and removing that risk makes the PvE too easy.
I have posted on this topic before, sadly I do not find the post anymore (damn my post rate). Even the "6 home keeps required" option is bad. it is very easy to lock out a faction by just having one of their keeps (the outliers - drakelowe, dragonclaw or brindle - being the prime targets here) and defend it.<snipped for brevity>
I would rather have easy access to IC in order to actually have PvP inside IC than to have a severly limited access and have PvDoor 2.0 inside.
@ZOS_BrianWheeler please consider to add the option "You must have a direct port route from the faction's gate area to one of their emperor keeps" as access restriction. That way, two or three keeps, along with at least one of their respective resource nodes, is all a faction needs. This can be achieved even if outnumbered on a campaign.
Don't make buff campaigns a thing again after going to all that effort to stop it.
It's theoretically possible, but since ZOS are trying to do away with the buff server concept I think orchestrating this is going to become more difficult. The design of both Cyrodiil and Imperial City PvE is based around the PvP risk, and removing that risk makes the PvE too easy.
So, you want all rewards with no risk? Guess what...I will find you in that buff campaign and I will take all your stones
So, you want all rewards with no risk? Guess what...I will find you in that buff campaign and I will take all your stones
Sorry for being passive aggressive here, but the moment I see a Buff Campaign I will try to get every single PvPer I know to join that and make it the living gank hell.
The Dungeons probably will be hard, but you don't need to even enter Cyrodiil to do the dungeons, as long as someone in the group has got them added to the map.Drake_Fury wrote: »It's not about making PvE too easy. The Dungeons could be super hard for all we know. I just think the fact that people can steal stuff from those who worked hard to get it is as bad as real life stealing.It's theoretically possible, but since ZOS are trying to do away with the buff server concept I think orchestrating this is going to become more difficult. The design of both Cyrodiil and Imperial City PvE is based around the PvP risk, and removing that risk makes the PvE too easy.
This is unfair on PvP players though. Why should PvE players be allowed to lock down a whole PvP campaign and kick out the PvP players from their content, therefore removing the entire purpose of the zone? I would hope that this game has enough PvP players that this proposal is untenable.By all means, try. The point of making an unofficial zone like that is exactly so you little PKers arrive there and come face to face with 150 PvE players who will be happy to show you that you're not welcome in their area.So, you want all rewards with no risk? Guess what...I will find you in that buff campaign and I will take all your stones
Why are you calling people PVP'ing in PVP campaigns for trolls?
They are not. I think it is an interesting idea but I don't think you will succeed and I will try to prevent you from it as well.
I fear that will happen even without new campaigns. Everyone knows we have groups (on all sides, not calling names here) that feel that the only good campaign is a unicoloured one.And while he's doing that I will get all the access keeps under enemy control to stop people getting back in.Sorry for being passive aggressive here, but the moment I see a Buff Campaign I will try to get every single PvPer I know to join that and make it the living gank hell.
We need less campaigns were the map is one colour a majority of the time. I'm actually worried that if ZOS open up new campaigns for IC to deal with the masses flooding into Cyrodiil we will go back the days of dead campaigns owned by factions and used for sole PVE.
This is unfair on PvP players though. Why should PvE players be allowed to lock down a whole PvP campaign and kick out the PvP players from their content, therefore removing the entire purpose of the zone? I would hope that this game has enough PvP players that this proposal is untenable.
Drake_Fury wrote: »Why are you calling people PVP'ing in PVP campaigns for trolls?
They are not. I think it is an interesting idea but I don't think you will succeed and I will try to prevent you from it as well.
Correction, I'm not calling PVPers trolls, those I would call trolls, are those who would come in an enemy's unofficial PvE campaign to steal their stones. I have nothing against PvPers in general. What I have something against is people stealing the stuff I spent 5 hours farming in less than 30 sec by throwing a meteor while I'm talking to an npc, or while I look at my map, or whatever.
Stealing from others is bad, it's not because this is a game that it makes it good...
Increase Enlightment bank so people can take breaks and come back for PVE content update. Problem solved. Why Zen needs to pamper PVE players is beyond my understanding, you already got Craglorn, Vet Dungeons, Trials etc and next zone is for you guys too. Cyrodil is just half-done piece of crap and added to the game later. I'd overhaul entire Cyrodil tbh, boring landscape, every alliance has same Castles, same siege weapons, theres nothing cool. Even there was like 10+ different kind of Castles, that would give some variety or upgradeable Castles like 3 different version.
