Anyway, why not make it so you can only, for instance, mine ebony if you can wear the gear it makes? Or at least the requirment that you have the blacksmithing skill to make ebony items.
Personally I think they're may just be too many nodes, since I find myself stopping every 10 seconds because I've spotted another one, I know it's a terrible habit but I just can't help myself.umm ... not enough gathering nodes for you ?
That's a problem
mips_winnt wrote: »Personally I think they're may just be too many nodes, since I find myself stopping every 10 seconds because I've spotted another one, I know it's a terrible habit but I just can't help myself.umm ... not enough gathering nodes for you ?
That's a problem
"Hi I'm mips_winnt and I'm a node junkie"
Crafting was one of the things I really looked forward to. Everybody likes different things about MMOs, and one thing I enjoy is going out, gathering materials and then making things with them. This worked well in the early areas, but upon reaching Bangkorai I discovered the army of level 20 lootbots who make endless rounds of every spawn point and then back to get them the moment they respawn. Whether they are gold farmers or trying to cheese level crafting is irrelevant - they obviously cannot use the materials they are gathering and are actively denying them to players who could and would use them to make gear they could use right then.
Anyway, why not make it so you can only, for instance, mine ebony if you can wear the gear it makes? Or at least the requirment that you have the blacksmithing skill to make ebony items.
SkepticalGlenn wrote: »I think it would be good if you had to invest research in crafting a specific material before you had the experience to mine or gather it.