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Is Public Dungeon XP grinding viable?

Kammakazi
Kammakazi
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Or is there some sort of hidden modifier that gives you less experience from each individual mob?
  • Tankqull
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    its sadly not worth it - world mobs give significant more xp then public dungeonmobs...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Kammakazi
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    Tankqull wrote: »
    its sadly not worth it - world mobs give significant more xp then public dungeonmobs...

    You serious? But why?!
  • Eshelmen
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    Even if it was more XP to grind dungeons, it still wouldn't work/be worth it, because of how flawed the group finder is. (Assuming you're on consoles, that is :) ).
    Edited by Eshelmen on August 6, 2015 11:14AM
    PC and PS4 EP only player
  • Kammakazi
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    Eshelmen wrote: »
    Even if it was more XP to grind dungeons, it still wouldn't work/be worth it, because of how flawed the group finder is. (Assuming you're on consoles, that is :) ).

    I meant Public Dungeons throughout the wilderness, not Group Dungeons (too hard for me lel)
  • NewBlacksmurf
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    Right now the game design seems to push players through questing for the best and fastest amount of exp.

    Take your time and do a mix of things as the game will soon add another two VR levels.
    Try to find ways to mix and match what you do so you don't burn out on one thing or another.

    Happy gaming
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Eshelmen
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    Kammakazi wrote: »
    Eshelmen wrote: »
    Even if it was more XP to grind dungeons, it still wouldn't work/be worth it, because of how flawed the group finder is. (Assuming you're on consoles, that is :) ).

    I meant Public Dungeons throughout the wilderness, not Group Dungeons (too hard for me lel)

    Ah, sorry.
    Yeah man, to be honest, just grind the PVE side regardless. And then you'll knock those dungeons out in no time ;)
    What level and class you at now?

    Have you dabbled in PVP yet?

    Before hitting veteran, I literally leveled 80% pvp 20% PVE(only did the main quests and the ones I needed to do)
    Edited by Eshelmen on August 6, 2015 11:31AM
    PC and PS4 EP only player
  • starkerealm
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    Kammakazi wrote: »
    Tankqull wrote: »
    its sadly not worth it - world mobs give significant more xp then public dungeonmobs...

    You serious? But why?!

    Because of the early botswarms. Also, unless they've removed it, delves have some nasty mechanics that kick in when you start grinding in there as well. Diminished XP payouts, reduced drop rates, and increased item deterioration rates.
  • Tankqull
    Tankqull
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    Kammakazi wrote: »
    Tankqull wrote: »
    its sadly not worth it - world mobs give significant more xp then public dungeonmobs...

    You serious? But why?!

    no idea i´m not employed at ZOS but at some point last year they destroyed XP in dungeons especially in high mobpoped public dungeons...
    Right now the game design seems to push players through questing for the best and fastest amount of exp.

    Take your time and do a mix of things as the game will soon add another two VR levels.
    Try to find ways to mix and match what you do so you don't burn out on one thing or another.

    Happy gaming

    grinding is still ways ahead in terms of xp than questing
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • starkerealm
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    Tankqull wrote: »
    Kammakazi wrote: »
    Tankqull wrote: »
    its sadly not worth it - world mobs give significant more xp then public dungeonmobs...

    You serious? But why?!

    no idea i´m not employed at ZOS but at some point last year they destroyed XP in dungeons especially in high mobpoped public dungeons...

    Some of it is leftover from dealing with the Botswarms at launch. Some of it was preemptive to stop uncontrolled CP grinding ahead of the console launch. Which, some of that is probably going away when they "improve" the XP rates for certain activities in 1.7... or 2.1 or whatever IC is being numbered now.
  • Merlin13KAGL
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    In the public's, the XP's have been dropped so low that it's far from worth it.

    Get your boss kills, group event, and skyshard, and move along.

    The very same creature on one side of the door vs the other will bet you about 1/5th or less the XP's as the ones patrolling the outside.

