Creating stamina morphs of class skills has been a step in the right direction for me. Bound Armaments having a stamina morph and soon Thundering Presence too. It's opened the possibilities of stamina Sorcerer builds for PvE and PvP. My one issue is that the damage pets do scales solely from your magicka pool. The Unstable Clannfear does physical damage yet this damage won't increase based on CP in Mighty or off a relevant stat for a stamina Sorcerer? That doesn't make sense to me.
Would it be possible to consider changing how damage is scaled from pets? Much like ultimate damage, I feel it should scale off your highest stat: max magicka/spell damage or max stamina/weapon damage. Likewise for their critical damage, this should scale off the appropriate stat (e.g. weapon crit if scaling off max stamina). This would further diversify the option of a stamina Sorcerer without creating any game imbalance in my opinion.
Server: EU Pact
Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)
Current vMA score (Templar): Pending return to game
World Record for all trials pre-Thieves Guild
World first V16 Maw of Lorkhaj clear
World first V16 Maw of Lorkhaj speed run clear
Returning to the game for Morrowind