Ok, so I am planning to make a witchhunter build, the information regarding the idea is
here.
Basically they were said to be able to:
- Conjure creatures to take the beating for them, and conjure armor for themselves.
- Turn Undead is said to have been heavily used.
- Dispelling magic users is helpful, I know the dark magic ultimate does this, any other abilities?
- Destruction, the fire rune in the mages guild could qualify for this, and so could plenty of storm calling ones.
- Poison Arrows
- Reflect/Spell Absorption
- Soul Trap
- Proficient Alchemists, luckily I like this craft.
What else would you throw in? I would prefer to be imperial for this as it has good survival, not the best magic wise though, but I can deal with that, as this appears to be a hybrid build. I also like the look of daedric curse. Bow is a definite weapon for this, presumably the other is one hand and shield.
Main things I'm lacking knowledge wise at the minute.
- Attribute Allocations.
- Armors, I'd presume a mix of medium and light.
- Other abilities.
Thanks for the assistance, all.
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