I was wondering if anyone had any ideas for skill changes. I'm talking maybe some kind of minor change and not entirely new stuff. The reason why is path of darkness for the Nightblade.
I like refreshing path and use it often. But I think it would be much more constructive as an aura and not a static path. A few reasons why;
1. Its almost impossible to see except for the caster. I tank and usually have dps near me, but not in front of me. The skill helps everyone that is on the path except no one is ever on it but me.
2. Making it an aura would give nightblades another ae skill which would help nb tanks hold some aggro.
3. Teammates around the caster with the refreshing path morph will benefit from the skill as intended.
4. Dps nightblades can utilize the alternate morph for groups of trash mobs as well.
I suggest the path is changed to an aura and nothing else. Doesn't need a damage increase/decrease or healing or whatever. Not looking for an OP skill, just one that can be used as it should be. I'll even go one step further and say that the major expedition buff be changed to last 3 seconds instead of the duration so nightblades cannot outrun everyone in Cyrodil. 2.5 seconds at the lowest, but 3 sounds better. Plus, just change the words from path to aura hence renaming it to aura of darkness-->refreshing aura or whatever. So to reiterate, simple change in text, simple change in in area of effect, small change in expedition buff. By the way, I do definitely like the fact that refreshing path will stick to someone 3 seconds after they leave it with the dlc patch.
There's my case. If anyone has any good ideas for some simple changes feel free to put them here. Keep in mind that posts saying "buff this to beast mode" and all that should go elsewhere. Maybe if we can come up with some decent ideas that don't overpower something they could be implemented. Lofty ideals, I know. But a guy can dream.