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Desired skill changes

jebuspowers
jebuspowers
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I was wondering if anyone had any ideas for skill changes. I'm talking maybe some kind of minor change and not entirely new stuff. The reason why is path of darkness for the Nightblade.

I like refreshing path and use it often. But I think it would be much more constructive as an aura and not a static path. A few reasons why;

1. Its almost impossible to see except for the caster. I tank and usually have dps near me, but not in front of me. The skill helps everyone that is on the path except no one is ever on it but me.
2. Making it an aura would give nightblades another ae skill which would help nb tanks hold some aggro.
3. Teammates around the caster with the refreshing path morph will benefit from the skill as intended.
4. Dps nightblades can utilize the alternate morph for groups of trash mobs as well.

I suggest the path is changed to an aura and nothing else. Doesn't need a damage increase/decrease or healing or whatever. Not looking for an OP skill, just one that can be used as it should be. I'll even go one step further and say that the major expedition buff be changed to last 3 seconds instead of the duration so nightblades cannot outrun everyone in Cyrodil. 2.5 seconds at the lowest, but 3 sounds better. Plus, just change the words from path to aura hence renaming it to aura of darkness-->refreshing aura or whatever. So to reiterate, simple change in text, simple change in in area of effect, small change in expedition buff. By the way, I do definitely like the fact that refreshing path will stick to someone 3 seconds after they leave it with the dlc patch.

There's my case. If anyone has any good ideas for some simple changes feel free to put them here. Keep in mind that posts saying "buff this to beast mode" and all that should go elsewhere. Maybe if we can come up with some decent ideas that don't overpower something they could be implemented. Lofty ideals, I know. But a guy can dream.
  • jebuspowers
    jebuspowers
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    Just fyi, I did post something like this the other day, but then I thought it might be better for more people to chime in since I haven't used every skill and sometimes changes are made that makes skills worse. Get the word out.
    Edited by jebuspowers on August 8, 2015 6:49PM
  • ninjaguyman
    ninjaguyman
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    Seems reasonable. as a nb tank, i would find an aura that follows you around much easier to work with than a static one. Kinda sucks when i move out of the heals from refreshing path sometimes, which can be pretty easy considering you get a speed boost from standing on it. It doesn't even do that much damage, so it wouldn't be super OP or anything. It would definitely make the skill more unique.

    Seeing how you only mentioned one skill...
    I'd like to see a change to agony. Its been buffed multiple times with how much damage it does, but not enough people use agony enough to justify the way it works now.

    Simply making the dot apply to everything regardless of if they are immune to stun or are blocking would make this skill tons better.

    But I'd like to see a more drastic change, like making it an aoe immobilize/root like talons or encase. Since talons happens around the caster, and encase happens in a rectangle area in front of you, I'd like to see it as an aim-able skill like volcanic rune(but its 3m radius is far to small!!!). Hopefully with a radius of 4 maybe 5 meters since it is only a root, not a knock up like volcanic rune with a range of like 10ish. Of course this would leave templars without a similar ability, but there are other examples of that( dks having no execute comes to mind)
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • ninjaguyman
    ninjaguyman
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    sorc's rune prison also should be changed imo... I've got no idea what it should be tho...the "breaks on damage" really kill the usefulness of rune prison and agony. dk's have petrify, but its stun is not broken instantly by damage, making it more useful. though the amount it takes to break is not all that high.
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • jebuspowers
    jebuspowers
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    Thanks for agreering with the aura idea. It would be so much more useful and not a game breaking skill.

    I feel the same way about agony. Sounds like a good idea on paper, yet so impractical. It's only use is for a dps to keep some trash stunned really far away from the group, like in Dragon star.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    This will sadly never happen reason being that Sorcs have a power that is an aura, deals damage and increase movement speed they will simple not add an Nightblade version of that sad as it is that the way the game works.

    The biggest problem with Path is that it got pass beta unchanged an invisible Shadow path that don't break your stealth it was made to help you move faster in stealth on top of concealed weapon that's way the damage is so low and the cost so high for it's damage cause it was made to be invisible to all but the caster it was never really buffed up to match the change as such it remain a power you use as a Tank or to block players from entering keeps in PvP outside of that not worth it
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • jebuspowers
    jebuspowers
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    I'm sticking to my guns on this one. I agree that it won't happen, but only because the developers won't see a reason to change it. Many of the skills are just slightly different versions of each other, even between different classes. There is not as much variation as you would think. I'm just talking about making it more practical. As said before I'm not saying it needs to be ridiculously strong, just change its ae. An aura would be so much better than a path. If it was meant for someone to move faster during stealth then changing it to an aura would still accomplish that mission. It's just an ok support ability that could really help anyone out as an aura. Doesn't have to be big either. We are talking 6-8 meters. Just enough for small ticks on some trash and small heals for all roles of Nightblade. This would also help out tanks by providing some ae damage that isn't op just to make it easier to hold trash.

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