Armor degrading too fast?

Malediktus
Malediktus
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Anyone else feel like armor degrades too fast even if you do not die?
I just did a little test and repaired my armor. Then I went to kill a Deadroth and some adds. The figth was over in no time, but my armor degraded a good bit. For example the body armor went from 46/46 to 43/46.
So why should I even repair my armor at all if I win every fight just fine without repaired armor...
@Malediktus --- Ebonheart Pact, EU-Megaserver
  • 13igTyme
    13igTyme
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    It's just a typical MMO Money sink to "try" to keep the in game economy low.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • Malediktus
    Malediktus
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    13igTyme wrote: »
    It's just a typical MMO Money sink to "try" to keep the in game economy low.

    Its just that I never spent any gold repairing. I either craft a new set, use repair kits from writs or run with broken armor because the difference is too small anyway. I am almost VR2 now if it matters.
    1600+ Gold to repair an easily disposable armor set is just too much.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Nestor
    Nestor
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    The amount of Experience Points you get has more to do with how much your armor degrades than dieing does. In fact, dieing will barely move the bar.

    However, even when grinding and crunching my VR gear down to 50% or worse, and this is when I see 4 figure repair bills, the amount of gold i get from the mobs pays for the armor repairs. Then vendoring the loot is how I make my money.

    As to why the Daedroth knocked it down so much, it is a mob that gives out much more experience than regular mobs, so it will grind up your armor faster.

    And, yes, its a gold sink. Otherwise the prices you see on the consoles now would look like blue light specials at Kmart due to inflation.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Malediktus
    Malediktus
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    So why not increase the death penalty instead of a playing successfully penalty? Outside of a very few spots this game is so easy that death should be punished much harder.
    Edited by Malediktus on August 7, 2015 9:48PM
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Nestor
    Nestor
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    As explained, Inflation.

    You only have 3 things you have to spend gold on in this game, and two of those are optional. Bag Space, Horse Upgrades and Repairs. That's it. Something has to take money out of the game or the economy would be all out of whack.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • doggie
    doggie
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    I don't like armor repair atleast not when it's damaged on death. Some players can get angry if a team fail or there's a wipe, and if they loose money too it can get hot.

    So I prefer other gold sinks.
  • Malediktus
    Malediktus
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    Nestor wrote: »
    As explained, Inflation.

    You only have 3 things you have to spend gold on in this game, and two of those are optional. Bag Space, Horse Upgrades and Repairs. That's it. Something has to take money out of the game or the economy would be all out of whack.
    If they wouldnt have turned this game buy to play they could make all those mounts, pets and costumes good gold sinks instead of this lazy nonsense.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • doggie
    doggie
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    Malediktus wrote: »
    Nestor wrote: »
    As explained, Inflation.

    You only have 3 things you have to spend gold on in this game, and two of those are optional. Bag Space, Horse Upgrades and Repairs. That's it. Something has to take money out of the game or the economy would be all out of whack.
    If they wouldnt have turned this game buy to play they could make all those mounts, pets and costumes good gold sinks instead of this lazy nonsense.

    There are loads of possible gold sinks, if I remember correctly in Wow back when I played in 2005, there was a key to a dungeon you could get and the key cost 25g which was a little bit atleast.

    If having a key to a dungeon is too much then you can have a door with a optional boss inside the dungeon that you can unlock.
  • UPrime
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    They can also have a gold sink for leveling up your char. Or maybe simplify it for just getting xp so you don't have a big bill when you level up. Hmm, nevermind, they have that already. Seems ok to me.
  • Nebthet78
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    Try not to worry about it too much. I have noticed it myself. It is happening much much faster than it did when the made it public they it would reduce quicker.

    But eventually, you will get good enough that you will be able to kill mobs in PVE with full broken armor, so the repair bills will go way, way down. Then you save up the repair kits for important things like pledges and trials, etc.
    Far too many characters to list any more.
  • Malediktus
    Malediktus
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    Nebthet78 wrote: »
    Try not to worry about it too much. I have noticed it myself. It is happening much much faster than it did when the made it public they it would reduce quicker.

    But eventually, you will get good enough that you will be able to kill mobs in PVE with full broken armor, so the repair bills will go way, way down. Then you save up the repair kits for important things like pledges and trials, etc.

    Thats what I am already doing. Playing with broken armor most of the time, even in dungeons.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • starkerealm
    starkerealm
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    There was a bug, back around 1.1 or 1.2 that would wreck your armor, sometimes just standing around town. It's possible that it's reemerged for some players.
  • KanedaSyndrome
    KanedaSyndrome
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    It degrades much much too fast. But it's an artificial implement, only made for some primitive game design reason. No actual sense behind its current implementation. If immersion was what they originally went for with the whole 1st person view debacle, then a lot of the game design implements are actively working against any sense of immersion in this game.

    Harsh, but true words I believe.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • traigusb14_ESO2
    traigusb14_ESO2
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    There was a bug, back around 1.1 or 1.2 that would wreck your armor, sometimes just standing around town. It's possible that it's reemerged for some players.

    I had that bug. it was not fun.

    I have it again on xbox reported it again last night.

    I get a "blong" noise and it says my armor is damaged when I'm standing in town not getting XP.

  • Nebthet78
    Nebthet78
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    I have always found any time they put a patch it, my armor is always mysteriously broken afterwards. Every single time.
    Far too many characters to list any more.
  • newtinmpls
    newtinmpls
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    I think it works out okay.

    After a run of 2-3 undaunted, the group I game with sometimes has some friendly competition as to who has the highest repair bill. Usually it's only 200-600 which is okay.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Malediktus
    Malediktus
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    newtinmpls wrote: »
    I think it works out okay.

    After a run of 2-3 undaunted, the group I game with sometimes has some friendly competition as to who has the highest repair bill. Usually it's only 200-600 which is okay.

    But if it is based on kill exp like a previous poster said that is no suprise. Dungeons give very little kill exp last time I checked.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • starkerealm
    starkerealm
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    Malediktus wrote: »
    newtinmpls wrote: »
    I think it works out okay.

    After a run of 2-3 undaunted, the group I game with sometimes has some friendly competition as to who has the highest repair bill. Usually it's only 200-600 which is okay.

    But if it is based on kill exp like a previous poster said that is no suprise. Dungeons give very little kill exp last time I checked.

    Yeah, armor deterioration is tied to combat XP. You can grab addons that will slap your armor condition up on the screen to test this for yourself. At least, if you're on PC, you can.
  • Malediktus
    Malediktus
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    I am playing on PC, but I try to use as few addons as possible
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Akavir_Sentinel
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    I've tested this many times. As a VR14 with 100% armor condition, I killed groups of mobs from range without taking any damage, and upon reaching 60k XP gained my armor condition was reduced to zero. This was the outcome each and every time I tested it.

    Also, your repair bill has a maximum limit. It's based on the level and value of the armor piece. For example, if you are wearing a full set of VR14 epic gear, and every piece is reduced to zero condition, your repair bill will always be (x). If you use a shield this cost will increase according to the level, value, and condition of the shield.
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  • Malediktus
    Malediktus
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    Of course it has a maximum repair cost. It cannot be damaged more than 0/x value.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
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