Maintenance for the week of December 2:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Killing Trolls and Daedroths and bigger game

lastango
lastango
✭✭✭
I am a VET Level 4 at the moment...

Dark Elf/Dual Wielding Dragon Knight

My Character seems to struggle against enemies that can take a lot of damage... particularly Trolls and Daedroths etc.

My ranged attacks do little to harm them, fire doesn't really phase them... I have nearly every magic skill and Dual Wield skill morphed... and I have tried about everything I have...

I need a weapon/tool/strategy to take them down... Either I dance around them.... which rarely works or... transform into a werewolf...

Transferring into a werewolf and taking them down is the only thing that works... but cool down periods are tough to live with...


Would upping my critical hit enchantment #'s make a big difference?

I fear that this is going to be more of a problem when I get into even higher ranks and do more public dungeons.

Thank you.
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    Do revise your spell damage (magicka user) or weapon damage (stam user) first. Inherently, DKs have good sustain so you should focus on maxing DPS. And yes upping crits are always a bonus but don't go overboard it. You could also focus on increasing fire damage via Champion passive as it does help a lot being a fire DK.

    Another thing to remember during a fight with those mobs are kiting. Even more so if you have anything that enhances your speed movement. It is always an excellent strategy to avoid damage against anything.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • ontheleftcoast
    ontheleftcoast
    ✭✭✭✭✭
    These monsters are DPS checks which can be very annoying for tanks and healers. But there are ways to do it. As mentioned above if you've buffed your stamina or magicka enough so your attacks and skills do more damage you should be able to take them down. The real trick is learn to watch their signals, they give you warnings when they're going to let loose with the big attacks -- kite out of their range, either by dodge rolling or running away. Then wait for them to finish and get back to them. If their attack is directional then while they're belching flame or smashing where you were hit them from behind.
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you're struggling with public dungeons, you have a problem. They should be easily soloed at level. Try googling for a DK build you like and take it from there, trying out gear and skills that better suit you.

    Make sure you make a coherent build. Hybrid builds aren't very strong right now, so go for magicka or stamina, not both. Chose your skill morphs and gear (traits, bonuses and enchantments) accordingly. Check that you're not using only attacks, but are also using damage-over-time (DoT) skills, which help keep your dps up while you're doing other attacks, buffs to increase your damage, or debuffs to reduce the enemy's defences.

    Build a rotation taking advantage of interactions between skills, e.g. using a heavy hitting skill right after a skill that buffs your next attack, or starting your rotation with a buff on yourself and a DoT on the enemy, followed by some attacks and renewing buffs and DoTs as they run out.
  • lastango
    lastango
    ✭✭✭
    Yeah, I mean't group / not public... sorry... but... certain enemies are tough... A Gargoyle just took me out in a public dungeon... My stamina is 41 / my health is 10... my magic is 0...



    How can I increase speed? I am a medium armor user...

  • traigusb14_ESO2
    traigusb14_ESO2
    ✭✭✭✭✭
    Block regular attacks, then unload when they do their cone or circle attacks (you can stab from just outside circle if you have no range). No need to kite or run around.

    I do it with light and medium armor characters armed with all sorts of weapons. Dots help, and with no running around ground DoT s work fine.

    Daedroth are a bit harder than trolls and gargoyles because they don't have a circle pound, but seem to cone fire more anyway.
    Edited by traigusb14_ESO2 on July 30, 2015 10:40PM
  • ontheleftcoast
    ontheleftcoast
    ✭✭✭✭✭
    lastango wrote: »
    Yeah, I mean't group / not public... sorry... but... certain enemies are tough... A Gargoyle just took me out in a public dungeon... My stamina is 41 / my health is 10... my magic is 0...



    How can I increase speed? I am a medium armor user...

    One thing you might try doing is switching to a 5/2 medium/heavy armor mix. You get most of your benefits from medium armor with 5 pieces equipped. And by making the two big pieces, chest and legs, heavy you get a lot more armor points. Plus you can get passives in Undaunted that reward you for wearing mixed gear. None of these are huge game changers but its the accumulation of lots of things that make combat go smoothly in ESO. Use the passives to your advantage.

