Ever since launch, I've always wanted to create a quick NB with attacks mostly comprising of light and heavy attacks whilst utilising abilities in-between. I see a lot of ability combinations that I can use in-tandem with basic attacks. Haste (+30% attack speed) was one of it, I was disheartened but glad when ZOS replaced it with Grim Focus given how it works before. Haste did actually increase the speed but it required a whopping 30% increase to notice the effect but again, it wasn't that much anyways.
Back to topic, I remembered testing out purple dual weighted daggers (such a waste of gold and resources definitely) I had few months after launch and the result? One word for you, ridiculous. The buff is barely noticeable. 10% attack speed increase with purple quality weapons? Given how it performs, it's useless at best. Even more useless than Training. I'm sure other players who have tested out Weighted share more or less the same feeling as I do. /endofrant
Which comes to my next question. Has anyone find Weighted to be useful at all? If so, do share your experiences with it as I might've missed something.
What I propose to
@ZOS is to either buff the current base figures (up by 10% or 18% maybe? Yes, I'm not kidding. Refer to the first paragraph as to why I feel so) for weighted trait OR replace it with another new trait. Or maybe replace any useless Champion passives with attack speed buff instead. I can't think of any new traits currently but I'm sure there are some that anyone can come up with. Yes, it might (that's a big might btw) contribute to buffing animation cancelling but consider how the trait works now, I'd rather have it replaced or buffed as it is just a waste of potential.
EDIT: Another thing, if the buff seems too much, then I propose a new set that specifically concentrates on buffing attack speed. Think of the countless new builds that would be discovered just by improving this trait.
Edited by Sneaky-Snurr on July 30, 2015 6:22PM
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