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Be a jerk, no one cares

Kaitona
Kaitona
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I don't think it matters how you respond to NPC dialogue in this game. There is no consequence for doing the wrong thing. Given the option to burn down the orphanage or risk your life saving every last child, you'd think you'd be punished for taking the first option and heralded a hero for taking the second option. But in ESO, it doesn't matter. So go ahead and be a jerk, no one cares.
You go on these Internet blogs and people say the meanest things. - Hayden Panettiere
  • TechnicalGeezer
    Morale.

    EDIT: There are a few consequences that do indeed change the reward that you get but no consequence.
    Using the mage guild last quest as an example, you get given two different options and depending on what you choose depend on your reward.
    Edited by TechnicalGeezer on July 22, 2015 7:28AM
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • BuggeX
    BuggeX
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    There is. having 2 Skillpoints or not :p
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Celestrael
    Celestrael
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    I took the two skill points because I didn't need the bound purple staff. Sorry gurL. :x
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
    Order of Enigma
    Aldmeri Dominion - PS4: North America

    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • Mighty_oakk
    Mighty_oakk
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    Some quests give different rewrds based on your replies. Also certain quests will have people help you and what not if you helped them before. Second go around just pick opposites. Except on mage guild
  • TechnicalGeezer
    Celestrael wrote: »
    I took the two skill points because I didn't need the bound purple staff. Sorry gurL. :x

    You and me both.
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • Sharee
    Sharee
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    You cannot really have any lasting negative consequences in an MMO other than flavor text.

    Otherwise you might lose a PvP encounter just because your character made a jerk decision 8 months ago during a quest and got punished by a permanent -1000 HP penalty. I don't think anyone would want that.

    (there is one notable exception, a quest that will or will not reward you with two skillpoints depending on what choice you take. The effect of that on your character is pretty minimal tho.)
  • Ghanima_Atreides
    Ghanima_Atreides
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    I agree. There are far too few quests where the so-called "choices" you are given have any meaningful consequences; usually, it's only a matter of arriving at the conclusion in a slightly different way and it won't matter in the long run one bit. Likewise, some side quests that are presented as having a lot of significance to the main zone story can be safely skipped and it won't affect the outcome.
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • adriant1978
    adriant1978
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    Sharee wrote: »
    You cannot really have any lasting negative consequences in an MMO other than flavor text.

    Rewards for being a jerk are often tangible (money, power) and the penalties social, while the reward for doing the right thing is warm fuzzy feelings. Guess which one the min-maxers would go for: the +10 Axe of Smiting and some NPC calling them an awful person, or the NPC calling them a noble soul after the axe has been cast into the flames?

    Edited by adriant1978 on July 22, 2015 8:33AM
  • Rosveen
    Rosveen
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    BuggeX wrote: »
    There is. having 2 Skillpoints or not :p
    Options in this quest aren't clear cut jerk/white knight. There are legitimate reasons for both decisions.
  • Penguiins
    Penguiins
    Personally, although different outcomes would be nice, I still take the decisions very seriously. I don't have it in me to kill a really nice NPC to save myself a small bit of time or effort.
  • Azurulia
    Azurulia
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    While being a "good person" is a very subjective thing, I like to think for the most part I would be considered to be one. I'm also a bit of a softie. It's funny really. Even with it being a game, I find myself unable to make some of the more morally questionable actions. They make me feel bad, even if they are just pixels and flavor text.

    Something about doing "the bad" things makes me feel guilty.
    Edited by Azurulia on July 22, 2015 8:26AM
    Criminal Scum:
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    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • DaveTheMinion
    DaveTheMinion
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    Be the best person you can be and let all the a**Holes fill in the blanks :p I always take the quest decisions seriously.

    Its truly sad that some of the quests decisions have made me question my own choices :(
    EU PS4 Megaserver
    VR16 Sorc - Daggerfall - Magic Build
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    PS4 Guild: Illuminati Gaming for the over 30's is not a myth.
  • Sausage
    Sausage
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    Its still cool to have choices.
  • Farorin
    Farorin
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    I generally do the right thing anyway, or I feel like a jerk.

    But if the game is going to make the better option reward you less, like in a certain quest, then I like many, choose the skillpoints.
  • Zsymon
    Zsymon
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    Elder Scrolls was never about positive morality, the most important characters are the Daedric Princes, who are clearly evil. ESO mostly has inversed morale, where being evil makes much more sense.

    Vampire and Werewolf both give you power with no real drawbacks, and both require you to sell your character's soul to a Daedric Prince. If you don't align with a Daedric Prince your character is going to be noticably weaker.

    The Aedra really play no role at all in any of the ES games, especially in ESO.

    Elder Scrolls always preferred evil over good. Templars are the only "good" class in the game, and guess what they are by far the weakest. Coincidence?
    Edited by Zsymon on July 22, 2015 8:49AM
  • Ghanima_Atreides
    Ghanima_Atreides
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    Zsymon wrote: »
    Elder Scrolls was never about positive morality, the most important characters are the Daedric Princes, who are clearly evil.