    I also liked the recommendation above about mixing your attacks. That's a biggie. Some skills work really well together, for example Momentum followed by Wrecking Blow is awesome in a Two-Handed stamina build. By themselves they're nice but teamed up they're monster killing mayhem.
  • jkemmery
    jkemmery
    ✭✭✭✭
    Try blocking and moving. Learn not to stand in red. That's a huge thing. I use a 2 hand wielding DK as my main, and killing trolls and deedroths, while challenging, is not something I fear anymore. I back up, use my gap close(critical rush), wrecking blow, back up, repeat. If I run out of stamina I can chug a tri-pot or just try to move around a bit to regain it some, then hit it with a few more of those combos. As long as you remember to block and move you can limit the damage you take while wearing them down.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    lastango wrote: »
    I need a weapon/tool/strategy to take them down... Either I dance around them....

    The key to this game is to be Mobile, Agile and Hostile.

    Here is how I approach these things. Trolls are slow, and Cinder Storm work can help with them to slow them down. They are easy to dodge roll away from as they approach you. Apply the storm either at first or when they do their "Smash the Fists on the Ground Attack". When they do that attack, they stay in one place, so then apply Cinders, and wail on them with your DPS attack (Flame Whip or Crushing Shock or whatever) that should whittle them down. Repeat as necessary.

    Daedroths are a bit faster, but when they do their Flame Breath, move to the side or the back and wail on them. But with them I start as far away as possible then make them move towards me, usually their timer will start the flame attack before they get too close to me, but I keep moving until they do. Pop Green Dragon Blood to keep your Health up.

    Make sure your putting you champ points to into Elemental Damage and not Erosion for more damage.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Mighty_oakk
    Mighty_oakk
    ✭✭✭✭✭
    I generally keep my second bar when soloing full of buffs for the tougher stuff.

    Green dragon blood, earthen shield, the dragon armor one that gives you spines, rally (2hander tree). Pop them before fight then just stand still and bang away. Rally and dragon blood also heal you.
    Edited by Mighty_oakk on July 30, 2015 10:46PM
  • lastango
    lastango
    ✭✭✭
    You guys rock... this is some terrific advice... I truly appreciated it - two things...

    1. rings/necklaces and enchantments... should I load them all in stamina? (my staminia is alreday 41... or magica? or critical? or heatlth? what do you recommend?

    2. Undaunted... I hadn't thought about using it... how does undaunted help?
    Edited by lastango on July 30, 2015 11:43PM
  • ontheleftcoast
    ontheleftcoast
    ✭✭✭✭✭
    There's a passive in undaunted, I think it opens at level 4 in the skill line, that gives you +1% to health/magic/stamina for each kind of armor you wear. So if you use one kind of armor it's +1% to each of your totals. Two kinds is 2%. Three kinds 3%. I know plenty of players that go 5/1/1 just for the extra stats. Again, it's not huge but it helps.

    For the enchantments it really depends on your play style. With your current 41/10 I'd be tempted to go with cost reduction enchantments to prevent yourself from tapping out on stamina during a long fight. Maybe make the necklace healthy (add health), the two rings robust (add stamina) and get all three with "Reduce Feature Cost" to lower stamina use.

  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    My DK is a pure tank, so I can't help you with DK damage. On my dps sorc, I have magicka on every single piece of gear to max damage. I get ~19k hp and 9.5k stam at VR14 with food buffs. As for traits, I use the common divines on small gear pieces (increase mundus stone effect) and infused on large pieces (increases gear enchantment). [EDIT] Forgot to address your question on jewelry. The jewelry damage buffs were nerfed in 1.6, so few people now use accessories that buff weapon or spell damage. I'd go for stamina cost reduction for sustainability, but if you don't ever run out of stamina you can try looking up other interesting enchantments.

    If you're stamina based, you want to get as much stamina as possible while having enough hp to stay alive and enough magicka to use whatever skills cost magicka. If you don't have many champion points you may have to do some trade-offs due to lower resource regeneration, or use a rotation that emphasises heavy attacks for stamina recovery. By the way, the number 41 you mention is probably your stamina attribute... but what you want to check is your maximum stamina (should be in the high 20k range or even 30k+ if you're seriously stacking stamina).

