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How is exp per mob killed calculated

leepalmer95
leepalmer95
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I'm on console and as we haven't got any basic mmorpg elements added im not sure.

If there 6~ people doing a grind circle, does the exp per mob get shared? or if your not in a group is it a % of the dmg done or do you just need to dmg the mob once to get the full exp when it dies?
PS4 EU DC

Current CP : 756+

I have every character level 50, both a magicka and stamina version.


RIP my effort to get 5x v16 characters...
  • Kammakazi
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    I'm sure the xp is divided amongst every player that's damaged the mob, but we can't really tell cause y'know... add-ons :)
  • snackrat
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    I know that two people still get full exp, but as soon as you add a third, exp plummets significantly.
    Perhaps it is level bracketed?
  • leepalmer95
    leepalmer95
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    snackrat wrote: »
    I know that two people still get full exp, but as soon as you add a third, exp plummets significantly.
    Perhaps it is level bracketed?

    i don't mean the people are in groups, i mean just random people ungrouped grinding.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DigitalCow
    From my experience, EXP is not shared equally fighting the same mob "Un-grouped". In a case where a group of people attack the same mobs as someone else who isn't grouped. I've experienced that the group takes the EXP, or at least most of it.

    Most of my experience if this come from farming mobs.
  • Tankqull
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    Kammakazi wrote: »
    I'm sure the xp is divided amongst every player that's damaged the mob, but we can't really tell cause y'know... add-ons :)

    nope

    mobs are giving a destinctive amount of XP depending upon their difficulty.
    this value is modified by his and your lvl comparison once you are more than 4 lvls ahead the XP will be halved (and reduced further with every gained lvl above that 4 lvl range to the point you are not getting any worthy xp... 1XP per mob)

    grouping:
    is really trickey
    1st addional group member gives you a flat out +10% XP bonus (so if the mob gave you 100xp it now gives each of you 110)
    every additional player upon a two man group cuts down the xp each of you gets (same count for out of group "adds") not 100% sure by how mutch never actually cared (but is sth like 10-20% per additional groupmember/adder).
    this goes on untill more than 12 people hit the same mob from here it gets really wonky as you will only get XP if you are part of the 12 most contributeing players while your contribution can contain, tanking(aka beeing hit), healing or dealing dmg but as abvious if the mob dies within seconds with out dealing dmg itself healing and tanking might be quite unneccessary...

    hope that helps a bit...

    so for your 6 man grind the best you can do is to have 3x 2man groups to achieve the proper 10% grouping bonus and have everybody hit the mob(s) atleast once.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Tolmos
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    Healing also has something to do with it. I've come across grinding groups, who are fighting a large number of mobs, where one member is close to death, so as I pass by I drop a big ol heal on them. I will usually get XP for every mob they killed as a result of that round of combat, and it's usually a comparable amount to what I get killing the other mobs nearby on my own.

    This is how I usually deal with people who try to come into somewhere I'm grinding and outgrind me, instead of sharing like a reasonable person (trying to 1-2 shot everything so I get no xp). I just follow them healing like mad and the XP gets shared anyway. =D
  • starkerealm
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    Tankqull wrote: »
    Kammakazi wrote: »
    I'm sure the xp is divided amongst every player that's damaged the mob, but we can't really tell cause y'know... add-ons :)

    nope

    mobs are giving a destinctive amount of XP depending upon their difficulty.
    this value is modified by his and your lvl comparison once you are more than 4 lvls ahead the XP will be halved (and reduced further with every gained lvl above that 4 lvl range to the point you are not getting any worthy xp... 1XP per mob)

    grouping:
    is really trickey
    1st addional group member gives you a flat out +10% XP bonus (so if the mob gave you 100xp it now gives each of you 110)
    every additional player upon a two man group cuts down the xp each of you gets (same count for out of group "adds") not 100% sure by how mutch never actually cared (but is sth like 10-20% per additional groupmember/adder).
    this goes on untill more than 12 people hit the same mob from here it gets really wonky as you will only get XP if you are part of the 12 most contributeing players while your contribution can contain, tanking(aka beeing hit), healing or dealing dmg but as abvious if the mob dies within seconds with out dealing dmg itself healing and tanking might be quite unneccessary...

    hope that helps a bit...

    so for your 6 man grind the best you can do is to have 3x 2man groups to achieve the proper 10% grouping bonus and have everybody hit the mob(s) atleast once.

