After a successful Silver Pledge yesterday that I was in with a PUG, the group was largely willing to take a shot at the gold pledge. One of our members though, rightly I think, said "I don't want to be a *** about this, but I don't think this team can handle the Vet Pledge". Having been through several Vet dungeons PUGs where the team simply hit a brick wall of TPKs, I was happy to hear someone with experience at it short circuit that potential death-fest. His reasoning seemed pretty sound too - for the damage we'd be taking we'd need 13-14k hp at a minimum and even still there were things that would one-shot us. Most of the party had less than that, ergo it wasn't going to worth our time.
That lead me to this question (or series of questions), namely what kind of benchmark stats should a team be looking at for success in a Vet mode dungeon? I think it breaks down into at least a few different categories too:
NOTE: What I'm looking for here is essentially the "Minimum Viable Stat assuming an average level of skill". If you can Tank Veteran DSA in a diaper with 2 HP? Go you, you're awesome, but I don't really care. I'm interested in knowing what someone who's not awesome would need to do it.
VR1 Characters in a VR1 Veteran Mode Dungeon:
- Tank HP
- Tank Armor and Spell Resistance
- Non-Tank HP
- Non-Tank Armor and Spell Resistance
- Healer MP
- Healer MP Recovery
- DPS Weapon or Spell Damage (depending on DPS source)
As you go up in rank it's easier to get higher stats, gear, glyphs and food all give better bonuses, so I think Benchmark values are needed for at least the following tiers too:
VR5 - Veteran Mode Dungeons
VR12+ - Veteran Mode Dungeons
VR14 - End Game Dungeons
Thanks!