Riko_Futatabi wrote: »I've never went out of my way to go grind once in this game so far. I'm level 49 and around halfway through Coldharbour.
I tend to ignore mobs in the open world; unless a Lorebook, Chest or Skyshard is close to them lol. All I've been doing is discovering and clearing all locations and then moving on to the next zone once I've done all the quests. I'm usually a couple levels above the base zone level when I start off in a new zone, if anything I think the EXP you get from everything should be reduced by at least 10% for levels 1-50.
Riko_Futatabi wrote: »I've never went out of my way to go grind once in this game so far. I'm level 49 and around halfway through Coldharbour.
I tend to ignore mobs in the open world; unless a Lorebook, Chest or Skyshard is close to them lol. All I've been doing is discovering and clearing all locations and then moving on to the next zone once I've done all the quests. I'm usually a couple levels above the base zone level when I start off in a new zone, if anything I think the EXP you get from everything should be reduced by at least 10% for levels 1-50.
You're not in VR's so you should refrain from discussing something you don't know anything about.
RazzPitazz wrote: »Riko_Futatabi wrote: »I've never went out of my way to go grind once in this game so far. I'm level 49 and around halfway through Coldharbour.
I tend to ignore mobs in the open world; unless a Lorebook, Chest or Skyshard is close to them lol. All I've been doing is discovering and clearing all locations and then moving on to the next zone once I've done all the quests. I'm usually a couple levels above the base zone level when I start off in a new zone, if anything I think the EXP you get from everything should be reduced by at least 10% for levels 1-50.
You're not in VR's so you should refrain from discussing something you don't know anything about.
I agree with @Arato, Just not the slightly rude delivery however true it is.
Once you hit VR you will find those mobs to be a bit more enticing as you realize that XP Nat isn't moving nearly as fast as it used to. As it stands right now you have to finish almost everything in a zone to get to the next VR level and even after the boosts from the incoming update it will still take most of the zone content.
There may come a point when running in circles killing mobs will become just as entertaining, maybe more so, than running in circles/lines turning in quests for roughly the same or less xp.
I imagine after the update that public dungeons will be the initial go to grind spot off and on.
Riko_Futatabi wrote: »I've never went out of my way to go grind once in this game so far. I'm level 49 and around halfway through Coldharbour.
I tend to ignore mobs in the open world; unless a Lorebook, Chest or Skyshard is close to them lol. All I've been doing is discovering and clearing all locations and then moving on to the next zone once I've done all the quests. I'm usually a couple levels above the base zone level when I start off in a new zone, if anything I think the EXP you get from everything should be reduced by at least 10% for levels 1-50.
You're not in VR's so you should refrain from discussing something you don't know anything about.
The_Sadist wrote: »Riko_Futatabi wrote: »I've never went out of my way to go grind once in this game so far. I'm level 49 and around halfway through Coldharbour.
I tend to ignore mobs in the open world; unless a Lorebook, Chest or Skyshard is close to them lol. All I've been doing is discovering and clearing all locations and then moving on to the next zone once I've done all the quests. I'm usually a couple levels above the base zone level when I start off in a new zone, if anything I think the EXP you get from everything should be reduced by at least 10% for levels 1-50.
You're not in VR's so you should refrain from discussing something you don't know anything about.
I can't say I'm fond of the idea, unless the quest themselves are time-gated and are only able to be done once per day sort of thing. As @F7sus4 pointed out, with the increased exp running dungeons or public delves for experience might be viable without the associated quest. I dislike grinding for CP as grinding for collectibles has left my hollow inside, but I think adding more content would be preferable sort of thing. We already have daily undaunted dungeons and Cyrodiil will keep the casual player quite busy.
Good. Now you can do the same with regular dungeons as well, just without a quest. No need to repeat them hundreds of times to do so-called "grinding" - there's always a smooth way in and out. Unless you miss/lose "immersion" by not having a quest entry in your journal and GPS marker (LOL).I see people doing them every day, I do them somewhat regularly myself, because I'd frankly rather shove my hand in a blender and flick the switch than just grind mobs.
Good. Now you can do the same with regular dungeons as well, just without a quest. No need to repeat them hundreds of times to do so-called "grinding" - there's always a smooth way in and out. Unless you miss/lose "immersion" by not having a quest entry in your journal and GPS marker (LOL).I see people doing them every day, I do them somewhat regularly myself, because I'd frankly rather shove my hand in a blender and flick the switch than just grind mobs.
Riko_Futatabi wrote: »I've never went out of my way to go grind once in this game so far. I'm level 49 and around halfway through Coldharbour.