    Elder Scrolls always preferred evil over good. Templars are the only "good" class in the game, and guess what they are by far the weakest. Coincidence? Maybe.


    Daedric Princes are, technically, neither good nor evil, but capable of both. That way Meridia is one of the good guys in ESO but she was helping the main antagonist in an Oblivion DLC, for example.

    And I don't think any class is either "good" or "evil", that depends on how the player chooses to build their character. There are many vampire Templars for example and Sorcerers who don't use some of the darker powers they have at their disposal.
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • Zsymon
    Zsymon
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    Zsymon wrote: »
    Elder Scrolls was never about positive morality, the most important characters are the Daedric Princes, who are clearly evil.

    Elder Scrolls always preferred evil over good. Templars are the only "good" class in the game, and guess what they are by far the weakest. Coincidence? Maybe.


    Daedric Princes are, technically, neither good nor evil, but capable of both. That way Meridia is one of the good guys in ESO but she was helping the main antagonist in an Oblivion DLC, for example.

    And I don't think any class is either "good" or "evil", that depends on how the player chooses to build their character. There are many vampire Templars for example and Sorcerers who don't use some of the darker powers they have at their disposal.

    Meridia is the only one heh.. and they chose her, a Daedric Prince, to play the role of the saviour in the story, rather than an Aedra. I do wonder why they have the Aedra at all in this series.

    Nightblades have skills named Strife, Crippling Grasp, Agony, Soul Siphon, Soul Harvest.. Sorcerers have skill trees named Dark Magic and Daedric Summoning, clearly evil classes in and of themselves, regardless of what skills you use. Dragonknight is kind of neutral, but a surprising amount of Dremora use Dragonknight skills.

    You are mixing up "class" and "character". Being a vampire as a Templar doesn't change anything about the Templar class being "good", it just makes your character itself evil.
    Edited by Zsymon on July 22, 2015 8:59AM
  • Ghanima_Atreides
    Ghanima_Atreides
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    Actually the Aedra aren't "good" either, people just tend to see them that way because they created the world and have a greater affinity for mortals; in reality the world creation business is the only real difference between the Aedra and the Daedra (ancestors/not our ancestors). But that's a lore debate. :P Therefore, I disagree that the Templar class is inherently good. Burning people with sun fire is no better than burning them with regular fire, or impaling them with a Crystal Shard in my opinion.
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • Zsymon
    Zsymon
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    I guess you have a point.
  • Pendrillion
    Pendrillion
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    You know... its called Dragon Break. Is it not. The Aedra might be knocked out for good, and not only Akatosh.
  • Runaan
    Runaan
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    BuggeX wrote: »
    There is. having 2 Skillpoints or not :p
    I always give "her" to Sheo when I play evil character >:)


    Anyway yeah, no consequences in terms of different gaming experience. Altough players that roleplay their characters (just like me) are very dependant on these decisions. It's what makes my character to be more alive, to have a character and a personality of their own.
    My old Nord Templar was pure good.
    My old Imperial Nightblade was pure evil.
    My current Imperial Dragonknight is something between, mostly evil. Living by the creed "Ends justify the means."
    Soon Ima roll out an Altmer sorc that is gonna be not something like any of these guys.

    "That's what makes the game fun to me and these no-consenquences quest do have a onsequence to me. That being the shape of my character."
    'Me, 7/22/2015'
    lol
    Runaan Fortis
    Altmer Sorcerer

    Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines.

    - A Dominion of peace. The fair and just rule of Tamriel
  • MsPtibiscuit
    MsPtibiscuit
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    Celestrael wrote: »
    I took the two skill points because I didn't need the bound purple staff. Sorry gurL. :x

    I don't know why people wouldn't take the book.
    I mean, she looked so happy with Sheogorath, who am I to break that ?
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    It's hard to have a morality system in an MMO.

    They tried it with SWTOR and it's one of the features that brought a lot of complaints.

    You can't play that game how you want. You have to stick to either light side or dark side when it comes to dialogue to max out your light/dark side. If you don't then you can't equip higher level relics because they require light/dark at 5.

    In single player games, morality systems are usually terrible. It's either be a sparkly saint or an absolute tool. You go from kissing babies to kicking puppies, there is no middle ground.

    Meaningful, game impacting choices rarely work in an MMO setting.
  • CaptainObvious
    CaptainObvious
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    Celestrael wrote: »
    I took the two skill points because I didn't need the bound purple staff. Sorry gurL. :x

    I don't know why people wouldn't take the book.
    I mean, she looked so happy with Sheogorath, who am I to break that ?

    Yes, and SpongeBob is happy at his minimum wage job for eternity too...

    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • stewhead2ub17_ESO
    stewhead2ub17_ESO
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    I respond based on the toon I'm playing. I have "good" toons and "bad" toons. Some are more noble than others.
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