I think he's pissed off that none of the patches have actually fixed one of the most important things - lag.
IC on PTS is even more terribad lag wise than now, so whatever magical fix they said they have with LoS checks etc isn't working whatsoever... If anything it's even worse.
I think he's pissed off that none of the patches have actually fixed one of the most important things - lag.
IC on PTS is even more terribad lag wise than now, so whatever magical fix they said they have with LoS checks etc isn't working whatsoever... If anything it's even worse.
Everyone talks about lag in PvP, I experience hardly any. I mean when 100 people are on a flag swinging at nothing, yeah there is lag, but what does it matter, just means the keep is yours. The sound gets Jack when 200 people are fighting at the same fort, are you guys calling a sound muffle lag? Everyone talks about lag, but I really don't see it
Everyone talks about lag in PvP, I experience hardly any. I mean when 100 people are on a flag swinging at nothing, yeah there is lag, but what does it matter, just means the keep is yours. The sound gets Jack when 200 people are fighting at the same fort, are you guys calling a sound muffle lag? Everyone talks about lag, but I really don't see it
Lag happens when certain abilities are spammed over and over again that cause serious throttling issues on the server i.e. meteor spams. There are known groups and guilds on EP and AD (EU) that use this to their advantage, like yesterday a EP raid came to AD temple to take our scroll. They balled up on the scroll and spammed meteor repeatedly. Everyone was running around doing 0 damage and they took the scroll with no opposition out in the open, yet there were the same amount (if not more) of AD players defending it but nobody could do anything about it. The lag didn't affect the interactables like the scroll and that was that, the just took it - unharmed and left and you could still see like 7-8 meteors still falling down repeatedly in the same spot trying to land.. Once they left the lag was over, as nothing had ever happened.
Needless to say there were dozens of unhappy people raging in the chat about such a dirty and foul move. Especially since EP kept wiping over and over again before they started up the lagtrain, and with the help of it, they took the scroll unchallenged even though there was probably a even bigger AD group defending it and trying to stop them like 10m away from them..
This is the lag majority complain about. It's not internet or performance related lag. It's artificial lag caused on purpose using buggy abilities and exploiting weakpoints in game's code. You can have 100vs100 fights lagfree when these abilities are not exploited. But using them, people can cause severe lag even in small numbers. What i said above is just one example that happened recently. It's never noticable on non-vet servers because most people are unaware of such exploits and also majority do not have the high tier skills like meteor that early so almost no lag is ever present, but not on vet servers.
This is ongoing almost daily in the main pvp server, since.... forever, but even moreso since 1.6
Springt-Über-Zwerge wrote: »I think he's pissed off that none of the patches have actually fixed one of the most important things - lag.
IC on PTS is even more terribad lag wise than now, so whatever magical fix they said they have with LoS checks etc isn't working whatsoever... If anything it's even worse.
Well you can't compare the pts and life server the pts is far less powerfull so it's just logical that there is more lag. Let's see how it will be in september
Cherryblossom wrote: »I can only assume those that say what lag are Trolling, so ZOS you should do something about these poisonous people on the forums. I say this as this is something you may be able to deal with, as it's plainly obvious that you can do nothing about the lag.
True. And unfortunately that's mainly because of the AoE decreasing damage formula introduced around 1.6. It calculates damage for each opponent in range separately and depending on their position instead of using fixed number, therefore the amount of server-side calculation and client-vs-server data transfer usage is multiplied by the amount of affected targets for each single AoE cast. Before, it was simple ability versus resistance formula. Obviously, you don't need to be a senior programmer to know how much lag any AoE ability spam will cause with the change. (I remember shouting this at the forums pre-1.6. Sadly, they didn't believe. Now they see.)WolffenBloodseeker wrote: »This is true, you can have 5x5 or 50x50 without any lag, but as soon as one of the groups start to spam spam spam skills like meteor and impulse the server lags like hell, let's wait to see the fixes on live, the pts server is much worse hardware wise.