing and it conserves magicka. Even if you're in a higly mobile battle, like nerien'eth, those RR ticks alone can keep some one from dying in 2 hits giving you time to cast a couple of bols. Think about it like this: everyone takes damage during the lich crystal phase bol only hits 3 people. That one RR tick means that unlucky person who didnt get the first bol will live through the flying skulls and catch the next bol.
Point im trying to make is RR isnt required but its more useful than you are making it out to be.
WyldfireWyrm wrote: »I feel like it's a great spell early on, but other spells do a better job and/or provide additional benefits after you unlock them later on. So take it if you plan to heal in the first 20-25 levels, but you should have better healing utility after those levels.
jthack2007ub17_ESO wrote: »You can't really compare rapids to a burst heal. That's not its purpose. Adding a HoT isn't replacing the burst heals. Just adding to it. If its ticking at 2k hp per second, then its adding 2k hps to your current burst heal rotation. You're not using a regen to heal people from massive damage.
2k a tick can turn that 10k damage punch to a 8k damage punch (effectively). After your teammate eats that damage your burst heals only need to heal him for 8k, not 10k. All you had to do was cast it 10 seconds ago.
No, rapids isn't going to see your team through standing in red circles, but its going to overall improve your hps and lower the pressure you have in keeping people alive. If you are hitting 20k hps in a fight, and rapids ticks for 2k a second. It'll improve your healing by 10% by using it. That's better than having minor mending (for this situation). Remember, its suppose to compliment healing, not be a win all heal by itself.
So don't look at rapids as a X heals for Y magicka ability. Cause of course it'll lose out to burst heal abilities.