    The undaunted sets (you mean the monster sets, not the "of the undaunted" one, right?) are good for 2 reasons: the powerful effects from wearing 2 pieces, and the fact that they only take up 2 gear slots. Depending on what sets you use, you may not be able to use an undaunted set efficiently because you can't fit the other sets into the remaining slots. [EDIT] By the way, not all undaunted sets are equally good, and you should check that the condition for the powerful effect fits your rotation, e.g. the Valkyn Skoria procs its effect through DoT abilities, so if your rotation doesn't have several of those, it may not be worthwhile.
    Edited by daemonios on July 30, 2015 11:31PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    maxresdefault.jpg

    Some one say troll hunting ?
  • Mighty_oakk
    Mighty_oakk
    ✭✭✭✭✭
    I have all stam and reduced stam cost enchants but my stam health ability points are about 2:1. You should always be using food. I just use the tavern bought +stam pool stuff but you might want to try health if you are dying.

    Also if you havent yet join your factions 'buff campaign' in cyrodil. For ps4 na dc its skull of corruption. You get all kinds of awesome buffs.

  • nordsavage
    nordsavage
    ✭✭✭✭✭
    Bigger enemies are more about blocking or maneuvering around the less frequent but stronger than normal mob base attacks. Then dodging the powerful channeled abilities and laying down the committed dps during that time and of course from outside the red area of effect. Damage over time helps control the trolls health regen as do skills like reverberating bash that cut health regen.
    I didn't choose tank life, tank life chose me.
  • OzJohnD
    OzJohnD
    ✭✭✭✭
    The ones I find hardest as a sorcerer are the storm atronachs

    TESV_Storm_Atronach_2.png
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have all stam and reduced stam cost enchants but my stam health ability points are about 2:1. You should always be using food. I just use the tavern bought +stam pool stuff but you might want to try health if you are dying.

    Also if you havent yet join your factions 'buff campaign' in cyrodil. For ps4 na dc its skull of corruption. You get all kinds of awesome buffs.

    Buff campaigns should burn to the ground :p

    Regarding food, it's so simple to make and cheap to buy, you really should try it. I usually go for blue food, since it boosts my damage stat (magicka) and hp, and I can then put more attributes and enchantments into more magicka. I also have purple food if I feel I need the extra stamina as well, but the stat increase is lower than with blue food.
  • Mighty_oakk
    Mighty_oakk
    ✭✭✭✭✭
    OzJohnD wrote: »
    The ones I find hardest as a sorcerer are the storm atronachs

    TESV_Storm_Atronach_2.png

    They are by far the worst imo. Their arms are alot longer then look.
  • OzJohnD
    OzJohnD
    ✭✭✭✭
    OzJohnD wrote: »
    The ones I find hardest as a sorcerer are the storm atronachs

    TESV_Storm_Atronach_2.png

    They are by far the worst imo. Their arms are alot longer then look.

    damn right ... and I absolutely can't solo two of them in Craglorn as a glass cannon.

    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    I never had a problem with trolls or daedroths. Sure, it takes a while to end them, and glass cannons may have a problem... but if you watch out for their big blows and keep at it, have a minimum of self-heal going on (Dk - GDB, Templar - restoring light stuff, NB - siphoning, Sorc - blood magic, 2H - rally, DW - blood craze, RestoS - duh), you'll grind one of them down without ever getting into real trouble.

    Of course... all my characters use balanced builds, 40% health, 50% main stat, 10% minor stat (even stamina builds can use a little magica now and then to fuel class skills, even magica builds can use a little stamina to block or run now and then), and I run pretty good with it.
    Dragonknight woes... with my DK alt, I even went for 40% stamina and 20% magica, green dragon blood is just too useful for recovery. Otherwise have your standard of might slotted, plod away until it fills, then drop the thing and end the fight in fire.

    Trolls, the "ground pound" red circle you can with a bit of good placement stay out of, yet still be in attack range to land some heavy attacks.
    Both have an arc red area attack you need to evade, either by just walking out of it before it begins, or dodge rolling. While they are busy with it, land another heavy attack and some strikes.

    Now storm atronarchs... those are quite a different story... one is soloable at level if you have good gear and/or some c-points to boost your power, with some difficulty and if you use your interrupts right. But they are nasty customers, fast, tough and heavy hitters.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    daemonios wrote: »
    Buff campaigns should burn to the ground :p
    Don't worry, they'll be gone soon :)
    Edited by UrQuan on July 31, 2015 2:13AM
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
Sign In or Register to comment.