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Extermination Thread (bug/exploit report)

  • Chesimac
    Chesimac
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    Zheg wrote: »
    I can't believe I forgot about this one. It might just be because it's been in game since beta and we've all just become accustomed to it.

    The in combat bug (yes, it has to be a bug, no matter how awful the game designer, there is no way the combat status lasting while you run halfway across the map can be intentional) needs to die a most painful death, brought back with CPR, and then die all over again.

    Yeah ive tested and I find that if I respawn suddenly (as in opening map instantly and respawning) I get it but if I wait several seconds first I don't, don't know specifics for sure tho
    Edited by Chesimac on July 22, 2015 10:56PM
  • Reverb
    Reverb
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    Petty compared to other stuff listed here, but I'd like doors in Cyrodiil to work reliably.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • kevlarto_ESO
    kevlarto_ESO
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    Nirn
    Sharpened
    Camo hunter
    Dawnbreaker when eclipsed
    Mitigation with mist form
    still see some people moving much faster than intended, more like the flash, not a sorc or speed suit, just a garden variety speed hack

    I am sure there are more I have seen but can't think atm..:)
  • Ezareth
    Ezareth
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    Ezareth wrote: »
    Lava_Croft wrote: »
    The problem with @Ezareth's definitions of bugs and exploits is that they come in trouble when meeting reality. While for example Dawnbreaker's DoT hitting instantly can be considered a bug, the way people all start using the ability just for this is what constitutes exploiting. The same happened in the past with for example Nirnhoned weapons and happens now with for example Sharpened Maces.

    Dawnbreaker may be a little different but I think even without the DoT instant it is still easily the best direct damage ult out there because it can only be countered by block and it's instant cast ult-level damage unlike any other non-NB ult. (Personally I've never used Dawnbreaker in PvP and dont see that changing for the same reason I don't use soul assault or meteor....just seems cheesy to me).

    I may be misinterpreting this, but I wasn't aware of a stigma associated with Soul Assault. Is it bugged in some way?

    No not bugged but something I've always classified as a "cheese move". I know people who got emp just spamming healing springs and soul assault over and over all day and nothing else. Against many targets they have zero defense, and the damage is pretty insane.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • hammayolettuce
    hammayolettuce
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    • Overload - Toggle cheese
    • Double Mundus
    • Quadruple Mudus
    • A sorcs Exploit in dmg mitigation with and without shields
    • Werepire - Werewolf and Vamp same time
    • Concentration exploit
    • Speed Hacks - yes since Beta you can speed hack and it still hasn't been taken care of.
    • Camo Hunter exploit

    If a Dev has any questions on how any of these are done feel free to get with me directly as in game reporting yields zero results.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Cinbri
    Cinbri
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    I really wonder how many PvPers nowdays running with Double Mundus bug.
    Bw most annoying backed from the grave - Speed Bug, where after CC break or reflect you are constantly snared.
    Edited by Cinbri on July 23, 2015 7:42AM
  • Pobeda
    Pobeda
    Not a really bug, but exploit from using macroses. When you run whith magelight morph - Radiant Magelight - that prevent hidden attack (couse most of them melee or 20 meters close gapers) and reduce damage - but when using macroses - all attack count as critical. As you know game mechanick broke invise state after 1rs attack. But when nb use cloack they deal instagab damage less a second and not breaking invisible. But in normal play - Radiant Magelight broke invisible for about 0.5-0.7 second and nb lost half of its dps. But not for macrosers. They deal full invisible damage from 5-7 skills.
  • Docmandu
    Docmandu
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    Cinbri wrote: »
    I really wonder how many PvPers nowdays running with Double Mundus bug.
    Bw most annoying backed from the grave - Speed Bug, where after CC break or reflect you are constantly snared.

    I wasn't aware of this bug until reading this thread.. but it's stuff like this that should result in temporary suspensions imho. ZOS is WAY too lax in following up on exploiters.. it's come so far that exploiting is becoming the acceptable norm.

    Maybe they should do a "mild" banhammer round to show these exploiters that it's not ok to cheat and send a strong message that the next round will be more punishing!

  • Joy_Division
    Joy_Division
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    • First dot tick of Radiant Destruction is invisible
    • Channel attacks do not critically hit
    • Channel attacks do not Siphon Spirt until last tick
    • Shields prevent CC and Dot ticks from Destructive Reach spell
    • Shields prevent procs from Valkyn Scoria set and Siphon Spirit spell (and other things I'd imagine)
    • DKs standing next to the West Postern door at Chalman keep can chain defenders off walls
    • Only first "ball" from multiple casts of Ball of Lightning morph absorbs projectiles
    • Siege weapons sometimes cannot be interacted with
    • I still say weapon swapping isn't reliable
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • JDar
    JDar
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    "When I saw Extermination Thread" I was expecting this to be a zerg-shaming thread starring ZERGBAD EXTERMINATOR from the NA AD. A little disappointed, but good thread anyway.
  • BigTone
    BigTone
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    JDar wrote: »
    "When I saw Extermination Thread" I was expecting this to be a zerg-shaming thread starring ZERGBAD EXTERMINATOR from the NA AD. A little disappointed, but good thread anyway.

