trimsic_ESO wrote: »Yes it should be fixed. I don't see any good reason why bleeding is canceled by damage shields. This is negating some skills, some sets, and a metagame based on DoTs.
Some people say that it would not be realistic if bleeding was going through the shields. They have a roleplay perspective, and I respect that. But then look at Dune. In this science fiction movie, the only weapons that can go through the shields are blades. And people bleed when they are hit by a blade. So... why has bleeding no effect on people having a damage shield in this game?
In PVP bleeding does not weaken the shields of my enemies. They are IMMUNE to the bleeding effect like your boss in PVE, which is absurd.trimsic_ESO wrote: »Yes it should be fixed. I don't see any good reason why bleeding is canceled by damage shields. This is negating some skills, some sets, and a metagame based on DoTs.
Some people say that it would not be realistic if bleeding was going through the shields. They have a roleplay perspective, and I respect that. But then look at Dune. In this science fiction movie, the only weapons that can go through the shields are blades. And people bleed when they are hit by a blade. So... why has bleeding no effect on people having a damage shield in this game?
I completely agree, but it's not even that big a deal as it weakens the shield of you enemy. In pve the finial boss in dsa (a dark elf) and the frozen ring boss (a nord) are IMMUNE to bleed. I find this insane as they are humanoid. I don't understand why zos gave spells the ability to be resisted and have a weakness then gave bleed immunity to 90% of mobs.
trimsic_ESO wrote: »In PVP bleeding does not weaken the shields of my enemies. They are IMMUNE to the bleeding effect like your boss in PVE, which is absurd.trimsic_ESO wrote: »Yes it should be fixed. I don't see any good reason why bleeding is canceled by damage shields. This is negating some skills, some sets, and a metagame based on DoTs.
Some people say that it would not be realistic if bleeding was going through the shields. They have a roleplay perspective, and I respect that. But then look at Dune. In this science fiction movie, the only weapons that can go through the shields are blades. And people bleed when they are hit by a blade. So... why has bleeding no effect on people having a damage shield in this game?
I completely agree, but it's not even that big a deal as it weakens the shield of you enemy. In pve the finial boss in dsa (a dark elf) and the frozen ring boss (a nord) are IMMUNE to bleed. I find this insane as they are humanoid. I don't understand why zos gave spells the ability to be resisted and have a weakness then gave bleed immunity to 90% of mobs.