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High elf Templar help?

ArchGrizzlyOp
ArchGrizzlyOp
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Hello people, Recently I made a high elf Templar dps/healer but now I level 15 I don't know what to use for weapon swapping?. From the start I have been using two hand but now I've unlocked weapons swapping and I'm not sure what weapons to use
So I would really appreciate it if you people could help me out.

Thankyou in advance.
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Best Answers

  • Totalitarian
    Totalitarian
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    For my Altmer Templar, who fills a healer/DPS role, I use:

    1. Restoration Staff
    a. Rushed Ceremony (Restoring Light)
    b. Grand Healing (Restoration Staff)
    c. Healing Ritual (Restoring Light)
    d. Blessing of Protection (Restoration Staff)
    e. Cleansing Ritual (Restoring Light)
    f. Rite of Passage (Restoring Light)

    2. Destruction Staff
    a. Rushed Ceremony* (Restoring Light)
    b. Puncturing Strikes (Aedric Spear)
    c. Sun Fire (Dawn's Wrath)
    d. Destructive Touch (Destruction Staff)
    e. Force Shock (Destruction Staff)
    f. Rite of Passage* (Restoring Light)

    I build mainly magicka, so I have a hefty mana pool and a lot of spell power. My healer portion is self-explanitory, and really specializes in AoE healing close to enemies, which can get rather dangerous. The DPS portion relies on Puncturing Strikes, with it's low magicka cost, to both sustain and do damage (I take the sustainibility upgrade, which heals for damage dealt). The asterisked abilities in the DPS role are able to be replaced, and I just have them there as placeholders for the time being.

    In a dungeon, I always go as healer, and since I maxed out my Restoring Light and Restoration Staff skills, I have been using the Destruction build for questing. That being said, for campaigning, I would strongly recommend that you take both Puncturing Strikes and Sun Fire to level up your Aedric Spear and Dawn's Wrath. Aedric Spear has a passive that increases spell resistance and weapon damage, and Dawn's Wrath has a passive that reduces resource costs.

    I hope this somewhat helps.
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    Answer ✓
  • Jumper45
    Jumper45
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    Agree. Too much healing on 1 bar. Templar is the only class who does not need Resto staff abilities. Short of healing springs ( for multi targets) The best Templar healer will have only 2 heals. Healing springs and Breath of life. The rest needs to be Utility fillers. Rune focus etc Harness magicka etc. Not more heals that you arnt going to use. The simple fact is BOL will be your most effective heal in almost all regards. Counting time spent/Mana cost/ Distance-Location etc. All of it. BOL will be on top. Thus why spend your time using anything other. Hots. Useless. can be done in 1 cast of BOL pretty much. Damage shield. Useless because it only works when target is almost dead when you should be casting a BOL. etc etc. Yes the resto staff is only good for magicka regen for templar healer and healing springs. I say springs because BOL has a max target of 3. Your healing bar should look something like

    Purifying Ritual ( Minor hot but you want it for focused healing +30% healing removing dots)(More important in DLC patch)
    BOL ( Not a question )
    Channeled Focus for Survival/Magicka Regen ( 200 magicka every second for standing in it huge armor and spell resistance buff)
    Harness Magicka for Survival/Magicka Regen ( Dont need a high hp pool to survive 1shots. This is better spent for magicka)
    Inner Light for 20% crit and 5% magicka buff. ( 60% crit chance with pvp passive. Need I say more)

    You can move Harness magicka for Entropy 5% hp buff + increased healing power.
    Purifying Light once it gets buffed in DLC patch. ( Does Damage and puts a hot on meleers)
    Edited by Jumper45 on August 11, 2015 3:37PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
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    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
    Answer ✓
  • Spliffo
    Spliffo
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    For dps I use dual wield for higher spell power
    1- vampires bane
    2- dark Flare
    3 structured entropy
    4- radiant glory ( I don't like being defenceless for 3 sec so the heal is nice)
    5- breath of life or Purifying ritual

    Rotation is:
    Entropy
    Vamps bane
    Dark flare spam until execute range then radiant glory

    I swap vamps bane and dark flare for their AoE morphs when I want to go grind
  • Bash-ley
    Bash-ley
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    @Spliffo

    I've just started a Templar Altmer healer/DPS. I use resto staff and Destruction Staff; why would DW increase my spell power? Sounds like I'm missing something.
    Edited by Bash-ley on August 10, 2015 7:27AM
  • Magdalina
    Magdalina
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    Bash-ley wrote: »
    @Spliffo

    I've just started a Templar Altmer healer/DPS. I use resto staff and Destruction Staff; why would DW increase my spell power? Sounds like I'm missing something.

    Because this game is full of magic. Currently 2h and even moreso DW give a much bigger boost to spelldamage than staves, which is why you can see a lot of magicka builds running around with DW. They aren't using any DW skills or anything, just slotting them for extra damage/heals of non-weapon skills.
  • ArchGrizzlyOp
    ArchGrizzlyOp
    ✭✭
    Thank you all for the help I appreciate it so much
    Guild Leader for Brotherhood of Blood, North American Server, Xbox one.