    That would be one hell of a one-shot montague
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • SturgeHammer
    SturgeHammer
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    Ezareth wrote: »
    Ezareth wrote: »
    Lava_Croft wrote: »
    The problem with @Ezareth's definitions of bugs and exploits is that they come in trouble when meeting reality. While for example Dawnbreaker's DoT hitting instantly can be considered a bug, the way people all start using the ability just for this is what constitutes exploiting. The same happened in the past with for example Nirnhoned weapons and happens now with for example Sharpened Maces.

    Dawnbreaker may be a little different but I think even without the DoT instant it is still easily the best direct damage ult out there because it can only be countered by block and it's instant cast ult-level damage unlike any other non-NB ult. (Personally I've never used Dawnbreaker in PvP and dont see that changing for the same reason I don't use soul assault or meteor....just seems cheesy to me).

    I may be misinterpreting this, but I wasn't aware of a stigma associated with Soul Assault. Is it bugged in some way?

    No not bugged but something I've always classified as a "cheese move". I know people who got emp just spamming healing springs and soul assault over and over all day and nothing else. Against many targets they have zero defense, and the damage is pretty insane.

    I can see that being considered cheesy. As long as isn't bugged though I think I'll keep running it on my Stam Sorc, just because it pairs nicely with the mobility.



    To get to myself back on topic, while still being relevant to soul assault :

    ZOS, Please fix the "hanging beams" that happen when the RD and soul strike effects are not cleared correctly when the channel ends. These hanging beams are clutter, and probably have at least some minor impact on performance.
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • Ezareth
    Ezareth
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    Ezareth wrote: »
    Ezareth wrote: »
    Lava_Croft wrote: »
    The problem with @Ezareth's definitions of bugs and exploits is that they come in trouble when meeting reality. While for example Dawnbreaker's DoT hitting instantly can be considered a bug, the way people all start using the ability just for this is what constitutes exploiting. The same happened in the past with for example Nirnhoned weapons and happens now with for example Sharpened Maces.

    Dawnbreaker may be a little different but I think even without the DoT instant it is still easily the best direct damage ult out there because it can only be countered by block and it's instant cast ult-level damage unlike any other non-NB ult. (Personally I've never used Dawnbreaker in PvP and dont see that changing for the same reason I don't use soul assault or meteor....just seems cheesy to me).

    I may be misinterpreting this, but I wasn't aware of a stigma associated with Soul Assault. Is it bugged in some way?

    No not bugged but something I've always classified as a "cheese move". I know people who got emp just spamming healing springs and soul assault over and over all day and nothing else. Against many targets they have zero defense, and the damage is pretty insane.

    I can see that being considered cheesy. As long as isn't bugged though I think I'll keep running it on my Stam Sorc, just because it pairs nicely with the mobility.



    To get to myself back on topic, while still being relevant to soul assault :

    ZOS, Please fix the "hanging beams" that happen when the RD and soul strike effects are not cleared correctly when the channel ends. These hanging beams are clutter, and probably have at least some minor impact on performance.

    Yeah on a Stam user it's not going to be that powerful and nothing wrong with you using it. Some of these people running around with 45-50K soul assault tooltips though. What kind of fun is there in 1-shotting people who have no real defense?

    Sounds like your beam issue may be a driver specific issue as I've never seen it.

    The only "hanging" beam I ever see is the beam caused by ressurection that is drawn on my screen somehow whenever someone is ressing someone else far away from me. Any time I see it I immediate run back to where I left the last corpse and sure enough there is someone ressing them.

    I have noticed however the Jesus Beam animation rarely displays for me when it is being cast on me while I'm in execute range like @50%. I'm just running around and then suddenly I keel over dead. Look at my recap and there is a 18K Radiant Destruction that never once displayed for me. That kind of stuff really needs to be fixed.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • SturgeHammer
    SturgeHammer
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    Ezareth wrote: »
    Ezareth wrote: »
    Ezareth wrote: »
    Lava_Croft wrote: »
    The problem with @Ezareth's definitions of bugs and exploits is that they come in trouble when meeting reality. While for example Dawnbreaker's DoT hitting instantly can be considered a bug, the way people all start using the ability just for this is what constitutes exploiting. The same happened in the past with for example Nirnhoned weapons and happens now with for example Sharpened Maces.

