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Justice: Would Player v. Player pick pocketing only stolen items work?

CaptainObvious
CaptainObvious
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I thought about how player pick pocketing in general would be a heavily grief-strewn endeavor. Then I asked myself, would player vs. player pickpocketing work if you could only steal already stolen items from each other?

As for countering being pick pocketed, have a synergy pop up that will prevent the item from being pick pocketed and give a bounty. Additional thoughts would be it could break/prevent stealth for 10 seconds and make the target immune for 10 seconds as well. This would coincide with synergy cool down and prevent people attempting to lift items while synergy use is on cool down. Successful pickpockets make the target immune for say, a 30 seconds to 1 minute to avoid having this as a reasonable way to "steal transfer".

For people not wanting to participate, if you don't have stolen items, then you will show up as empty and cannot be pick pocketed. If you do get pick pocketed, then the items lost are not of any real use.
Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Milktray
    Milktray
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    Nice idea but ppl would just complain that the loot they had worked so hard to steal had been stolen :-(
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Chrlynsch
    Chrlynsch
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    I should be able to pick pocket enemy tel var stones... and player character gaurds :)
    Edited by Chrlynsch on August 9, 2015 2:28PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • TacoMasters(PS4)
    TacoMasters(PS4)
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    That's a really cool idea but players are subject to complain anyways.
    PS4 NA | Vet 2 | Reguard Dragonknight | Tacomasters
  • CaptainObvious
    CaptainObvious
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    Yes, however, they can simply hit the outlaws refuge more frequently if they want to avoid losing items.

    Also mobility makes for a harder target.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • CaptainObvious
    CaptainObvious
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    Prothwata wrote: »
    I should be able to pick pocket enemy tel var stones... and player character gaurds :)

    I would start small and move from there. However, playing on the player character guards... As a thought, if player enforcers were added, any stolen items on a dispatched thief could be taken by the enforcer in addition to bounty.

    At the enforcer home base there could be the equivalent of an impound officer who takes stolen loot off of the enforcer's hands to reunite the lost goods with the NPC. There could be a cash reward associated with that for the enforcer.

    That would give an opportunity for enforcers to make cash beyond a direct bounty. Hazard pay if you will. Thieves could pick pocket the items and possibly loot the items from the enforcer of course.

    Those items would have to have a secondary stolen flag set on them, otherwise a player could go steal a bunch of items, then throw on the enforcer garb and have them returned for a cash reward.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Zorrashi
    Zorrashi
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    I'd say yes. But I would insist on a certain amount of player-pickpocket safe zones. Preferably around outlaw refuge entrances and wayshrines or maybe the inns too. Just to keep the AFKers relatively safe if they travel to certain places.

    Edit: It should also be disabled when you interact with NPCs (like guild traders and whatnot).

    I would also insist on pickpocketing on being disabled in Cyrodil too. No need to pickpocket our own when we should be focusing on the enemy, yes?
    Edited by Zorrashi on August 9, 2015 3:35PM
  • Milktray
    Milktray
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    Around and in the bank should be a pickpocket free zone as well
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • KiraTsukasa
    KiraTsukasa
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    Stealing from other players causes far more problems than it solves.
  • Milktray
    Milktray
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    These days almost everything involving players causes more problems than it solves :lol:
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • KiraTsukasa
    KiraTsukasa
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    Milktray wrote: »
    These days almost everything involving players causes more problems than it solves :lol:

    People ALREADY accuse others of stealing and scamming. And some actually DO. I'd rather not throw something into the game that only exists as an excuse to make people mad.
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