IMO, removing the VR ranks and losing the VR attributes isn't the problem; its how to re-spect the VR gear, items, NPCs, Bosses, and the entire Cadwell's quests.. Removing the VR ranks is easy - just remove it and convert every VR player to level 50, but the player retains the CP earned. That is how the game is heading anyway; once your reach level 50, you start earning CP. Every VR player is just going to have to suck it up and accept the lost of the VR attribute points.
the real question should be: "is ZOS going to remove Vet Ranks like they mentioned in Quakecon". becuase i was under the impression they were being removed, yet here we have 2 more ranks showing up in the DLC.
they keep going back on their word, thus losing the trust of their community. frankly im not purchasing any DLC until Vet ranks are removed, Champion issues are addressed, and PVP lag is stabilized. their focus should be on fixing game breaking problems that will hamper DLCs like IC.
No one say v14 or v16 will down grade to 50.
i would think because they up it to v16 after vet gone v16 will be 65.
vet 1 = lvl 50
vet 16 = lvl 65
sound better then
vet 1 = 50
vet 14 = 63
So, when they remove Vet ranks in a few months (as per Quakecon 24 July 2016), If im VR 16 and my buddy is VR 1. I have 15 more Attribute points...because, you know, I ground it out and played much longer. Are those points going to be removed from my character for the sake of balance? If so, is there any compensation for those that actually ground out the 16 "extra" levels or am I/we just boned?
Hi Everyone,
Please keep to the topic and do not resort to personal attacks and be respectful of everyones opinions.
Thank you.
stimpy986b14_ESO wrote: »The problem with VR ranks isn't the amount of grinding it takes, it's the fact that in order to level you MUST complete the other faction's stories, which SHOULD be entirely optional, and then STILL have to grind. If there was alternative content we could do to level instead of this, then VR would be fine, but every stitch of content they release requires that you already be at max rank.
Why cant they remove them, they aren that big deal anyway.
NewBlacksmurf wrote: »Why cant they remove them, they aren that big deal anyway.
I think the levels themselves aren't that big of a deal, but how those levels are ingrained into the rest of the game is a huge deal.
If they just removed the level indicators from all characters and NPCs, that is simple.
Calculating and determining NPC difficulty or player effectiveness would be a big change that goes back to a base of level 50 and then it makes the item and how those item change and affect skills and activities a issue.
Its really an issue where instead of adding CP's the first step should have been to edit or adjust VR to be the CP system. Then another phase and tweaks seemingly would have worked out better. But I guess they didn't want one account to share VR levels
NewBlacksmurf wrote: »Why cant they remove them, they aren that big deal anyway.
I think the levels themselves aren't that big of a deal, but how those levels are ingrained into the rest of the game is a huge deal.
If they just removed the level indicators from all characters and NPCs, that is simple.
Calculating and determining NPC difficulty or player effectiveness would be a big change that goes back to a base of level 50 and then it makes the item and how those item change and affect skills and activities a issue.
Its really an issue where instead of adding CP's the first step should have been to edit or adjust VR to be the CP system. Then another phase and tweaks seemingly would have worked out better. But I guess they didn't want one account to share VR levels
So you're saying Zen is incompetence to remove them, nice.
So, when they remove Vet ranks in a few months (as per Quakecon 24 July 2016), If im VR 16 and my buddy is VR 1. I have 15 more Attribute points...because, you know, I ground it out and played much longer. Are those points going to be removed from my character for the sake of balance? If so, is there any compensation for those that actually ground out the 16 "extra" levels or am I/we just boned?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Why cant they remove them, they aren that big deal anyway.
I think the levels themselves aren't that big of a deal, but how those levels are ingrained into the rest of the game is a huge deal.
If they just removed the level indicators from all characters and NPCs, that is simple.
Calculating and determining NPC difficulty or player effectiveness would be a big change that goes back to a base of level 50 and then it makes the item and how those item change and affect skills and activities a issue.
Its really an issue where instead of adding CP's the first step should have been to edit or adjust VR to be the CP system. Then another phase and tweaks seemingly would have worked out better. But I guess they didn't want one account to share VR levels
So you're saying Zen is incompetence to remove them, nice.
Not at all what I'm suggesting.
I'm saying that from the outside in, what looks to be a simple task may turn out to be a team effort that takes months to a year+
The champion system took a couple of months even after it was announced so I would think this is going to take longer.
I can only use the term incompetence if I'm qualified and able to do the task myself...I'm sure their talent is a lot higher than my own