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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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When will The Prisoner of Jothsogur and The Moonlit Path be fixed???

IX_Anubis_XI
It's be almost 2 months since the console released of TESO:TU and so far ZoS has not done anything to fix these game breaking missions. The last patch was over a month ago and barely addressed a small handful of missions.
ZoS need to get their sh*t together and fix the missions that actually matter. I'd much rather be able to progress in the story than help some farmer recover his misplaced chickens.
FIX. YOUR. GAME.
These are not the results we should be getting from a professional gaming company. These are the results I would expect from a lazy intern with a bad attitude.
  • actosh
    actosh
    ✭✭✭✭✭
    Delete them and do it again.
    Thats how i fix my broken quests. If u have the option during the quest to choose one or another npc to talk to (like the 2 catsisters in reapers march) choose the other one. Many of my quests with shaza ended up her not being there :-).

    Hope this helps.
  • IX_Anubis_XI
    The reason the quests are broken is because go as following:

    Prisoner/Jathsogur:
    - Players kill the main NPC needed to move on to the next part of the quest before she can perform a certain action.

    So that sounds simple enough of a fix? Don't kill that NPC, right? Wrong. There is literally a guild (I kid you not) dedicated to keeping players in that instance 24/7 and making sure that they kill the NPC every time that they spawn, so that no one can progress with the quest. At any given point in time I can go in there and see 20-30 different people waiting there to get the mission done, many of whom have been stuck on this part for days, even weeks.
    The fix?
    The fix is so easy, yet ZoS refuses to apply it to the game. The only thing that would have to be done to fix it would either be to make the instance a solo instance, OR to make the aforementioned NPC non-hostile (so that no one can kill her) until the ritual is complete, and THEN have her become hostile.

    Moonlit Path:
    Too many people in the area results in the quest never updating to spawn certain enemies. Easy fix - just make the instance a solo instance.

    It wouldn't be game-breaking to make the instances solo instances, considering how many solo instance quests are already in the game, and how the whole main story (for AD and EP, from what I can tell) revolve around you (the player) being this "key figure" to help the key members of your respective faction... oh, but apparently so is Mlg420BlazeIt, PooperScooper and MilfLover69, who are akwardly standing around talking to invisible NPCs. The immersion would not suffer AT ALL if the "main" missions were in solo instances.
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