I will say that I like that they're being honest about the fact that it's a straight-up PvP area and that PvE players should save their money and wait for Orsinium. They're also not hiding the fact that encouraging ganking is an integral part of the design. Got to give them props for being straightforward and honest, even though I may disagree with their decisions (not on PvP itself, but on player looting).
Looking forward to some VR16 PvE love in Orsinium, with no player looting allowed. Will follow ZOS's advice and save my crowns for that.
I will say that I like that they're being honest about the fact that it's a straight-up PvP area and that PvE players should save their money and wait for Orsinium. They're also not hiding the fact that encouraging ganking is an integral part of the design. Got to give them props for being straightforward and honest, even though I may disagree with their decisions (not on PvP itself, but on player looting).
Looking forward to some VR16 PvE love in Orsinium, with no player looting allowed. Will follow ZOS's advice and save my crowns for that.
No one knew they were being dishonest until a few months after launch. Imperial City looks great right now though despite the price tag for what's involved. If the dungeons are good then it will be worth it but you can't blame me for being skeptical before we've seen anything.
4 dungeons and finally a thrill due to actually worrying about death. I'm in even as a predominantly pve focused player.
Looking forward to some VR16 PvE love in Orsinium, with no player looting allowed. Will follow ZOS's advice and save my crowns for that.
TommyGoodgone wrote: »This update is not for me obviously. I always hated mmos where players are able to loot others. There were numerous occasions where it went out of order like lineage2 or the hardcore persistent worlds of Neverwinter Nights, Archage. I think it bring the worst from the player community and it has a danger of bringing a change towards a toxic community behaviour.
That doesn't mean others have to feel this way. I agree with the OP. No use crying about it on the forum. It's not for us let's move on and wait for future content. Let the pvp-ers who like this concept have it!
I just want to ask ZOS please don't create another Craglorn with the forced only group content in future addons when you will focus pve again! Combined with the very weak group finder it's almost impossible to find a group for those quests. Noone wants to start it over and over, if you share quest it doesn't registered as achievement upon completion if you didn't do the previous quests. Moreover I recently decided to change to US server becouse even if I find a group for craglorn very often they can't speak english. Yes in Europe there are people who still consider french or german or even spanish a superior language and there kids who just too young to be good in a foreign language. So pve grouping is hard. Add to it that the new dungeons are tied with gear grind with exclusive gearsets or crafting mats it just make it even harder to find a group especially for Craglorn. (I'm talking about the normal questlines not the trials)
So ok this update is for pvp-ers or a type of player base that's ok. Just do the other new pve areas properly in the future pls!
Why raise an entirely false comparison .. GW2 WvW and this PVE content with forced PVPing is ENTIRELY DIFFERENT.TommyGoodgone wrote: »This update is not for me obviously. I always hated mmos where players are able to loot others. There were numerous occasions where it went out of order like lineage2 or the hardcore persistent worlds of Neverwinter Nights, Archage. I think it bring the worst from the player community and it has a danger of bringing a change towards a toxic community behaviour.
That doesn't mean others have to feel this way. I agree with the OP. No use crying about it on the forum. It's not for us let's move on and wait for future content. Let the pvp-ers who like this concept have it!
I just want to ask ZOS please don't create another Craglorn with the forced only group content in future addons when you will focus pve again! Combined with the very weak group finder it's almost impossible to find a group for those quests. Noone wants to start it over and over, if you share quest it doesn't registered as achievement upon completion if you didn't do the previous quests. Moreover I recently decided to change to US server becouse even if I find a group for craglorn very often they can't speak english. Yes in Europe there are people who still consider french or german or even spanish a superior language and there kids who just too young to be good in a foreign language. So pve grouping is hard. Add to it that the new dungeons are tied with gear grind with exclusive gearsets or crafting mats it just make it even harder to find a group especially for Craglorn. (I'm talking about the normal questlines not the trials)
So ok this update is for pvp-ers or a type of player base that's ok. Just do the other new pve areas properly in the future pls!
Never play gw2 then, as all players drop loot bags after death, in world vs world. Standard line in the game when watching an approaching zerg. "here come 50 loot bags".
TommyGoodgone wrote: »I just want to ask ZOS please don't create another Craglorn with the forced only group content in future addons when you will focus pve again!
TommyGoodgone wrote: »Combined with the very weak group finder it's almost impossible to find a group for those quests.
@KerinKor
"Always hated MMO's where you could loot others". Gw2 is simply an example of a game where loot drops from dead players.
The context of this thread is PVE progression items requiring forced PVPing in order to realistically obtain the items needed, I repeat GW2 WvW is an entirely different context.@KerinKor
"Always hated MMO's where you could loot others". Gw2 is simply an example of a game where loot drops from dead players.
The context of this thread is PVE progression items requiring forced PVPing in order to realistically obtain the items needed, I repeat GW2 WvW is an entirely different context.@KerinKor
"Always hated MMO's where you could loot others". Gw2 is simply an example of a game where loot drops from dead players.
A poster in a discussion yesterday mentioned pve players might gain direct access to the dungeons in IC without their alliance being in control of the Imperial City. Assuming tel var stones can be gained from the dungeons, being looted might not be an issue for pve players.
A poster in a discussion yesterday mentioned pve players might gain direct access to the dungeons in IC without their alliance being in control of the Imperial City. Assuming tel var stones can be gained from the dungeons, being looted might not be an issue for pve players.
From my understanding you only need to travel to the dungeon one to unlock it then can go there any time in the normal way. Considering that most players send someone in first then port to that player I am wondering if you'll be able to do the same as long as you own the DLC.
As such never once need to step into PVP zones but open the PVE dungeons for play.