I tend to ignore mobs in the open world; unless a Lorebook, Chest or Skyshard is close to them lol. All I've been doing is discovering and clearing all locations and then moving on to the next zone once I've done all the quests. I'm usually a couple levels above the base zone level when I start off in a new zone, if anything I think the EXP you get from everything should be reduced by at least 10% for levels 1-50.
You're not in VR's so you should refrain from discussing something you don't know anything about.
Riko_Futatabi wrote: »Riko_Futatabi wrote: »I've never went out of my way to go grind once in this game so far. I'm level 49 and around halfway through Coldharbour.
I tend to ignore mobs in the open world; unless a Lorebook, Chest or Skyshard is close to them lol. All I've been doing is discovering and clearing all locations and then moving on to the next zone once I've done all the quests. I'm usually a couple levels above the base zone level when I start off in a new zone, if anything I think the EXP you get from everything should be reduced by at least 10% for levels 1-50.
You're not in VR's so you should refrain from discussing something you don't know anything about.
Your initial post is vague and offers no specific info. on the level range you are referring to; be it 1-50 or Veteran Ranks. If you were specific I most likely wouldn't have posted because I'm well aware of the VR EXP grind that apparently I knew nothing about. But clearly you made an impulse post, meaning you didn't finish reading what I said. I've highlighted in bold the part you most likely missed.
It always helps to be specific and I don't mind that you were rude, just understand that I only posted because you weren't specific.
Riko_Futatabi wrote: »Riko_Futatabi wrote: »I've never went out of my way to go grind once in this game so far. I'm level 49 and around halfway through Coldharbour.
I tend to ignore mobs in the open world; unless a Lorebook, Chest or Skyshard is close to them lol. All I've been doing is discovering and clearing all locations and then moving on to the next zone once I've done all the quests. I'm usually a couple levels above the base zone level when I start off in a new zone, if anything I think the EXP you get from everything should be reduced by at least 10% for levels 1-50.
You're not in VR's so you should refrain from discussing something you don't know anything about.
Your initial post is vague and offers no specific info. on the level range you are referring to; be it 1-50 or Veteran Ranks. If you were specific I most likely wouldn't have posted because I'm well aware of the VR EXP grind that apparently I knew nothing about. But clearly you made an impulse post, meaning you didn't finish reading what I said. I've highlighted in bold the part you most likely missed.
It always helps to be specific and I don't mind that you were rude, just understand that I only posted because you weren't specific.
Well, to explain, public dungeon xp is going up by 100% due to the increased Veteran Rank, I'm guessing that only public dungeons in veteran zones are getting this xp boost because as you say, the xp requirements and xp available for 1-50 is more than enough. Most people are satisfied with the 1-50 gameplay experience Many people reach VR1 sometime in Coldharbor and still have quests to go, especially if they do all the delves and public dungeons and group dungeons and world bosses, etc. They could skip things if they wanted but a lot of people do all the stuff because they want to see the various stories and explore the delves, etc.
Many people are NOT happy with the Veteran Rank system, ZOS has said they would remove it at some point and replace it, but instead they add to it and futz with the xp requirements to see if people will like them better.afterward, so I expect most of these xp changes won't affect 1-50 content since people are happy with that.
Riko_Futatabi wrote: »I understand and I'm aware of all the exp changes coming to VRs. I did have a thought on your request just now though.
Something similar to those daily Undaunted pledges but for Public dungeons and not restricted to once a day. Kinda makes sense to me to involve the Undaunted in a form of repeatable quest, even if it's just for EXP.
I've never done the Craglorn dailies (just some of the one-time Celestial quests), so I don't know how their story works, but to me, the Public Dungeon quests aren't appropriate for repeating. You can only retrieve the Cartulary of the Tamed Dunes from the Lost City, free the goblins of Toothmaul, or save the people of the Village of the Lost, once. After that, they don't need to be retrieved/freed/saved again.
Yeah I know they're repeatable, I was just wondering whether repeating them made "sense". Most of the Cyrodiil ones, unlike the standard levelling zones quests, are things you could logically and conceivably do a number of times (like restocking supplies, searching for missing people, clearing enemies out of somewhere), and I wasn't sure if Craglorn was the same.Cyrodiil and Craglorn quests are repeatable.I've never done the Craglorn dailies (just some of the one-time Celestial quests), so I don't know how their story works, but to me, the Public Dungeon quests aren't appropriate for repeating. You can only retrieve the Cartulary of the Tamed Dunes from the Lost City, free the goblins of Toothmaul, or save the people of the Village of the Lost, once. After that, they don't need to be retrieved/freed/saved again.