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What is a tank supposed to do in PVP? *UPDATED* New ?'s

21jws10
21jws10
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Here are some of the things that I want to know:

Are there any must have abilities for this kind of thing?

Something else that always confuses me in PvP tanking, do I use magicka or stamina for certain things? I feel you have to use both pools, no point in leaving one as it'd be a waste, even if it has no points allocated.

And if I just use stamina abilities I will be risking potential to have more room to break CC/Roll.

A lot of the time I play in a duo, or just with randoms if I'm on my own.

Should I wear full heavy armor or mix a little?

I have no idea what the secondary weapon bar could be (weapon and ability wise)

Stat allocations, I have no idea what they should look like (I prefer to have this written down as points into, not a specific health figure.)

What situations should I avoid as a tank in PvP?

I get involved with the defence and offence in PvP, protecting others and catching the remnants of retreats.

Oh and I was wondering how to use 1 hand and shield best too.
Erm also, an aesthetic issue, know any good heavy style combos? I like Imperial style and all, but it's just so widely worn I don't feel unique at all.
Edited by 21jws10 on August 26, 2015 10:52AM
PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Kupoking
    Kupoking
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    Short answer: Good tanks will be able to dish enough damage to kill an oponent at the right moment. He will simply outlast his enemy with more def/sustain.

    Their lack of sustained dps will be made for by good use of certain skills like Crowd Control, Executes, Reflected Damage, Debuffs while trying to waste an enemy's ressource pool and strike when said pools are dry. Search around the web there are lots of heavy armor builds.

    If you are talking about PvE tanks whose only job is to be a dmg sponge, which stack HP and midigation only, it doesnt work this way in pvp. Tanks needs sustain in terms of stats regen.
    Edited by Kupoking on August 1, 2015 5:12PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    If it isn't the infa tank build nothing cause saddly that's the only tank build that works.
  • Kupoking
    Kupoking
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    If it isn't the infa tank build nothing cause saddly that's the only tank build that works.

    You couldn't be more wrong.

    Templar Blazing Shield build

    NB SAP tank build

    DK Reflect scale/whip/talons/SoM build

    Those are only 3 example of build that are great in PvP. The rest I'll let you figure it out if you have enough creativity.
    Edited by Kupoking on August 1, 2015 5:24PM
  • Personofsecrets
    Personofsecrets
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    Now? Disrupt enemies to the point that they are worn down and can be killed.

    If the stamina regeneration nerf happens? Roll over and die.
  • 21jws10
    21jws10
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    So a tank essentially becomes a controller?
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Kupoking
    Kupoking
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    21jws10 wrote: »
    So a tank essentially becomes a controller?

    No
  • Kupoking
    Kupoking
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    Look at the abilities that had multiplying effects if you are up close to enemies like Blazing Shield, Sap essence.
  • 21jws10
    21jws10
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    I thought Blazing shield is going to be useless soon?
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Kupoking
    Kupoking
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    Dude, dont listen to everything you ear and go use it. then make your own idea.

    I though the same but when I tested it on PTS I found it wasnt as bad as I though. Its still a bubble that deals damage whose power increase if you are down n dirty in your enemy's face.
    Edited by Kupoking on August 1, 2015 5:38PM
  • 21jws10
    21jws10
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    Yeah, cant stand templar for some reason though, wont touch it. I think its an aesthetic issue, I delete most temps before they reach level 10.
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Kupoking
    Kupoking
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    General rule of thumb for being a tank in PvP : outlast your enemy / drain its ressource / burst at the right moment
  • Kupoking
    Kupoking
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    Play with this tool. Its not updated that whole much but can give you a good idea.

    http://www.esohead.com/calculator/skills

    Look for abilities that make you achieve what I told you
  • 21jws10
    21jws10
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    Would an Imperial Tank Sorc be stupid? One hand and shield would be used, unsure about the other.
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • 21jws10
    21jws10
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    @houimetub17_ESO the eso academy website one is quite nice, more pretty, I'm pretty sure it's updated too.
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • starkerealm
    starkerealm
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    21jws10 wrote: »
    Would an Imperial Tank Sorc be stupid? One hand and shield would be used, unsure about the other.

    I was testing one yesterday with a lightning destro staff in the other hand, and it worked really well for PvP.
  • templesus
    templesus
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    Imperial Blazing Shield Templar is killer
  • Bashev
    Bashev
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    In 2.1 if you want to tank in PvP stack hp and get 2-3 healers. Prey that your enemies are stupid enough and keep attacking you instead of your healers.
    Because I can!
  • Kupoking
    Kupoking
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    If the sorc tank would be magika I would picture it exploiting some ability / passives out there.

    Edited by Kupoking on August 1, 2015 5:54PM
  • Reverb
    Reverb
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    templesus wrote: »
    Imperial Blazing Shield Templar is killer

    Not in 2.1 it's not
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Kupoking
    Kupoking
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    Reverb wrote: »
    templesus wrote: »
    Imperial Blazing Shield Templar is killer

    Not in 2.1 it's not

    care to explain why, and if you tested it?
  • Reverb
    Reverb
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    Reverb wrote: »
    templesus wrote: »
    Imperial Blazing Shield Templar is killer

    Not in 2.1 it's not

    care to explain why, and if you tested it?

    I have tested it extensively. Blazing Shield, have not tried the other morph on pts. It does not seem to be scaling as it should, in or out of cyrodiil, and doesn't seem to be improved by Bastion points. I'm on my tablet and don't have access to my data, but my resto staff light attack does more damage than BS does, and the shield efficacy is negligible, bursting in one hit and mitigating much less damage than rated for.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Kupoking
    Kupoking
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    When I used it on pts the only noticable change was the damage. But I wont kid myself, the ability isnt made to kill people like it did back in 1.5. Its made to help keep pressure on enemies around you.