A poster in a discussion yesterday mentioned pve players might gain direct access to the dungeons in IC without their alliance being in control of the Imperial City. Assuming tel var stones can be gained from the dungeons, being looted might not be an issue for pve players.
From my understanding you only need to travel to the dungeon one to unlock it then can go there any time in the normal way.
PvE players will have access to the dungeons without having to go through the city, but they must be added to the map by discovering them first. It is not yet known whether they can be "discovered" by talking to the Undaunted members at the tavern, like you can for the other dungeons, but you'll still most likely be able to port to someone who is already in there even if you haven't discovered it. Tel Var Stones do not drop in the dungeons.A poster in a discussion yesterday mentioned pve players might gain direct access to the dungeons in IC without their alliance being in control of the Imperial City. Assuming tel var stones can be gained from the dungeons, being looted might not be an issue for pve players.
You don't get stones from the dungeon but you will get loot to decon for making vr16 gear. That can then be used at the IC crafting tables - yes you have to get through PvP areas to use them, but your mats are not lootable so it doesn't matter if you die a few times.
Pretty sure the crafting tables themselves are in safe areas, but you may indeed get griefers camping the entrances. Will be interesting to see if there is any safe-zone to safe-zone porting opportunities.You don't get stones from the dungeon but you will get loot to decon for making vr16 gear. That can then be used at the IC crafting tables - yes you have to get through PvP areas to use them, but your mats are not lootable so it doesn't matter if you die a few times.
I suspect that if they're in PvP areas, you'll have gankers camping them. If griefers will sit all day spamming light flashes at a dye station for nothing but their own amusement, you can bet there will be gankers willing to sneak around PvP crafting stations all day if they think there is the possibility they could get stones out of it (keep in mind that IC players won't know whether or not you actually have stones on you or not). I just hope that PvP in IC is like Cyrodil in that you don't suffer armor degradation. Otherwise, expect to see a lot of naked crafters.
Still, I think ZOS is right about this being a PvP focused expansion and that PvE players should just wait for Orsinium instead.
The context of this thread is PVE progression items requiring forced PVPing in order to realistically obtain the items needed, I repeat GW2 WvW is an entirely different context.@KerinKor
"Always hated MMO's where you could loot others". Gw2 is simply an example of a game where loot drops from dead players.
Sorry you don't get it. Btw, world vs world did have pve content from time to time, plus pve players had to venture into the territory to get map completion (100% world completion), which in turn was part of the system for gaining gifts to build legendary weapons. It was a common complaint amongst non world vs world players for a long period of time, just as WvW players wanted all pve removed from their zones. So like this game, they were at risk of being ganked. While they might not be dropping precious tel var stones, it was still forced pve & they dropped loot.
A poster in a discussion yesterday mentioned pve players might gain direct access to the dungeons in IC without their alliance being in control of the Imperial City. Assuming tel var stones can be gained from the dungeons, being looted might not be an issue for pve players.
The context of this thread is PVE progression items requiring forced PVPing in order to realistically obtain the items needed, I repeat GW2 WvW is an entirely different context.@KerinKor
"Always hated MMO's where you could loot others". Gw2 is simply an example of a game where loot drops from dead players.
Sorry you don't get it. Btw, world vs world did have pve content from time to time, plus pve players had to venture into the territory to get map completion (100% world completion), which in turn was part of the system for gaining gifts to build legendary weapons. It was a common complaint amongst non world vs world players for a long period of time, just as WvW players wanted all pve removed from their zones. So like this game, they were at risk of being ganked. While they might not be dropping precious tel var stones, it was still forced pve & they dropped loot.
A poster in a discussion yesterday mentioned pve players might gain direct access to the dungeons in IC without their alliance being in control of the Imperial City. Assuming tel var stones can be gained from the dungeons, being looted might not be an issue for pve players.
Suggest you review the published data on the DLC.
1. Stones only in PvP areas.
2. When you are killed the griefer takes all your stones, there is no loot bag drop of more stones, Your stones are gone.
I will say that I like that they're being honest about the fact that it's a straight-up PvP area and that PvE players should save their money and wait for Orsinium. They're also not hiding the fact that encouraging ganking is an integral part of the design. Got to give them props for being straightforward and honest, even though I may disagree with their decisions (not on PvP itself, but on player looting).
Looking forward to some VR16 PvE love in Orsinium, with no player looting allowed. Will follow ZOS's advice and save my crowns for that.
septvestige wrote: »This update is not for me obviously. I always hated mmos where players are able to loot others. There were numerous occasions where it went out of order like lineage2 or the hardcore persistent worlds of Neverwinter Nights, Archage. I think it bring the worst from the player community and it has a danger of bringing a change towards a toxic community behaviour.
That doesn't mean others have to feel this way. I agree with the OP. No use crying about it on the forum. It's not for us let's move on and wait for future content. Let the pvp-ers who like this concept have it!
I just want to ask ZOS please don't create another Craglorn with the forced only group content in future addons when you will focus pve again! Combined with the very weak group finder it's almost impossible to find a group for those quests. Noone wants to start it over and over, if you share quest it doesn't registered as achievement upon completion if you didn't do the previous quests. Moreover I recently decided to change to US server becouse even if I find a group for craglorn very often they can't speak english. Yes in Europe there are people who still consider french or german or even spanish a superior language and there kids who just too young to be good in a foreign language. So pve grouping is hard. Add to it that the new dungeons are tied with gear grind with exclusive gearsets or crafting mats it just make it even harder to find a group especially for Craglorn. (I'm talking about the normal questlines not the trials)
So ok this update is for pvp-ers or a type of player base that's ok. Just do the other new pve areas properly in the future pls!