Azurephoenix999 wrote: »Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.
They already have a thing for the riding skill, so why not?
Azurephoenix999 wrote: »Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.
They already have a thing for the riding skill, so why not?
Celestrael wrote: »I'm not really sure what the point of the research timers are other than to drag out how long it takes to max out crafting. Just a time-sink type thing to stretch the content out, like how everything is on a timer in Destiny.
Celestrael wrote: »I'm not really sure what the point of the research timers are other than to drag out how long it takes to max out crafting. Just a time-sink type thing to stretch the content out, like how everything is on a timer in Destiny.
Azurephoenix999 wrote: »Celestrael wrote: »I'm not really sure what the point of the research timers are other than to drag out how long it takes to max out crafting. Just a time-sink type thing to stretch the content out, like how everything is on a timer in Destiny.
@TechnicalGeezer I refer you to the comment I've quoted.
I agree with this completely. The timer on the research thing seems completely unnecessary. At least have the time it takes depend on the trait itself rather than how many traits you have already researched.
Best trait in the game = nirncrux.
The fact that you could research this in an hour, if you didn't already know any traits, just seems ridiculous.
If anything, already knowing some traits should DECREASE the time it takes to research new ones.
just wanted to whinge about things not being instant;i'm in the right thread, right?
Azurephoenix999 wrote: »
There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Azurephoenix999 wrote: »Celestrael wrote: »I'm not really sure what the point of the research timers are other than to drag out how long it takes to max out crafting. Just a time-sink type thing to stretch the content out, like how everything is on a timer in Destiny.
@TechnicalGeezer I refer you to the comment I've quoted.
I agree with this completely. The timer on the research thing seems completely unnecessary. At least have the time it takes depend on the trait itself rather than how many traits you have already researched.
Best trait in the game = nirncrux.
The fact that you could research this in an hour, if you didn't already know any traits, just seems ridiculous.
If anything, already knowing some traits should DECREASE the time it takes to research new ones.
Azurephoenix999 wrote: »There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?
How long does the 9th one take!?
*looks it up*
Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
Azurephoenix999 wrote: »There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?
How long does the 9th one take!?
*looks it up*
Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
If you upgrade the last ability for crafting skill lines to the max, it makes it so research times are no more than 30 days which is still ridiculous. Which is why I'm suggesting this pay for instant or pay to reduce research times.
It would be nice if there were passives in each crafting profession that lowered the time it took to research traits. It could also maybe put a cap on the time limit.
One other thing that would be nice, is if you sub, they give you like a 10% research reduction timer.
I guess we can all dream.
RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Might as well have 4 fully speced characters , one of each class ..... in the CLOWN shop.
To much nerf this, nerf that, make it easier, make it simpler .
It is a Game to be enjoyed whilst developing your character.
Totally pointless playing it if you need to do a 'seal' and "nerf, nerf, nerf".
Unfortunately ZoS listens too much to the seals!