    So close. Once you're five levels above the target, then XP drops to zero. You no longer get drops (excluding crafting materials), gold, XP, or gear deterioration from the kills. So, a level 12 fighting level 6s will get nothing. The major wrinkle here is, as a VR, your level is always considered to be 50. So a VR14 will still get XP and drops from fighting level 46 enemies, even though they're (effectively) 17 levels over the enemies.

    There is no, "you get 1xp for this enemy" situation I can think of. Maybe from killing level 1 wildlife before you've hit level 6, but I've never checked that.

    I'm honestly not sure about group XP. That meshes with what I've seen, but I've never bothered to check it either.
  • leepalmer95
    leepalmer95
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    I'm not grouped with any of them, were jusy 6 random people grinding mobs, do i need to only hit every mob or deal th emost dmg, as some of these people refuse to allow people to gather mobs together and are just single target killing them.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tankqull
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    Tankqull wrote: »
    Kammakazi wrote: »
    I'm sure the xp is divided amongst every player that's damaged the mob, but we can't really tell cause y'know... add-ons :)

    nope

    mobs are giving a destinctive amount of XP depending upon their difficulty.
    this value is modified by his and your lvl comparison once you are more than 4 lvls ahead the XP will be halved (and reduced further with every gained lvl above that 4 lvl range to the point you are not getting any worthy xp... 1XP per mob)

    grouping:
    is really trickey
    1st addional group member gives you a flat out +10% XP bonus (so if the mob gave you 100xp it now gives each of you 110)
    every additional player upon a two man group cuts down the xp each of you gets (same count for out of group "adds") not 100% sure by how mutch never actually cared (but is sth like 10-20% per additional groupmember/adder).
    this goes on untill more than 12 people hit the same mob from here it gets really wonky as you will only get XP if you are part of the 12 most contributeing players while your contribution can contain, tanking(aka beeing hit), healing or dealing dmg but as abvious if the mob dies within seconds with out dealing dmg itself healing and tanking might be quite unneccessary...

    hope that helps a bit...

    so for your 6 man grind the best you can do is to have 3x 2man groups to achieve the proper 10% grouping bonus and have everybody hit the mob(s) atleast once.

    So close. Once you're five levels above the target, then XP drops to zero. You no longer get drops (excluding crafting materials), gold, XP, or gear deterioration from the kills. So, a level 12 fighting level 6s will get nothing. The major wrinkle here is, as a VR, your level is always considered to be 50. So a VR14 will still get XP and drops from fighting level 46 enemies, even though they're (effectively) 17 levels over the enemies.

    There is no, "you get 1xp for this enemy" situation I can think of. Maybe from killing level 1 wildlife before you've hit level 6, but I've never checked that.

    I'm honestly not sure about group XP. That meshes with what I've seen, but I've never bothered to check it either.

    sure about that? they told us that they changed that behaviour with 1.6 or so... back than i went to my lvl 30 area killed a few zombies and recieved exactly one XP for each of them but in the end it doesent matter its not worthy to kill them anyway.
    I'm not grouped with any of them, were jusy 6 random people grinding mobs, do i need to only hit every mob or deal th emost dmg, as some of these people refuse to allow people to gather mobs together and are just single target killing them.
    no you just have to hit them once the amount of dmg doesent matter with 6 players involved.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • starkerealm
    starkerealm
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    Tankqull wrote: »
    sure about that? they told us that they changed that behaviour with 1.6 or so... back than i went to my lvl 30 area killed a few zombies and recieved exactly one XP for each of them but in the end it doesent matter its not worthy to kill them anyway.

    If I was getting that behavior, I'd expect to see it in my lootdrop display. I mean, it's possible the addon's developers hand coded it to filter that out, but then... why?

    I'll check, give me a minute.

    EDIT: It looks like, no, there's no XP gains for being overleveled. I couldn't test exactly at 5 levels difference, but at 4 I was getting full XP. Above 6 I got nothing except some scraps.

    I wonder if you're thinking of the anti-powerleveling mechanics they introduced in 1.6. Where if you were in a party with vets, and one of them was significantly over your level, you needed to deal some of the damage to get credit. Before this, it was possible to farm craglorn with a handful of high vets and some lowbie vets, and they'd get an equal share with minimal combat participation.
    Edited by starkerealm on July 29, 2015 12:18PM
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