I should also point out that the name for both of the new versions is the same as the VR5 version - Panacea of Health. Probably not a good thing but there are more important things right now that need fixing.
I don't have screen shots. I was too busy fighting the crashes in IC last night.
The VR10 tripots add about 14% to the healing numbers over VR5 potions (6800 +/- to 7900 +/- HP for example). The solvent can be found in all the usual spots in Craglorn from what I experienced. They just replaced the Cloud Mist.
The VR15 tripots only added another 400+ to the VR10 numbers. I only found 2 units of the solvent in the IC. I found one each in a couple of backpacks in the home base area. I checked all crates and sacks etc. in other areas (as much as I could) but never found any more.
Today or tomorrow I will make some VR10 versions of the other potions that I use to see what the increases are on them. Note that regen percent is still 20% and the duration is the same as the VR5 potions.
What I'll probably end up doing is using the VR10 potions in my daily play and selling for an outrageous price what few VR15 potions I can make to those who have to have the very best.
Ourorboros wrote: »I don't have screen shots. I was too busy fighting the crashes in IC last night.
The VR10 tripots add about 14% to the healing numbers over VR5 potions (6800 +/- to 7900 +/- HP for example). The solvent can be found in all the usual spots in Craglorn from what I experienced. They just replaced the Cloud Mist.
The VR15 tripots only added another 400+ to the VR10 numbers. I only found 2 units of the solvent in the IC. I found one each in a couple of backpacks in the home base area. I checked all crates and sacks etc. in other areas (as much as I could) but never found any more.
Today or tomorrow I will make some VR10 versions of the other potions that I use to see what the increases are on them. Note that regen percent is still 20% and the duration is the same as the VR5 potions.
What I'll probably end up doing is using the VR10 potions in my daily play and selling for an outrageous price what few VR15 potions I can make to those who have to have the very best.
Do we need to use skill points to use the new solvents? That is how alchemy handles moving from Clear Water to Cloud Mist.
Ourorboros wrote: »I don't have screen shots. I was too busy fighting the crashes in IC last night.
The VR10 tripots add about 14% to the healing numbers over VR5 potions (6800 +/- to 7900 +/- HP for example). The solvent can be found in all the usual spots in Craglorn from what I experienced. They just replaced the Cloud Mist.
The VR15 tripots only added another 400+ to the VR10 numbers. I only found 2 units of the solvent in the IC. I found one each in a couple of backpacks in the home base area. I checked all crates and sacks etc. in other areas (as much as I could) but never found any more.
Today or tomorrow I will make some VR10 versions of the other potions that I use to see what the increases are on them. Note that regen percent is still 20% and the duration is the same as the VR5 potions.
What I'll probably end up doing is using the VR10 potions in my daily play and selling for an outrageous price what few VR15 potions I can make to those who have to have the very best.
Do we need to use skill points to use the new solvents? That is how alchemy handles moving from Clear Water to Cloud Mist.