Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

multiple abilities on same skill line XP

barbarian340
barbarian340
✭✭✭
so i know that having multiple abilities from the same skill line (for example all bow loadout) will increase the XP for that skill line...but does anyone know how much faster each additional one will increase it by? for example if i have 2 abilities, does it increase twice as fast?
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    They won't. At least, not all skill lines.

    With your class and weapon abilities I want to say it's a 20% modifier per equipped skill. But, I'm not completely certain. The only way the class lines can advance, btw, is if you've got the skills equipped (or find a book).

    With armor, I want to say it's 10% per piece of armor equipped, but again, I'm guessing based on the numbers I saw when I was still using Harven's All Experience Bars, so I could be way off. No idea what your active armor skill does to the calculations. I should stick anulment on my medium armor NB and screw around for a bit to test it, but I'd be willing to guess it's that same ~20% modifier.

    Also, your racial armor or weapon skill modifier will apply to that line, so it can result in some skewed results if you try tracking the numbers yourself.

    Soul Magic advances with the main quest. Having Soul Trap equipped does nothing.

    Werewolf advances by 5xp per kill as a werewolf. (This does not apply when killing enemies in the "safe zone" around a shrine, where your transform doesn't tick down. This still applies when killing enemies far below your level. So killing a level 5 enemy on a level 49 werewolf won't give you normal XP or loot, it will still give you 5xp for your Werewolf bar.

    Vampire advances based on your XP gained. It's 100% of your incoming XP regardless. Equipping skills from the vampire line does not cause this to scale higher.

    Legerdemain increases for every lock or pocket picked and fenced or laundered item. There are no active skills.

    Fighters' Guild advances by 1 for each Daedra or Undead you kill, and by 5 for each Daedra or Undead Boss. I think there's also a bonus for closing dolmens, but I forget what it is. Again, the skills will not cause this line to advance.

    Mages' Guild advances by 5 for each Lorebook found, and by 25 for each lorebook collection completed (20 for the completion and 5 for the final book). Again, Skills have no XP modifier.

    Undaunted advances for Dungeon Achievements earned, and pledges turned in. I don't think you get anything from boss kills or just finishing dungeons, but I'm not 100% certain of that. Skills do nothing.

    Your racial skill line...yes, it's actually separate from your XP total, advances at 100% of your incoming XP. This should match your total XP, but eventually something strange might happen.
    Edited by starkerealm on August 2, 2015 11:20PM
  • barbarian340
    barbarian340
    ✭✭✭
    They won't. At least, not all skill lines.

    With your class and weapon abilities I want to say it's a 20% modifier per equipped skill. But, I'm not completely certain. The only way the class lines can advance, btw, is if you've got the skills equipped (or find a book).

    With armor, I want to say it's 10% per piece of armor equipped, but again, I'm guessing based on the numbers I saw when I was still using Harven's All Experience Bars, so I could be way off. No idea what your active armor skill does to the calculations. I should stick anulment on my medium armor NB and screw around for a bit to test it, but I'd be willing to guess it's that same ~20% modifier.

    Also, your racial armor or weapon skill modifier will apply to that line, so it can result in some skewed results if you try tracking the numbers yourself.

    Soul Magic advances with the main quest. Having Soul Trap equipped does nothing.

    Werewolf advances by 5xp per kill as a werewolf. (This does not apply when killing enemies in the "safe zone" around a shrine, where your transform doesn't tick down. This still applies when killing enemies far below your level. So killing a level 5 enemy on a level 49 werewolf won't give you normal XP or loot, it will still give you 5xp for your Werewolf bar.

    Vampire advances based on your XP gained. It's 100% of your incoming XP regardless. Equipping skills from the vampire line does not cause this to scale higher.

    Legerdemain increases for every lock or pocket picked and fenced or laundered item. There are no active skills.

    Fighters' Guild advances by 1 for each Daedra or Undead you kill, and by 5 for each Daedra or Undead Boss. I think there's also a bonus for closing dolmens, but I forget what it is. Again, the skills will not cause this line to advance.

    Mages' Guild advances by 5 for each Lorebook found, and by 25 for each lorebook collection completed (20 for the completion and 5 for the final book). Again, Skills have no XP modifier.

    Undaunted advances for Dungeon Achievements earned, and pledges turned in. I don't think you get anything from boss kills or just finishing dungeons, but I'm not 100% certain of that. Skills do nothing.

    Your racial skill line...yes, it's actually separate from your XP total, advances at 100% of your incoming XP. This should match your total XP, but eventually something strange might happen.

    nice!!! thanks!
Sign In or Register to comment.