This build's gameplay is to roll like massive deadly boulders of rocks when on attack mode, crushing every single enemy like a piece of paper. And to turn into a single unbreakable solid rock on defense mode. This build will be at its maximum efficiency when use by 24-man group. I wont recommend this for a group with less than 16 members. This group will annihilate any groups, & even a 72-man zerg will be beaten easily. With this build for all members of the entire army, and all using Teamspeak to move perfectly as a group, they can roll wherever and whenever they want. You only have to perform good enough on your role and this army will be unstoppable.
Note: All DragonKnights
24-man group:
18 super tanky dps
6 super tanky healers/support
20-man group:
15 super tanky dps
5 super tanky healers/support
16-man group:
12 super tanky dps
4 super tanky healers/support
[Attack Mode/1st Skill Bar]
Super Tanky DPS (1H&S)
-Shielded Assault
-Choking Talons
-Obsidian Shard
-Flame Lash
-Deep Breath
-Devouring Swarm
Super Tanky Healers/Support (Resto)
-Healing Springs
-Healing Ward
-Mutagen
-Fragmented Shield
-Purge/Retreating Maneuver
-Barrier/Magma Armor
[Defense Mode/2nd Skill Bar]
Super Tanky DPS (1H&S)
-Coagulated Dragon Blood
-Choking Talons
-Fragmented Shield
-Reflective Plate
-Extended Chains
-Standard of Might
Super Tanky Healers/Support (Resto)
-Healing Springs
-Healing Ward
-Mutagen
-Reflective Plate
-Purge
-Barrier/Magma Shell
DPS DKs will charge into enemies using shielded assault, equipped with fragmented shields, and then spam choking talons, deep breath, obsidian shard and flame lashes. Enemies can try to deal damage to the Super tanky DK DPS but their damage will unlikely to be felt. The DK DPS will always have fragmented shields from the Support DKs along with non-stop ticks of heals. DK DPS will also permablock, they dont need to have stamina regeneration while blocking, they will create stamina spamming obsidian shard and will be dealing damage doing it as well. Super tanky DPS have nothing to worry about, healers are always behind them to heal them. DPS will kill all enemies along the way, no matter how many they are, shielded assault will make them more tanky, choking talons will render enemies weaker and unable to escape, deep breath will stun them, obsidian shard will stun those who will roll dodge to escape talons, and they will be caught by some more talons and they will be whipped to death. Running is not an option for enemies, fighting back will be useless, and death will be the most reasonable choice of all inevitable things to come once you caught along the way of this army. 72 enemies may feel confident enough to charge into this army but sadly confidence alone will not be enough, numbers too. The army will turn the fight into hell full of hungry bats, killing any enemies, including NPCs or critters that will be caught in the fight.
Corpses will pile up, AP will stack up and there will be no way to beat an army built this way. Throw in more enemies at them and they will just turn into like unkillables. Flapping reflective plate to make them even more tankier, along with their coagulated dragon blood. Any enemy that will try to get close to them will be pulled by empowering chains and will be talon spammed to death. Trying to go in all at once will just result into more toasted corpses due to standard of mights. There will just be no way of beating such an army of this build. Only a 24-man DK army of the same build will.
Update 7 will make Cyrodiil like a bloody wasteland for other classes, but a paradise for DKs who can find other DKs to run this build.
This thread will be updated. I will give the gears needed for our army of DKs.
Sheliza "The Unkillable"
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