My crit sits at 82% native, another 3% more whenever I use a shadow (or is it assasin?) ability thanks to the passive. Unless my character sheet isn't showing the true number, whenever I add 1% of crit from gear, it adds 1% to my sheet, so no diminishing returns noticed.
I'm using 5 piece hundings rage v2 and 4 piece ashen grip v2. My daggers are both purple with the precise trait. I also have the 30 CP 12% crit buff and run with the assassin ultimate, ambush and impale for the crit % passive boost. Then the DW passive gives me even more crit with daggers. Lastly, I have Evil Hunter slotted... that's how I'm hitting 82%.
Couple that with a 30% crit damage boost (CPs and the class passive), I hit like a truck... at Vet 5. With siphoning on, I have 1450 weapon damage. I throw on Rally and it goes above 1700.
Question: Why do I seem to do more damage when I light attack after an ambush (note, empower buff), then if I surprise attack after the ambush?
Otherwise, normal Vet 5 or below enemies die after ambush, light attack, surprise attack... 82% of the time. Other times they take an impale or hidden blade to the dome.
Long story short. If you flip a coin and you have a 50/50 chance for heads or tails and i gave you the quarter every time you flipped and landed on heads. You can raise your chance to get heads to 70% of the time sure. But if you raised your (crit damage) Ill give you 2 quarters for every time you flip 1 quarter and land on heads. Etc. The more Crit damage you have the more quarters I give you.
If the Point of crit chance is to have burst damage does it lose its logic when you raise crit chance so much it becomes a static small number vs still a Bursting huge number? Keep in mind all of you. Percents Percents Percents. If something makes you do +30% more damage. Bigger crits will mean bigger percents.
My crit sits at 82% native, another 3% more whenever I use a shadow (or is it assasin?) ability thanks to the passive. Unless my character sheet isn't showing the true number, whenever I add 1% of crit from gear, it adds 1% to my sheet, so no diminishing returns noticed.
I'm using 5 piece hundings rage v2 and 4 piece ashen grip v2. My daggers are both purple with the precise trait. I also have the 30 CP 12% crit buff and run with the assassin ultimate, ambush and impale for the crit % passive boost. Then the DW passive gives me even more crit with daggers. Lastly, I have Evil Hunter slotted... that's how I'm hitting 82%.
Couple that with a 30% crit damage boost (CPs and the class passive), I hit like a truck... at Vet 5. With siphoning on, I have 1450 weapon damage. I throw on Rally and it goes above 1700.
Question: Why do I seem to do more damage when I light attack after an ambush (note, empower buff), then if I surprise attack after the ambush?
Otherwise, normal Vet 5 or below enemies die after ambush, light attack, surprise attack... 82% of the time. Other times they take an impale or hidden blade to the dome.
domlynchb16_ESO wrote: »i dont agree with the statements above. If you are in pvp higher crit is much more important. i have 80% ctit and 3.2 k+ damage. ( i had 4k before but low stam, i'm no at 30k stam vs. 24k)
For me it is about securing the outcome as much as possible.
50% crit for me is like going to the casino, red or black.
80% means i can confidently snipe/attack a player and know 8 out of 10 times I will crit
when you can kill someone hit 1 or 2 or 3 hits. then a 50% damage increase will secure the fight.
the people who say 50% crit is enough, may be referring to a pve/boss fight in a dungeon that takes 5 minutes of hitting the same attack over and over. In that case the damage/outcome/dps may balance out vs. having a higher crit chance
here is a real example.
i'm stealthed - i snipe with crit and 1 shot a sorc.
i'm stealthed and don't crit - the sorc goes to low health and then damage shields and streaks away.
i lost the chance to take him out based on crit chance at 50%
tommyshelby wrote: »what is the purpose of weapon damage? For instance, does it matter if your bow or sword does 1000 damage or 200 if you are only using abilities? Doesn't that only matter with light/heavy attacks?
But then that only applys to you wanting to gank one-shot people in pvp. Whereas the 50-60% statement is much more broad in its practicality. Don't get me wrong, you can play how you want, but most people usually prefer the more general better overall outcome.
I would also like to know how you hit 3k weapon damage with 30k stamina AND 80% crit. Do you use potions?