    It's counterintuitive and was implemented as an anti-grinding measure. If it's not a boss or just outright in your way, it's not even worth engaging the mobs in them anymore.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Arunei
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    Also, unless they've removed it, delves have some nasty mechanics that kick in when you start grinding in there as well.
    Eh...what? I've never once heard of this or experienced it, and I've spent a lot of time in public dungeons (especially Lady Llarel's shelter to level WW). Unless this was something that was implemented and then removed months and months ago (when I had to stop playing b/c I couldn't afford the sub), then I think you have this mechanic confused with another game maybe lol.
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  • Nestor
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    It's counterintuitive and was implemented as an anti-grinding measure. If it's not a boss or just outright in your way, it's not even worth engaging the mobs in them anymore.

    There are a couple of exceptions to this. If your farming loot for decon or vendoring or research, then Public Dungeons are still good. Or, if you are working towards one of the Monster Hunter Achievments, public dungeons are a good source of kills. Like the Goblins in Bonesnap for instance.

    But your not going to get that much Exp. Your better off lapping a normal solo delve.

    Edited by Nestor on August 6, 2015 2:21PM
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  • Machiavelli
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    Right now the game design seems to push players through questing for the best and fastest amount of exp.

    Take your time and do a mix of things as the game will soon add another two VR levels.
    Try to find ways to mix and match what you do so you don't burn out on one thing or another.

    Happy gaming

    That is incorrect. The fastest way is through mob grinding is select zones. Solo grinding is still faster than questing, but duo grinding group is the best possible source of xp right now. Even more so if the two people are using the xp scrolls and the pledge rings.
  • Merlin13KAGL
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    Nestor wrote: »

    It's counterintuitive and was implemented as an anti-grinding measure. If it's not a boss or just outright in your way, it's not even worth engaging the mobs in them anymore.

    There are a couple of exceptions to this. If your farming loot for decon or vendoring or research, then Public Dungeons are still good. Or, if you are working towards one of the Monster Hunter Achievments, public dungeons are a good source of kills. Like the Goblins in Bonesnap for instance.

    But your not going to get that much Exp. Your better off lapping a normal solo delve.
    True, @Nestor , there are few other places that will fill your bags faster and perhaps even net you a couple of specific set pieces.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Enodoc
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    Don't forget that Public Dungeon XP is being doubled in 2.1 (Update 7). (That's Public Dungeons, not Group Dungeons, and not Delves.) That should make them more viable for levelling.
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  • Forestd16b14_ESO
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    Well after U7 cause public dungeons are getting 100% EXP boost on top of the 50% base boost. So wanna grind in them or wanna do there quest wait till after U7.
  • starkerealm
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    Arunei wrote: »
    Also, unless they've removed it, delves have some nasty mechanics that kick in when you start grinding in there as well.
    Eh...what? I've never once heard of this or experienced it, and I've spent a lot of time in public dungeons (especially Lady Llarel's shelter to level WW). Unless this was something that was implemented and then removed months and months ago (when I had to stop playing b/c I couldn't afford the sub), then I think you have this mechanic confused with another game maybe lol.

    I don't know if it was ever removed. As I said earlier, Delves increase your gear deterioration rate, and reduce your drop rate. There used to be a hard boss lockout, where you wouldn't get drops or XP from killing the boss multiple times within a set timeframe, but I think that was removed. I don't know about the other two, they may still be live.
  • traigusb14_ESO2
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    Arunei wrote: »
    Also, unless they've removed it, delves have some nasty mechanics that kick in when you start grinding in there as well.
    Eh...what? I've never once heard of this or experienced it, and I've spent a lot of time in public dungeons (especially Lady Llarel's shelter to level WW). Unless this was something that was implemented and then removed months and months ago (when I had to stop playing b/c I couldn't afford the sub), then I think you have this mechanic confused with another game maybe lol.

    I don't know if it was ever removed. As I said earlier, Delves increase your gear deterioration rate, and reduce your drop rate. There used to be a hard boss lockout, where you wouldn't get drops or XP from killing the boss multiple times within a set timeframe, but I think that was removed. I don't know about the other two, they may still be live.

