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I've heard that you can get crit % up to 100 in this game, but why would you want to? By putting all traits/mundus boons/enchantments towards crit %, you're gimping yourself in other areas like weapon damage or crit damage. To be safe, I wouldn't go much over 50% crit chance and put the rest into crit damage and weapon damage. You'll be hitting crits every couple of attacks so you'll want that amount to be pretty high to make the most out of it.
Idk to me I think 'assassin' classes/play styles, like nb's can be, should have 50-60%.
I moved stuff around and got down to like 53/54% crit with higher weapon damage. Should I keep bringing crit down tho or is that at a good 'high crit' range?
Idk to me I think 'assassin' classes/play styles, like nb's can be, should have 50-60%.
I moved stuff around and got down to like 53/54% crit with higher weapon damage. Should I keep bringing crit down tho or is that at a good 'high crit' range?
I'd day you're doing pretty good at 53-54%. You shouldn't need to come down anymore. I was just saying if you were close to 80-90%, you'd want to come down. It's weird that there's no softcap for things like crit chance and weapon damage. I guess it balances out though if you have one, you can't have the other.