    Apply to join is today - http://forums.elderscrollsonline.com/en/discussion/229042/brotherhood-of-blood-is-recruiting-pvp-pve-rp?new=1

    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?"
    -- Fadomai
  • SaltyWorley
    Magdalina wrote: »
    Bash-ley wrote: »
    @Spliffo

    I've just started a Templar Altmer healer/DPS. I use resto staff and Destruction Staff; why would DW increase my spell power? Sounds like I'm missing something.

    Because this game is full of magic. Currently 2h and even moreso DW give a much bigger boost to spelldamage than staves, which is why you can see a lot of magicka builds running around with DW. They aren't using any DW skills or anything, just slotting them for extra damage/heals of non-weapon skills.

    I'm confused. How do 2H and DW give a boost to spell damage? None of the DW and 2H skills appear to have any effect on magicka or spells, whereas all of the destruction staff skills pertain to magicka and spells. Or are you saying that 2H and DW weapons themselves give bonuses that result in higher spell damage? I guess I could see that - if you have two weapons equipped, you have twice the capacity for bonuses on those weapons versus one for a staff, and all you lose is the destruction staff skill line, but those skills all apply only to that skill tree, not to your magicka/spells in general.

    If so, that's poor design IMHO. A caster with a staff should always be more powerful magically than a caster with two swords, all other things being equal. The destruction and restoration staves should have passive bonuses that apply to all spells and to the character in general (i.e. increases damage/healing for all spells, adds magicka/magicka regen, etc) to incentivize using a staff. That way, you're only going to dual wield if you're actually want to use the weapons, since you'd be passing up those magic bonuses by using anything other than a staff.

  • Nestor
    Nestor
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    I'm confused. How do 2H and DW give a boost to spell damage?

    Some spells scale from Weapon Damage.
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  • SaltyWorley
    Nevermind. Reading now that spell damage scales off of your weapon.

    What a disaster. Why on earth would that be the case? There's no reason spell damage should have any relation to the physical damage your weapon does. Terrible design.
  • Lightninvash
    Lightninvash
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    For my Altmer Templar, who fills a healer/DPS role, I use:

    1. Restoration Staff
    a. Rushed Ceremony (Restoring Light)
    b. Grand Healing (Restoration Staff)
    c. Healing Ritual (Restoring Light)
    d. Blessing of Protection (Restoration Staff)
    e. Cleansing Ritual (Restoring Light)
    f. Rite of Passage (Restoring Light)

    2. Destruction Staff
    a. Rushed Ceremony* (Restoring Light)
    b. Puncturing Strikes (Aedric Spear)
    c. Sun Fire (Dawn's Wrath)
    d. Destructive Touch (Destruction Staff)
    e. Force Shock (Destruction Staff)
    f. Rite of Passage* (Restoring Light)

    I build mainly magicka, so I have a hefty mana pool and a lot of spell power. My healer portion is self-explanitory, and really specializes in AoE healing close to enemies, which can get rather dangerous. The DPS portion relies on Puncturing Strikes, with it's low magicka cost, to both sustain and do damage (I take the sustainibility upgrade, which heals for damage dealt). The asterisked abilities in the DPS role are able to be replaced, and I just have them there as placeholders for the time being.

    In a dungeon, I always go as healer, and since I maxed out my Restoring Light and Restoration Staff skills, I have been using the Destruction build for questing. That being said, for campaigning, I would strongly recommend that you take both Puncturing Strikes and Sun Fire to level up your Aedric Spear and Dawn's Wrath. Aedric Spear has a passive that increases spell resistance and weapon damage, and Dawn's Wrath has a passive that reduces resource costs.

    I hope this somewhat helps.

    his build is very similar to mine minus some tweaks it is a good start and then you can tweak it here and there with skills you like or find more useful to your play style. I personally use heavy armor as well so I can have the increased defense and hp so I don't die as easy
  • Spliffo
    Spliffo
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    Spell damage is equal to the weapons damage of your current weapon, I would assume this is to help people "play how they want" and not restrict non staff users to only weapon skills. Also I would avoid using puncturing sweep on a magicka templar build as it scales off magicka/spell power/WEAPON CRIT(not spell crit)
    Regarding using DW to boost spell power the only downside is not being able to regen magicka with heavy attacks but really you should be swapping to your resto staff to do this anyway as you will be getting back more magicka with each attack
  • Francescolg
    Francescolg
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    Hello Grizzly,
    which weapon you use depends on your main decision, either to go for melee dmg or magic damage. You can level all weapons, while using class skills. So that later, when you reach max. level, you can switch as often as you like.

    /edit sorry for my first answer, it was no answer to your question :smile: (was a healer-spec)
    Edited by Francescolg on August 11, 2015 11:37PM
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