I guess I was speaking about toggles. Didn't realize there was a different name, forgot about the Passives you can put skill points into at the bottom of each tree.Aett_Thorn wrote:Are you talking about Passives or Toggles? Your thread title says passives, but you seem to be talking about toggles.
You're definitely right, and I can see how that would be a bit problematic. People would just be slotting all their toggles in their secondary bar just to have a bar of every buff possible, which would 1.) negate the purpose of having the different buffs in the first place, and 2.) would sometimes eliminate secondary weapons from the game because no one would even swap anymore, they'd just have a bar of buffs.Aett_Thorn wrote:If you are talking about toggles, while there is a certain part of me that wishes that were true, it would basically mean that people would just put their toggles on a buff bar, and then it would be stupid NOT to have toggles on that bar, and so you'd create a situation where people who use toggles are more powerful than those who don't, and the imbalance still exists, just in the other direction.
This is actually a really good idea. I hadn't thought of that.Aett_Thorn wrote:Personally, I would prefer that everyone just got a toggle power slot. It would allow for people to slot a single toggle that would stay on both bars without taking up a slot on your active bars, but I think that this still might create an imbalance between the classes, since some classes don't have a toggle ability that would be needed there.
I definitely see what you're saying and the thought has crossed my mind that the restriction of abilities on your bar does allow for a lot more creativity and unique-ness. In other games I've played like WoW, everyone has every ability, but in ESO everyone has to put serious thought into what 5 abilities they want and are most important to them, and in that way everyone's ability bar is their own, and not necessarily identical, like other games.Riko_Futatabi wrote:Some players don't realise that by restricting the ability slots to a low number that this actually makes for a far more creative experience. I find it very enjoyable to play around with different combos of abilities than just have them all dumped on me and feeling like I should be using them all at some point or another.
tmacdec wrote:While OP may be talking about toggles, which no I personally think you should have to reapply them, this got me thinking about stacked passive, like gain "x" _____ for every _____ ability slotted and I do think this should apply to bit bars or stuff like major savagery when having evil hunter slotted I think it should stay when switching weapons. Basically count both bars as one bar when it comes to buffs and passives