    Other than that, due to damage nerf, its block capacity is still pretty much at the same level. The bestion thing I was not aware of but my guess is that it should be the same with all dmg shields.

    The shield is still solid if you have multiple enemies around you, that did not change. I dont think shields should not be used anymore because of 50% redux in pvp as dmg and heal was also brought to that point.

    And saying that it got double nerfed sur to shield and dmg nerf is like saying magika jabs is useless because it got double nerfed by dmg and heal nerf, which isnt the case.

    EDIT: if the damage on blazing shield is your concern, the other morph is still an interesting option. The multiplying effect based on ennemies around you is better.
    Edited by Kupoking on August 1, 2015 6:23PM
  • danno8
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    EDIT: if the damage on blazing shield is your concern, the other morph is still an interesting option. The multiplying effect based on ennemies around you is better.

    Radiant Ward is the better morph now.

    It does the same damage now (because Blazing gets the double nerf effect due to mechanics, but Radiant does not), it deal the damage up front, it gives you a bigger bonus and it also costs less.

    edit: for PvP that is. In PvE Blazing is probably the better morph for the extra damage (about 2x)

    edit#2: oh and shields are going to be changed to allow for crits, so that is an effective nerf of 25% at 50% crit rate (pretty average).
    Edited by danno8 on August 1, 2015 8:02PM
  • Azurulia
    Azurulia
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    Dude, dont listen to everything you ear and go use it. then make your own idea.

    I though the same but when I tested it on PTS I found it wasnt as bad as I though. Its still a bubble that deals damage whose power increase if you are down n dirty in your enemy's face.

    I guess what the real question is, what kind of pvp? Solo? roaming gank? Large scale? Seige?

    My tank is pure pve focused and still can do alright in pvp. I know my damage kinda sucks, so rather than trying to kill things, I tag along in alrger groups and focus on cc's such as slows, stuns, pulls, etc. and in direct conflicts, I "try to be as annoying as possible" so some of the heavy hitters cannot really ignore me. Unless they want me to walk all over their squishies and interrupt/stop their healers.

    I often find I can get some players to burn out a lot of stam trying to get away from me, and when they run out, our teams heavy hitters will catch them and proceed to do them in. Because after all, there is more to pvp then straight up damage and healing. Support roles can go a long, long way to helping in fights.

    One of my favorite things to do as a tank is to attempt to "gain ground" by charging in and past the enemy line and into the players in the back. (generally healers and casters.) This often makes those I ran past, double back to engage me, and then I run back to our team as I need healing. Rinse and repeat until we reach or push them out of an objective.

    Being "annoying" can be very fun and effective.

    Edited by Azurulia on August 1, 2015 7:41PM
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  • Waffennacht
    Waffennacht
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    Yeah, you out last their dps while damaging them constantly. Like water going through a rock, you wear them down.

    If found Most players are dps, meaning attacks you do to them are actually effective while their attacks are reduced, your resources should out last theirs
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • wafcatb14_ESO
    wafcatb14_ESO
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    Well in other games like DAOC and Warhammer Tanks could guard a player or intercept damage meant for them, They could also taunt enemy players making them do less damage for a short period,

    they had abilities like hold the line which gave a defensive damage reduction and spell resistance buff in a cone to players behind them. they also had collision in PVP so that tanks could stack in a breech and actually defend they breech with healers and ranged dps behind them. Thats just some of the things tanks could do in the games that Cryodill is modeled after.

    This game tho not a lot really there is no collision, however they can use CC and taunt to lower armor and resists etc and Guard to soak up damage
  • Roselle
    Roselle
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    @OP's question:

    Guard people. Intercept ranged attacks by moving in front LOS of your weaker allies. Get in their faces like a champion...
    This one was rekt by Zenimax
  • Roselle
    Roselle
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    Reverb wrote: »
    Reverb wrote: »
    templesus wrote: »
    Imperial Blazing Shield Templar is killer

    Not in 2.1 it's not

    care to explain why, and if you tested it?

    I have tested it extensively. Blazing Shield, have not tried the other morph on pts. It does not seem to be scaling as it should, in or out of cyrodiil, and doesn't seem to be improved by Bastion points. I'm on my tablet and don't have access to my data, but my resto staff light attack does more damage than BS does, and the shield efficacy is negligible, bursting in one hit and mitigating much less damage than rated for.

    I just tested Blazing Shield and Radiant Ward on the PTS with Bastion. These numbers don't reflect the potential strength of the shield (I have no gear on this template toon) but I am noticing the CP passive seems to work for both morphs:

    This is also without Battle Spirit, but I am still seeing an increase with 100 points in it.

    0 points
    dAZ0DZo.png

    100 points
    KYiN5aV.png
    This one was rekt by Zenimax
  • Egonieser
    Egonieser
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    21jws10 wrote: »
    Just wondering.

    Stand there and permablock in a banner until enemy dies of boredom or walks away. Seems to work 90% of the times. I don't even bother attacking a DK at all becuase it's going to be a very long fight and i know i will eventually lose even if he does hit like a baby, he can sustain it like 3 times longer than me.
    Edited by Egonieser on August 1, 2015 9:00PM
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  • frenchyuk86
    frenchyuk86
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    Reflecting meteor is the best.
    Frenchyuk86 - PSN
    Vet 14 DragonKnight
    The Forlorn Hope Main Tank
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