    Bosses still lock out drops, even in Publics. You kill 2 too close together and no loot on second (Cyrodiil delves too)

    People get delves confused with public dungeons.
  • starkerealm
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    Arunei wrote: »
    Also, unless they've removed it, delves have some nasty mechanics that kick in when you start grinding in there as well.
    Eh...what? I've never once heard of this or experienced it, and I've spent a lot of time in public dungeons (especially Lady Llarel's shelter to level WW). Unless this was something that was implemented and then removed months and months ago (when I had to stop playing b/c I couldn't afford the sub), then I think you have this mechanic confused with another game maybe lol.

    I don't know if it was ever removed. As I said earlier, Delves increase your gear deterioration rate, and reduce your drop rate. There used to be a hard boss lockout, where you wouldn't get drops or XP from killing the boss multiple times within a set timeframe, but I think that was removed. I don't know about the other two, they may still be live.

    Bosses still lock out drops, even in Publics. You kill 2 too close together and no loot on second (Cyrodiil delves too)

    People get delves confused with public dungeons.

    It might have been toned down. I think the original timer was around 15 minutes. Though, I'm trying to remember specific system details from a year ago... so... *shrugs*
  • traigusb14_ESO2
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    it may be toned down. I'm pretty sure I have gotten loot closer than 15 mins, 1 maybe. Been doing a new char on Xbox, and have had no loot in very close public dungeon spawns and cyrodiil delves. Basically getting loot every other boss if you care clearing fast.
  • Dagoth_Rac
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    Well after U7 cause public dungeons are getting 100% EXP boost on top of the 50% base boost. So wanna grind in them or wanna do there quest wait till after U7.

    There is no 50% base boost in U7. There is a 50% increase in XP from turning in Veteran quests. So public dungeons will simply be 100% XP increase from mob grinding. Which means public dungeon mobs will give much less XP than outdoor mobs instead of much, much less XP.
  • Docmandu
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    Enodoc wrote: »
    Don't forget that Public Dungeon XP is being doubled in 2.1 (Update 7). (That's Public Dungeons, not Group Dungeons, and not Delves.) That should make them more viable for levelling.

    Double of nothing is still nothing... Public Dungeon XP is probably the lowest XP you can find in the game, they are doubling it in 1.7 but it will still be way way less than anything else in the game.

    God I hate questing so much, lol. Glad that grind XP is still ok in other parts of the game. Now if only PvP would give decent XP.

    Still wish they'd allow people to skip the main quest to access Silver/Gold if you've done it once on your account. Reason why I delved my VR6 Templar for now, can't get myself to do that f'in boring main quest again to get to the silver zone to continue grinding XP. Cold Harbour is only good upto VR5.
    Edited by Docmandu on August 6, 2015 10:14PM
  • Mighty_oakk
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    When I was completing a public dungeon the other day 2 guys raged at me in voice chat for screwing up their grind. Boy did I chuckle to myself as I ran by
  • cyx54tc
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    Well after U7 cause public dungeons are getting 100% EXP boost on top of the 50% base boost. So wanna grind in them or wanna do there quest wait till after U7.

    the 50% is vet quest, not base exp boost. So NO, its still not worth the time to grind public dungeon even with the 100% boost.
  • atrocityck
    Right now the game design seems to push players through questing for the best and fastest amount of exp.

    Take your time and do a mix of things as the game will soon add another two VR levels.
    Try to find ways to mix and match what you do so you don't burn out on one thing or another.

    Happy gaming

    Questing is not the fastest way to level, atleast not vet ranks.


    Also on grinding pub dungeons nah the XP isn't good, now leave my grind spots xD.
    Edited by atrocityck on August 7, 2015 4:24AM
  • Tankqull
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    Enodoc wrote: »
    Don't forget that Public Dungeon XP is being doubled in 2.1 (Update 7). (That's Public Dungeons, not Group Dungeons, and not Delves.) That should make them more viable for levelling.

    they are still not viable then. even doubled they are still 50% short compared to xp of openair mobs...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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