    Dawnbreaker may be a little different but I think even without the DoT instant it is still easily the best direct damage ult out there because it can only be countered by block and it's instant cast ult-level damage unlike any other non-NB ult. (Personally I've never used Dawnbreaker in PvP and dont see that changing for the same reason I don't use soul assault or meteor....just seems cheesy to me).

    I may be misinterpreting this, but I wasn't aware of a stigma associated with Soul Assault. Is it bugged in some way?

    No not bugged but something I've always classified as a "cheese move". I know people who got emp just spamming healing springs and soul assault over and over all day and nothing else. Against many targets they have zero defense, and the damage is pretty insane.

    I can see that being considered cheesy. As long as isn't bugged though I think I'll keep running it on my Stam Sorc, just because it pairs nicely with the mobility.



    To get to myself back on topic, while still being relevant to soul assault :

    ZOS, Please fix the "hanging beams" that happen when the RD and soul strike effects are not cleared correctly when the channel ends. These hanging beams are clutter, and probably have at least some minor impact on performance.

    I have noticed however the Jesus Beam animation rarely displays for me when it is being cast on me while I'm in execute range like @50%. I'm just running around and then suddenly I keel over dead. Look at my recap and there is a 18K Radiant Destruction that never once displayed for me. That kind of stuff really needs to be fixed.

    I've experienced this one before too, it makes me wonder if an RD initiated at near max range is getting culled by the particle culling system that was implemented last year.
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • Lava_Croft
    Lava_Croft
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    Docmandu wrote: »
    Cinbri wrote: »
    I really wonder how many PvPers nowdays running with Double Mundus bug.
    Bw most annoying backed from the grave - Speed Bug, where after CC break or reflect you are constantly snared.

    I wasn't aware of this bug until reading this thread.. but it's stuff like this that should result in temporary suspensions imho. ZOS is WAY too lax in following up on exploiters.. it's come so far that exploiting is becoming the acceptable norm.

    Maybe they should do a "mild" banhammer round to show these exploiters that it's not ok to cheat and send a strong message that the next round will be more punishing!
    Because ZOS has shown nothing but a complete lack of interest in actually doing something about the exploiting in Cyrodiil, it seems more and more people are just accepting it as 'part of the game' and jump on the bandwagon.
  • Docmandu
    Docmandu
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    Took Charging Maneuver on my VR3 templar yesterday, skill doesn't give speed half of the time.. just uses up stamina, 0% speed boost, wasn't in combat at all. Relogging helped, but then it stopped working a few minutes later. Normally I use Retreating Maneuver, but wanted to check out this one... bad idea it seems :pensive:

    Have a similar issue with Dampen Magic on my BWB NB, half of the time it doesn't give me a shield, just uses power, plays the hand wave animation and that's it.. no shield, just magicka loss.

  • Juraigr
    Juraigr
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    Wait people are werepires now How????
    Also entire 1.6 patch
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • eliisra
    eliisra
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    Also there's a variety of terrain exploits. Unindented places you can reach by Rapid Manuevre jumping, leaping, ambushing or blinking. Like an entire enemy raid jumping into Ales without breaking down the outer wall.

    Can you still place forward camps behind closed scroll temple gates and have the entire faction spawn inside? DC raid did it a few weeks ago. But maybe patched since than? Probably not. This was a nightmare back when camps where sold by merchants.
  • BigTone
    BigTone
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    Here's a new one I experienced last night: I was not able to get crown of my group.

    I would invite someone to group, they would accept, but on my screen it would say they declined the invitation and wouldn't get into group with me. I invited about four people to group, none of them were able to get in, but when I was invited to group by another player I was able to join their group. Then the other players that I previously invited got into the group even though I didn't have crown. Other people were not able to pass me crown either. I tried re-logging, restarting my game, and even repairing my client. Still can't get crown.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • BigTone
    BigTone
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    eliisra wrote: »
    Also there's a variety of terrain exploits. Unindented places you can reach by Rapid Manuevre jumping, leaping, ambushing or blinking. Like an entire enemy raid jumping into Ales without breaking down the outer wall.

    Can you still place forward camps behind closed scroll temple gates and have the entire faction spawn inside? DC raid did it a few weeks ago. But maybe patched since than? Probably not. This was a nightmare back when camps where sold by merchants.

