If your group is bigger than 6 members gain 75% damage reduction.
This may be addressed if duels or small-scale skirmishes are ever introduced, but I think most people wouldn't want the community to be divided any more than it already is.
I, however, agree with your sentiment; true glory resides in defeating a superior or at least evenly-matched opponent who is AWARE and PREPARED. Anything less is a form of cheating really, but that is highly encouraged in this game (and many others).
snowmanflvb14_ESO wrote: »it would prevent friends from playing with friends so NO
Theres no enough population to make multiple campaigns. In PS4 EU we can barely fill one 1 month vet-campaign. Yes, pug vs voice chat teamwork raid is an issue and always been, people need to die so those who work together doesnt get huge upper hand, sadly we are moving away from this. I actually think what I feared the most is coming true, teamwork, high-CP, VR advantage, IC-gears might create some nasty stuff. Winter is coming. Casuals and noobs pay the ultimate price.
But how would asserThis may be addressed if duels or small-scale skirmishes are ever introduced, but I think most people wouldn't want the community to be divided any more than it already is.
I, however, agree with your sentiment; true glory resides in defeating a superior or at least evenly-matched opponent who is AWARE and PREPARED. Anything less is a form of cheating really, but that is highly encouraged in this game (and many others).
So when a class is designed to hit hard out of stealth while yours is designed for regeneration and raw damage they're cheating because they aren't fighting the way you want them to? Lol ok.
*** the khajit and woodelves I guess lol. All hail imperials, redguards and altmers.
firstdecan wrote: »Theres no enough population to make multiple campaigns. In PS4 EU we can barely fill one 1 month vet-campaign. Yes, pug vs voice chat teamwork raid is an issue and always been, people need to die so those who work together doesnt get huge upper hand, sadly we are moving away from this. I actually think what I feared the most is coming true, teamwork, high-CP, VR advantage, IC-gears might create some nasty stuff. Winter is coming. Casuals and noobs pay the ultimate price.
This is kind of my point. This game has a die hard fan base, but outside of that there's not that many people playing. I think there's only one real PvP campaign on each platform. There's probably several reasons for that, but the underwhelming amount of enjoyment from consistently overwhelming matchups could be a significant contributing factor. In the early months of the game there were multiple campaigns running that were lively and PvP was a big draw for many people. Slowly that has faded, and the PvP populations have died. PvP used to be one of my favorite aspects of the game, but as more of a casual player I find it increasingly unenjoyable. It seems to be dominated by a couple zergs of "insiders" who live and breath the fotm builds and the known exploits. There's no reason to penalize them in any way, but I would simply think they would have more fun playing competitively against each other, whereas casual players would have more fun playing against people closer to their skill level.