Dagoth_Rac wrote: »Keep in mind that the crit bonuses on gear sets are quite weak. The weird numbers they give, like "Adds 624 spell critical", only work out to about 3% crit. That will increase your damage and/or healing by less than the spell damage and max magicka bonuses on gear sets. So definitely take any crit you can get that has no trade offs. That Champion System passive, class passives, armor passives, buffs from using certain skills, etc. But don't get it from gear. It is an opportunity cost thing. Yes, 3% extra crit will make you more powerful. But 170 spell damage or 900 max magicka will make you more powerful.
OrphanHelgen wrote: »Have atleast 6 light armor, 90 CP's and maybe precise trait, and you are good to go