    Yup, last night the same group of about 10 AD kept getting inside Ales and sieging from the inside.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Ahzek
    Ahzek
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    This is a rather old and pretty harmeless one that @Ezareth has already touched on. When an invisible enemy ressurrects another player the beam animation, instead of linking the corpse and the ressurrecting player, links the corpse and the spot the ressurrecting player was last seen by whoever is watching. When approaching the corpse and recealing the stealthed player it returns to normal.
    Edited by Ahzek on July 24, 2015 11:36AM
    Jo'Khaljor
  • Vis
    Vis
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    Ezareth wrote: »
    BigTone wrote: »
    I'll start:
    Armor pen bug with maces

    I think we need to agree upon the distinction between exploits and bugs because I wont purposefully abuse a mechanic for benefit but I also wont refuse to use an ability for its intended purpose just because it is bugged unless it is some gamebreaking insta-gib bug or something.

    Let me help clarify.

    Your ability to do ANY of the things listed are bugs. Without these bugs, none of the things you listed could/should be possible.

    An exploit is when you purposely perform actions to use the bugs to your advantage.

    For instance, a fine gray line would be me having always used Dawnbreaker because I hate vampire and love the DoT, and that I would still be using Dawnbreaker even if there were no bug. That is gray.

    An exploit would be me putting Dawnbreaker on my bar because of the bug, and I would likely not use it otherwise.

    The vast majority of players using Dawnbreaker today, were not using it yesterday, and will not use it once fixed. They are "exploiting" the bug.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Ezareth
    Ezareth
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    Vis wrote: »
    Ezareth wrote: »
    BigTone wrote: »
    I'll start:
    Armor pen bug with maces

    I think we need to agree upon the distinction between exploits and bugs because I wont purposefully abuse a mechanic for benefit but I also wont refuse to use an ability for its intended purpose just because it is bugged unless it is some gamebreaking insta-gib bug or something.

    Let me help clarify.

    Your ability to do ANY of the things listed are bugs. Without these bugs, none of the things you listed could/should be possible.

    An exploit is when you purposely perform actions to use the bugs to your advantage.

    For instance, a fine gray line would be me having always used Dawnbreaker because I hate vampire and love the DoT, and that I would still be using Dawnbreaker even if there were no bug. That is gray.

    An exploit would be me putting Dawnbreaker on my bar because of the bug, and I would likely not use it otherwise.

    The vast majority of players using Dawnbreaker today, were not using it yesterday, and will not use it once fixed. They are "exploiting" the bug.

    I don't know if I'd call using Dawnbreaker itself an exploit even if you used it for the bug because there is nothing specific you need to do to trigger the bug. It is just a bugged (or in this case overpowered because it is bugged) ability.

    When I design my gearing and my build I have a playstyle I want to use in mind and I craft my build around it. Then I theorycraft the weaknesses to the build and fill in the gaps. A dodge roller's greatest weakness comes from Magicka damage so I maximize my Spell Resistance through a series of design choices including a couple pieces of Nirnhoned. I recognize it is overpowered but apparently that was the choice of ZoS and not a bug so I'm fine with using it.

    The same is true of Sharpened maces. 20% Armor penetration makes Maces far exceed the damage of Swords because of the way damage modifiers are calculated. When they fix this bug I still wont consider using a sword (unless it's a drop set piece or something) because for PvP pentration is and always will be king.

    So I don't really consider Dawnbreaker being used by people a bad thing, just something that is OP and needs fixed. When they're purposefully using the overload/mundus exploit or the host of other similar exploits I think that is a line that has a pretty clear distinction. You're using an ability in a way it was not intended by exploiting broken game mechanics.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Minno
    Minno
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    Vis wrote: »
    Ezareth wrote: »
    BigTone wrote: »
    I'll start:
    Armor pen bug with maces

    I think we need to agree upon the distinction between exploits and bugs because I wont purposefully abuse a mechanic for benefit but I also wont refuse to use an ability for its intended purpose just because it is bugged unless it is some gamebreaking insta-gib bug or something.

    Let me help clarify.

    Your ability to do ANY of the things listed are bugs. Without these bugs, none of the things you listed could/should be possible.

    An exploit is when you purposely perform actions to use the bugs to your advantage.

    For instance, a fine gray line would be me having always used Dawnbreaker because I hate vampire and love the DoT, and that I would still be using Dawnbreaker even if there were no bug. That is gray.

    An exploit would be me putting Dawnbreaker on my bar because of the bug, and I would likely not use it otherwise.

    The vast majority of players using Dawnbreaker today, were not using it yesterday, and will not use it once fixed. They are "exploiting" the bug.

    Majority of users took dawnbreaker for its magic and stam morphs plus cheaper skill after 1.6.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Rayste
    Rayste
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    BigTone wrote: »
    Jules wrote: »
    Also: Receiving the inner light/bound aegis benefits without having to have them on your bar.

    @Jules Stop hating on sorcs :wink::p

    Pretty sure other classes can recreate this .... it just doesn't work well because of lack of a third bar ....
    The Teach - AD Templar
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