Why after breaking form would they not have any stamina/ magica?
WyldfireWyrm wrote: »While I like where you're going with this, the QQ mobs would whine so much your ears would bleed.
Just having a magicka and a stamina morph for each WW skill would solve most of the problem.
Frankly, I think both disease skill lines need to be revamped to allow magicka or stamina builds to be able to play either disease effectively. In reality, not ever magicka user would be a vampire and not every stamina user would be a werewolf. That would be like saying werewolves only turn buff, athletic people and vampires only turn nerds. It doesn't happen that way where the lore is concerned.
The idea is that you lose your mind. You hulk out into a magical monstrous creature. Your body changes and a part of your brain changes when you transform.
You don't use stamina or magicka like a normal man or mer. You're drive by rage, instinct.
Your resource bars get merged together into rage while you're a werewolf. Your skill bar changes. Your abilities drain both your physical and magical energies.
theforgottenking1779 wrote: »I just want ww form to be unlimited unless this is a thread about that idc
WyldfireWyrm wrote: »The idea is that you lose your mind. You hulk out into a magical monstrous creature. Your body changes and a part of your brain changes when you transform.
You don't use stamina or magicka like a normal man or mer. You're drive by rage, instinct.
Your resource bars get merged together into rage while you're a werewolf. Your skill bar changes. Your abilities drain both your physical and magical energies.
I totally understand what you're saying and it makes sense from the standpoint of lore. However, as a game mechanic, I think it would be too powerful. The last thing WW needs is to have an update that makes it too powerful because the result will be a couple months of endless whining, followed by a nerf so hard that WW might as well become a costume instead of a skill line.