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A possible solution that would stop players from grinding.

RSram
RSram
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Personally, I don't have a problem with grinding, but the problem with grinding is it allows players to over level so much that the PVE game becomes too easy which in turn result in players (myself included) complaining that the game is no longer a challenge to play; for example, I am usually at VR 1 before I enter a level 40 zone. It's really easy to do this by just killing anything that glows red that gets in my way while questing and harvesting nodes. I probably kill the same NPCs several times while traveling around the zone.

My solution is really simple:

You can only earn XP, CP, and loot only once per kill; The only exception is when you are assisting a player who hasn't killed the NPC before.

Some of you are thinking that one could just camp at a grinding area and wait for new players to come along, but realistically, you will be waiting a lone time between grinds.

This would only work if there is a mechanism in the game where all the NPC's have unique identifier, and there is a way to store the identifiers in a database for each character. To avoid confusion, the NPC would glow a particular color to show that it has already been killed once.

This is just one of many possible solutions to grinding, and not the reason players grind (so let's not go there!)

So anyone have any other ideas on this?
  • RazzPitazz
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    I do not grind, I know there are players that see this as a legitimate way to play and that is ok with me. I don't see any reason to limit grinding. The only reason grinding was ever an issue was because of the xp gain differential as opposed to questing, which is being bumped up in the next patch.
    Grinding will always be a faster alternative and I think it should be as the player is focusing solely on xp gain. The best bet is to bring quest xp as close to grind xp as possible.
    Edited by RazzPitazz on July 22, 2015 3:36AM
    PC NA
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  • templesus
    templesus
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    Id quit the game so fast if they put this in.
  • Tolmos
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    This is an excellent solution to the problem of newer players catching up with older ones who have already grinded out many levels, VR and CP! With this, the older players who already have a large lead thanks to their own grinding will have absolutely no concern about anyone else catching up with them! Wonderful!
  • delushin
    delushin
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    "aliens"
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  • badmojo
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    They just needto let you turn off your xp gain, so if you're becoming over leveled you could decide to hold yourself back until the quests caught up to you.
    [DC/NA]
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  • timidobserver
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    This thread assumes that there is any desire on the part of ZOS to completely prevent players from grinding.
    Edited by timidobserver on July 22, 2015 3:34AM
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  • OzJohnD
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    ummm ... I thought this was going to be a post about changing the need to grind.

    Seriously, if you don't want to be V1 in a 40 zone, don't grind.

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  • Xqluded
    Xqluded
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    Delete...

    Don't even waste time locking this. Not even worth the forum space.

    I grind and I enjoy it. Why do you assume OP that I am even wanting to PvE? The only time I ever PvE would be to level undaunted I am already forced to quest once I hit Vr1 in order to open the gold areas. Just because YOU think it makes the game too easy does not mean it is for me, although I'm still failing to understand how you decide to level will make the PvE endgame any easier... No matter how you level you still have to collect lore (which is harder for grinders since they don't open most of the map like a quester) still have to do dungeons for undaunted and still need to skill up every weapon, armor set and trait (if crafting).

    You think endgame is hard because you grinded to VR? Reroll a Templar and go to Cyrodiil. You will understand tough love then.

    One last thing I would put every penny I have on the fact that the grinder knows his class better than the quester. ;)
  • RSram
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    Apparently ZOS does care enough to squash many of the grinding locations and/or exploits that were once used in Craglrorn, but not enough to stop grinding completely.

    As another user posted, he would quit if he could no longer grind, but that's due to the inherent design of the game which forces players to grind to stay competitive with each other.

    I was just suggesting a way that grinding could be managed so players can't over level to quickly while questing which would make the questing more challenging. I didn't think about PVP as that is another can of worms!

    Maybe, my solution is like "putting the cart before the horse." It sounded like a good idea at the time!
  • RazzPitazz
    RazzPitazz
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    Xqluded wrote: »
    Delete...

    Don't even waste time locking this. Not even worth the forum space.

    I grind and I enjoy it. Why do you assume OP that I am even wanting to PvE? The only time I ever PvE would be to level undaunted I am already forced to quest once I hit Vr1 in order to open the gold areas. Just because YOU think it makes the game too easy does not mean it is for me, although I'm still failing to understand how you decide to level will make the PvE endgame any easier... No matter how you level you still have to collect lore (which is harder for grinders since they don't open most of the map like a quester) still have to do dungeons for undaunted and still need to skill up every weapon, armor set and trait (if crafting).

    You think endgame is hard because you grinded to VR? Reroll a Templar and go to Cyrodiil. You will understand tough love then.

    One last thing I would put every penny I have on the fact that the grinder knows his class better than the quester. ;)

    I think it is safe and fair to assume that the OP was unaware that there players who actually like to grind. It's not an easy concept to wrap your head around if you yourself do not like to.
    PC NA
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  • hamgatan
    hamgatan
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    I quested merrily and finished cadwells silver and gold with my first VR14. it was so rewarding receiving a non-set, non-boe VR14 ring for all my efforts after a whole year.

    Because the quests were just so riveting I was compelled to do them all over again my second character..

    and my third... and my... wait, where is my motivation going? I no longer feel this compulsion to repeat quests I've done four times already? Cadwells what? Aint nobody got time fo dat!

    and that's when something inside me snapped and said.. you know I might just grind this crap instead. (L8-VR1 in less than a week, playing only a couple of hours a day) Sure I need to go back and pick up a few missed skill points along the way but meh.. Not like I need them.

    My point is you kill grinding off, you kill endgame. Its that simple.

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  • lolo_01b16_ESO
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    RSram wrote: »
    the problem with grinding is it allows players to over level so much that the PVE game becomes too easy which in turn result in players (myself included) complaining that the game is no longer a challenge to play;
    Usually the people who grind don't complain about low level content being too easy. They just want to be able to do content that requires a certain minimum level.
    You can only earn XP, CP, and loot only once per kill; The only exception is when you are assisting a player who hasn't killed the NPC before.
    So if I do a quest where I have to run back and forth in an area that is occupied by enemies, I only get xp / loot when I kill them the first time and after that I wouldn't get anything? Sounds frustrating.
    And what about repetable Quests, Dungeons, Dolmens and other places where you need to kill the same enemies over and over again?
  • RSram
    RSram
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    Tolmos wrote: »
    This is an excellent solution to the problem of newer players catching up with older ones who have already grinded out many levels, VR and CP! With this, the older players who already have a large lead thanks to their own grinding will have absolutely no concern about anyone else catching up with them! Wonderful!

    You did bring up an excellent point, but If there is no way of fixing anything without pissing off the veteran players then the game will never evolve into something better.
  • Faulgor
    Faulgor
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    I propose a return to true TES values, that will improve this game for the better and promotes the gameplay we have enjoyed and loved for decades.

    Remove exp rewards from quests. Quests only reward items and gold.

    See how this works? /s
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  • TheShadowScout
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    I often wish the game would keep track of how many mobs ber mob type killed, and then reduce XP gained for each one. So, first kill 100% XP, second kill 99%XP, et cetera, until the 101st kill gives no more experience for that mob type, since it has become routine and not any kind of new experience...

    I'd like it.
    But I guess the grinders would howl.
  • God-eater
    God-eater
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    A much simpler mechanism already exists to prevent this, OP - personal choice. I'm sure there's an add-on you can get for it.
    "M'aiq is glad he has a compass. Makes it easy to find things. Much better than wandering around like a fool." - some cat I met on the road
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