With the amount of bickering back and forth about Imperial City DLC it is pretty clear the divide between PVE and PVP isn't going anywhere anytime soon. As a PVE player I do feel for the PVP population regarding an overall lack of content. As such I propose a change in how the content is presented.
Have each faction change start point from level 5 to 15 area to the beginning 1 to 5 zones, once players are done with mission line they are given a one time choice PVE or PVP. Once they choose they enter into the area with appropriate rules in place. PVE stays the same, PVP changes the storyline missions into invasion quests in opposing factions traveling to an appropriate map, for example Ebonheart first 3 maps deal with AD while last 2 deal with DC, side quests still available in home map for added progression, but each faction could raid opposing factions and also have to defend their home from invaders as well. Cyrodiil would remain the same PVP full war zones, with two options in servers a vanilla and a hardcore. Hardcore and PVP zones could feature player looting of 5 high value inventory and a percentage of gold on hand.
Would this kind of a change be appealing?
Edited by RavenSkylord on July 21, 2015 7:15AM
[POLL] Changes to PVP 12 votes