Sallington wrote: »
Besides the hype for many of the details about the next content update, this announcement was the thing that most excited me. The last year has been a real test of patience with the initial 4-6 week content updates coming fairly regularly, then dropping to none at all for a very long time. Being in the dark on this information for so long is really demoralizing to the player base, and leads to further demoralization as you see your friends list and guilds start to melt away into inactivity.
I'm hoping that after a year of development and the B2P/console release projects being completed, ZOS can safely make and meet this estimate of quarterly content updates based on their team sizes, capabilities and experience.
Sallington wrote: »There's a lot of hype over this DLC announcement before we even see how their first one turns out.
Sallington wrote: »There's a lot of hype over this DLC announcement before we even see how their first one turns out.
I think the DLC will be really good. It will have bugs the same as the rest of the game but from what I've seen so far, it looks really good. The biggest change I am looking forward to is seeing how the line of sight calculations help to reduce the game lag. If that doesn't improve and get worse, it will be interesting to see how many more players leave the game. Who wants a crappy gaming experience anyway....
I actually think they will have to stick by this plan now.
Console players (As well as us PC crowd) needs regular content to keep them around. Consoles are kind of the last chance saloon for Zenimax as there are no more platforms to break their fall.
I actually think they will have to stick by this plan now.
Console players (As well as us PC crowd) needs regular content to keep them around. Consoles are kind of the last chance saloon for Zenimax as there are no more platforms to break their fall.
Many of us have proven we don't need content to stick around, the hope of content is enough.
You could make the argument that they have been doing that already. ESO has been around for a little over a year, so let's say 5 quarters.
DLC 1 Lower Crag,
DLC 2 Upper Crag
DLC 3: Justice
DLC 4: Champion system
The last 2 they released at the same time, but they could have separated it out and released them a quarter apart.
Going B2P and Console did take up quarter 5, So now we'll be on quarter 6 for DLC 5.
I hope you will get what you deserve for your mature relationship with game developing corporation. Im sure it was a hard period for you both.
I am seriously surprised that people who were here since pc launch still buying it.
WolffenBloodseeker wrote: »
Sallington wrote: »WolffenBloodseeker wrote: »
I wouldn't go that far.
They went back on their promise to stay a P2P game.
They said they were tracking our XP for the CP system launch.
They've only released 1/2 of the Justice system.
One of the most anticipated additions, Spellcrafting, isn't even on the radar anymore.
They still haven't done anything about the lag in Cyrodil, and have actually made it worse.
Tons of broken or exploitable skills.
etc. etc.
They Imperial city isn't even on the PTS yet, but people are saying to give them a break because they've treated us so well, or made some new promises? Fooey I say! They still need to prove they can deliver on any of their promises.
EDIT: If this Imperial City launch goes very well, and the LOS changes make a big improvement in PvP lag, they will gain a lot of their credibility back in the eyes of a lot of people. However, the opposite is true if it's a terrible launch and is burdened by the same PvP problems we've had for months and months now.
If the new LOS changes do nothing for PVP lag then we really are no worse off than we are now. At least we'll also have some new content to enjoy as well. Now, if those changes don't work, and IC causes Cyrodil to be unplayable consistently, then as @Deltia said it in a post, we will have the "Death of ESO".....
Everyone playing the game will stop and move to something else that works. There really is a lot at stake here for ZOS on this DLC. We'll see how this plays out come the first week of September.
Sallington wrote: »WolffenBloodseeker wrote: »
I wouldn't go that far.
They went back on their promise to stay a P2P game.
They said they were tracking our XP for the CP system launch.
They've only released 1/2 of the Justice system.
One of the most anticipated additions, Spellcrafting, isn't even on the radar anymore.
They still haven't done anything about the lag in Cyrodil, and have actually made it worse.
Tons of broken or exploitable skills.
etc. etc.
They Imperial city isn't even on the PTS yet, but people are saying to give them a break because they've treated us so well, or made some new promises? Fooey I say! They still need to prove they can deliver on any of their promises.
EDIT: If this Imperial City launch goes very well, and the LOS changes make a big improvement in PvP lag, they will gain a lot of their credibility back in the eyes of a lot of people. However, the opposite is true if it's a terrible launch and is burdened by the same PvP problems we've had for months and months now.
In lieu of a button, here's my LOLlordrichter wrote: »If the new LOS changes do nothing for PVP lag then we really are no worse off than we are now. At least we'll also have some new content to enjoy as well. Now, if those changes don't work, and IC causes Cyrodil to be unplayable consistently, then as @Deltia said it in a post, we will have the "Death of ESO".....
Everyone playing the game will stop and move to something else that works. There really is a lot at stake here for ZOS on this DLC. We'll see how this plays out come the first week of September.
Unlikely. The few remaining PVP players that are still around will leave. It will take a few weeks for anyone to notice. Eventually, the PVE people will discover that, due to the lack of PVP players, Cyrodiil and the Imperial City have become a huge PVE zone with the ability to kill other players. The latter feature will be lightly used. Discussions will pop up in the forums with suggestions to turn the abandoned keeps into expensive housing.
Brian Wheeler will take a new position as Lead Housing Designer