Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
NO MORE COMPROMISE!
ZOS if you want to make things more challenging, than make the content more challenging and fun and rewarding. Terra offers double loot rewards weekends for specific dungeons where every boss you beat offers twice the rewards. This is a fine example of fun and rewarding.
But your new take on challenging is not challenging.
Players should rise to the challenge not fall to the challenge on content they've already conquered.
I'm talking about hobbling our characters with nerfs like 0 stamina regeneration while blocking. The new challenge is to beat old content with a new nerfs and higher level cap. Create new ways to beat old content by mixing and matching the same old tired skills with a tiny amount of new fringe coloring or a few more utility sets that are supposed to make the difference after you spend tireless hours attempting to acquire them.
Stamina regeneration while blocking is not broken and requires no "fixing" or "balancing". If the content isn't challenging enough the way it is then you add new more creative challenging mechanics where the player suffers defeat not because you hobbled his/her character, but because their strategy or timing needs work or they need to avoid more red circles or anything very similar to any of these ideas.
No more compromise Zeni! Enough is enough is enough with the nerfs. Prove to us you can make ESO as challenging and fun as all of your single player games without destroying our characters. Rise to the challenge instead of nerfing us all back to Oblivion.