GreenSoup2HoT wrote: »I dunno man. Double take is a must have for me on my bow bar. A quick role for hastey retreat into double take is a mean get away. 70% can cover a lot of distance when you need it.
I never notice if i dodge somthing or not though. On console their is no indication for a dodge. I would much rather just 20% damage mitigation then relie on the RNG of dodge chance.
It give's me crit chance with it slotted though. So not to big of a draw back.
Bloodgharm wrote: »So I've heard mixed reviews for Blur and it's morphs. Since NBs don't come with any fancy self heals or damage shields, our only in-house form of survivability is this dodge chance. I'm looking for help in deciding if it would be worth it to keep such a skill on one of my bars. That's where my peers come in. I'd like some good hard facts and possibly some numbers to back up why or why not to use Blur/Mirage/Double Take.
I really like the idea of this skill, but unless it will actually help me survive while solo questing, I'll happily forget about it. Until then, I'll just sit back and keep using 2h weapons...even though they're ridiculously slow and in no way contribute to my enjoyment of the game (aside from staying alive, that is). I desparately want to use dw for rp purposes, but they just aren't cutting it for me. I'm dying too often in public dungeons and fighting world bosses.
As a stamina blade, I prefer Double Take over Elude, because it consumes magicka. I use it in "flee or die" situations mostly, and usually am sprinting. Since both sprint and sneak stop stamina regeneration, using the class skill spends a resource that is constantly regenerated even while using defensive maneuvers like sprint/dodge.Personally, I prefer elude / shuffle in the medium armor tree. It provides the same 20% dodge bonus, but also frees me from slows and snares, makes it more useful for pvp. When soloing, I dont usually end up needing the extra survivability that much, though it can help against bosses (I prefer to use damage shields though, bone shield is a good option for nightblades).
Bloodgharm wrote: »Thanks for the advice everyone. It seems that Blur is really only used for its secondary characteristics (movement speed and crit chance passives). I guess I won't be slotting it then when there are certainly better skills for fill out my bar. I desparately want to use dw, but also want some survivability. I wish that Blood Craze gave the HoT separate from the bleed effect so that I could get a heal while fighting undead/dwemer constructs...
Yeah it does make a difference. Plus with double take you get major expedition, and if you use bow you can dodge roll for more movement increase. Stay ahead of the enemy that way. For pvp not sure, I don't really pvp, but for pve double take works great especially with bow.
Bloodgharm wrote: »Yeah it does make a difference. Plus with double take you get major expedition, and if you use bow you can dodge roll for more movement increase. Stay ahead of the enemy that way. For pvp not sure, I don't really pvp, but for pve double take works great especially with bow.
I'm not too worried about movement speed since I can use crippling grasp, but is there a noticeable amount of damage mitigation from the Dodge chance? I'm planning on using it on my dw heavy character so I can get away from 2h and rally.