Fixed your statementLadyDestiny wrote: »If Zos had thought about this wisely, unless it is run by 20 year old pve ***, they should have added a separate instance of all of Tamriel that was just pvp. Everyone wants to be able to go to all regions even if it is just to explore. The fact most is locked behind just pve content is really stupid.
Whichever campaign you chose, you would be locking PvP players out of that campaign if they wanted to play with that scoring system. Say, for example, you chose to lock down the only campaign where you get scoring points for capturing Keeps. PvP players who enjoy capturing keeps would get no reward for doing what they enjoy doing in any of the other campaigns, and that would affect their End of Campaign Rewards. PvP in the other campaigns would also be affected by the ousted players trying to make the best of a bad situation, which would negatively affect their alliance's performance in that campaign as well.Drake_Fury wrote: »PvP players will not be locked off their content. I'm sure there is a lot of PvPers who are eager to go chase others to steal their stuff, and that's all good. There is not only 3 campaigns avaliable i'm sure, and all those who want to steal (and risk being stolen from) can get in any of the other campaigns that will be avaliable, where, i'm sure, competition will be very present.This is unfair on PvP players though. Why should PvE players be allowed to lock down a whole PvP campaign and kick out the PvP players from their content, therefore removing the entire purpose of the zone? I would hope that this game has enough PvP players that this proposal is untenable.
You Sir either new on this planet or just haven't realised that there's no LOL option that you could farm anymore.
lolo_01b16_ESO wrote: »Fixed your statementLadyDestiny wrote: »If Zos had thought about this wisely, unless it is run by 20 year old pve ***, they should have added a separate instance of all of Tamriel that was just pvp. Everyone wants to be able to go to all regions even if it is just to explore. The fact most is locked behind just pve content is really stupid.
And I would love to be able to go to Auridon, Grathwood, Greenshade, Malabal Tor, Reaper's Mark, Stonefalls, Eastmarch, Shadowfen, Deshaan, Rift without doing dozens of quests.LadyDestiny wrote: »lolo_01b16_ESO wrote: »Fixed your statementLadyDestiny wrote: »If Zos had thought about this wisely, unless it is run by 20 year old pve ***, they should have added a separate instance of all of Tamriel that was just pvp. Everyone wants to be able to go to all regions even if it is just to explore. The fact most is locked behind just pve content is really stupid.
Well true, and thank you, but I think players get the meaning. I for one would love to go to cyrodiil or the Imperial City without fear of trolls.
OP, FFS, defend yourself. You don't go 25:1 anywhere else and expect to live - you don't solo SO, do you?The Dungeons probably will be hard, but you don't need to even enter Cyrodiil to do the dungeons, as long as someone in the group has got them added to the map.Drake_Fury wrote: »It's not about making PvE too easy. The Dungeons could be super hard for all we know. I just think the fact that people can steal stuff from those who worked hard to get it is as bad as real life stealing.This is unfair on PvP players though. Why should PvE players be allowed to lock down a whole PvP campaign and kick out the PvP players from their content, therefore removing the entire purpose of the zone? I would hope that this game has enough PvP players that this proposal is untenable.By all means, try. The point of making an unofficial zone like that is exactly so you little PKers arrive there and come face to face with 150 PvE players who will be happy to show you that you're not welcome in their area.
No, they shouldn't. There is no element of risk at all if it's 100% PvE, which was part of the allure of Cyrodiil for many that never would have considered 'doing PvP.'LadyDestiny wrote: »If Zos had thought about this wisely, unless it is run by 20 year old pvp ***, they should have added a separate instance of cyrodiil that was just pve. Everyone wants to be able to go to cyrodiil even if it is just to explore.
Everyone above level 9 can do this right now. Do you expect to be able to do an RP sight seeing tour? Unlikely. Is it manageable? Quite.LadyDestiny wrote: »Everyone wants to be able to go to cyrodiil even if it is just to explore.
Drake_Fury wrote: »So, you want all rewards with no risk? Guess what...I will find you in that buff campaign and I will take all your stones
By all means, try. The point of making an unofficial zone like that is exactly so you little PKers arrive there and come face to face with 150 PvE players who will be happy to show you that you're not welcome in their area.