Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
NewBlacksmurf wrote: »Right now the game design seems to push players through questing for the best and fastest amount of exp.
Take your time and do a mix of things as the game will soon add another two VR levels.
Try to find ways to mix and match what you do so you don't burn out on one thing or another.
Happy gaming
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Eh...what? I've never once heard of this or experienced it, and I've spent a lot of time in public dungeons (especially Lady Llarel's shelter to level WW). Unless this was something that was implemented and then removed months and months ago (when I had to stop playing b/c I couldn't afford the sub), then I think you have this mechanic confused with another game maybe lol.starkerealm wrote: »Also, unless they've removed it, delves have some nasty mechanics that kick in when you start grinding in there as well.
Merlin13KAGL wrote: »
It's counterintuitive and was implemented as an anti-grinding measure. If it's not a boss or just outright in your way, it's not even worth engaging the mobs in them anymore.
NewBlacksmurf wrote: »Right now the game design seems to push players through questing for the best and fastest amount of exp.
Take your time and do a mix of things as the game will soon add another two VR levels.
Try to find ways to mix and match what you do so you don't burn out on one thing or another.
Happy gaming
True, @Nestor , there are few other places that will fill your bags faster and perhaps even net you a couple of specific set pieces.Merlin13KAGL wrote: »
It's counterintuitive and was implemented as an anti-grinding measure. If it's not a boss or just outright in your way, it's not even worth engaging the mobs in them anymore.
There are a couple of exceptions to this. If your farming loot for decon or vendoring or research, then Public Dungeons are still good. Or, if you are working towards one of the Monster Hunter Achievments, public dungeons are a good source of kills. Like the Goblins in Bonesnap for instance.
But your not going to get that much Exp. Your better off lapping a normal solo delve.
Eh...what? I've never once heard of this or experienced it, and I've spent a lot of time in public dungeons (especially Lady Llarel's shelter to level WW). Unless this was something that was implemented and then removed months and months ago (when I had to stop playing b/c I couldn't afford the sub), then I think you have this mechanic confused with another game maybe lol.starkerealm wrote: »Also, unless they've removed it, delves have some nasty mechanics that kick in when you start grinding in there as well.
starkerealm wrote: »Eh...what? I've never once heard of this or experienced it, and I've spent a lot of time in public dungeons (especially Lady Llarel's shelter to level WW). Unless this was something that was implemented and then removed months and months ago (when I had to stop playing b/c I couldn't afford the sub), then I think you have this mechanic confused with another game maybe lol.starkerealm wrote: »Also, unless they've removed it, delves have some nasty mechanics that kick in when you start grinding in there as well.
I don't know if it was ever removed. As I said earlier, Delves increase your gear deterioration rate, and reduce your drop rate. There used to be a hard boss lockout, where you wouldn't get drops or XP from killing the boss multiple times within a set timeframe, but I think that was removed. I don't know about the other two, they may still be live.
traigusb14_ESO2 wrote: »starkerealm wrote: »Eh...what? I've never once heard of this or experienced it, and I've spent a lot of time in public dungeons (especially Lady Llarel's shelter to level WW). Unless this was something that was implemented and then removed months and months ago (when I had to stop playing b/c I couldn't afford the sub), then I think you have this mechanic confused with another game maybe lol.starkerealm wrote: »Also, unless they've removed it, delves have some nasty mechanics that kick in when you start grinding in there as well.
I don't know if it was ever removed. As I said earlier, Delves increase your gear deterioration rate, and reduce your drop rate. There used to be a hard boss lockout, where you wouldn't get drops or XP from killing the boss multiple times within a set timeframe, but I think that was removed. I don't know about the other two, they may still be live.
Bosses still lock out drops, even in Publics. You kill 2 too close together and no loot on second (Cyrodiil delves too)
People get delves confused with public dungeons.
Well after U7 cause public dungeons are getting 100% EXP boost on top of the 50% base boost. So wanna grind in them or wanna do there quest wait till after U7.
Don't forget that Public Dungeon XP is being doubled in 2.1 (Update 7). (That's Public Dungeons, not Group Dungeons, and not Delves.) That should make them more viable for levelling.
Forestd16b14_ESO wrote: »Well after U7 cause public dungeons are getting 100% EXP boost on top of the 50% base boost. So wanna grind in them or wanna do there quest wait till after U7.
NewBlacksmurf wrote: »Right now the game design seems to push players through questing for the best and fastest amount of exp.
Take your time and do a mix of things as the game will soon add another two VR levels.
Try to find ways to mix and match what you do so you don't burn out on one thing or another.
Happy gaming
Don't forget that Public Dungeon XP is being doubled in 2.1 (Update 7). (That's Public Dungeons, not Group Dungeons, and not Delves.) That should make them more viable for levelling.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"