Micromanagement getting in the way of actually playing.

Grapdjan
Grapdjan
✭✭✭✭
Hi there,

I just wanted to issue a warning to CS if you are open to feedback. It's quite simple really, in that I like to log into a game and play it, as in kill things and group with people, maybe harvest a bit and generally do stuff that feels like progression. I also like to craft and I like to make alts and play with those too.

What I find essential to my enjoyment of the game is the ability to buy things I need for my character, and for crafting and for research, and to eat/drink or quaff. Unfortunately the trade system in the game is appalling and having to run between vendors in different zones just does not work for me, and many other like me - we simply do not have time to do that and play the game. Many defend the current system and that's fair enough, there are not so many people arguing against it any more, they have quit.

I'm a 40 year old married, working(a lot) gamer with a ton of responsibilities and stress and micro-management in my own life. I love ESO world for a chill, and for some killing etc, to unwind. I like dropping cash on things I enjoy, and I've got plenty of it to drop. I'm not unique - there are an awful lot of gamers in my demographic, but if you want us, realise we don't have a ton of time to waste endlessly trawling about micromanaging:
  • Sales
  • Trades
  • Purchases
  • Horse Training
  • Zoning back and forth from bank to zone and from zone to zone for writs
  • Zoning back and forth from mule to mule for storage
      • Here are some suggestions:
      • Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
      • Implement a trade system that works
      • Make horses account wide.
      • Enable a way to pre-purchase horse upgrades
      • Increase bank size, storage per character
      • Make bank accessible from anywhere in world/introduce cheap bank gizmo

      These are off the top of my head.

      This is my current game play.

      Log in #1. Do prov writ. Train horse. Do other writs. Go to bank, get items. Realise need more mats, go to trader/trader/trader/trader/trader/trader. Finally find mats. Relog to get mail of items. Do writs. Get survey. Go harvest it. Go to bank. Check sales. Realise not much has sold even though competitive, destroy items that won't fit in bank/storage/trader. Log.

      Log in #2. Do the same.

      Sigh. Go make a cup of tea.

      Log in #3. Do the same. Add in a little bit of fishing.

      Surf net looking for other games.

      Log in #4. Do the same. Chat in one of the guilds. Realise that there are only members in it that are in it to trade. Have some meaningless chat about nothing with no one I know. Log.

      Quit.
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Grapdjan wrote: »
    Hi there,

    I just wanted to issue a warning to CS if you are open to feedback. It's quite simple really, in that I like to log into a game and play it, as in kill things and group with people, maybe harvest a bit and generally do stuff that feels like progression. I also like to craft and I like to make alts and play with those too.

    What I find essential to my enjoyment of the game is the ability to buy things I need for my character, and for crafting and for research, and to eat/drink or quaff. Unfortunately the trade system in the game is appalling and having to run between vendors in different zones just does not work for me, and many other like me - we simply do not have time to do that and play the game. Many defend the current system and that's fair enough, there are not so many people arguing against it any more, they have quit.

    I'm a 40 year old married, working(a lot) gamer with a ton of responsibilities and stress and micro-management in my own life. I love ESO world for a chill, and for some killing etc, to unwind. I like dropping cash on things I enjoy, and I've got plenty of it to drop. I'm not unique - there are an awful lot of gamers in my demographic, but if you want us, realise we don't have a ton of time to waste endlessly trawling about micromanaging:
    • Sales
    • Trades
    • Purchases
    • Horse Training
    • Zoning back and forth from bank to zone and from zone to zone for writs
    • Zoning back and forth from mule to mule for storage
        • Here are some suggestions:
        • Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
        • Implement a trade system that works
        • Make horses account wide.
        • Enable a way to pre-purchase horse upgrades
        • Increase bank size, storage per character
        • Make bank accessible from anywhere in world/introduce cheap bank gizmo

        These are off the top of my head.

        This is my current game play.

        Log in #1. Do prov writ. Train horse. Do other writs. Go to bank, get items. Realise need more mats, go to trader/trader/trader/trader/trader/trader. Finally find mats. Relog to get mail of items. Do writs. Get survey. Go harvest it. Go to bank. Check sales. Realise not much has sold even though competitive, destroy items that won't fit in bank/storage/trader. Log.

        Log in #2. Do the same.

        Sigh. Go make a cup of tea.

        Log in #3. Do the same. Add in a little bit of fishing.

        Surf net looking for other games.

        Log in #4. Do the same. Chat in one of the guilds. Realise that there are only members in it that are in it to trade. Have some meaningless chat about nothing with no one I know. Log.

        Quit.

    You have to ability to join 5 guilds, make 3 of them trading guilds then you won't need to go from trader to trader everything you'll need will likely be in either of those 3.

    Join a pvp guild for pvp if you want.

    Join a pve guild for groups/dolmens/pledges etc...

    Don't know which crafting your doing but you don't need the items in your inventory to craft them , when you go to make them it'll access them from your bank automatically.

    If your on pc get the trader add on which you simply do a search of what you need and it'll find you it with cheapest prices and location of the trader.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • david271749
    david271749
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    Wash the dishes and take out the trash Online!
  • Personofsecrets
    Personofsecrets
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    agree in full. thank you op.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Grapdjan
    Grapdjan
    ✭✭✭✭
    Grapdjan wrote: »
    Hi there,

    I just wanted to issue a warning to CS if you are open to feedback. It's quite simple really, in that I like to log into a game and play it, as in kill things and group with people, maybe harvest a bit and generally do stuff that feels like progression. I also like to craft and I like to make alts and play with those too.

    What I find essential to my enjoyment of the game is the ability to buy things I need for my character, and for crafting and for research, and to eat/drink or quaff. Unfortunately the trade system in the game is appalling and having to run between vendors in different zones just does not work for me, and many other like me - we simply do not have time to do that and play the game. Many defend the current system and that's fair enough, there are not so many people arguing against it any more, they have quit.

    I'm a 40 year old married, working(a lot) gamer with a ton of responsibilities and stress and micro-management in my own life. I love ESO world for a chill, and for some killing etc, to unwind. I like dropping cash on things I enjoy, and I've got plenty of it to drop. I'm not unique - there are an awful lot of gamers in my demographic, but if you want us, realise we don't have a ton of time to waste endlessly trawling about micromanaging:
    • Sales
    • Trades
    • Purchases
    • Horse Training
    • Zoning back and forth from bank to zone and from zone to zone for writs
    • Zoning back and forth from mule to mule for storage
        • Here are some suggestions:
        • Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
        • Implement a trade system that works
        • Make horses account wide.
        • Enable a way to pre-purchase horse upgrades
        • Increase bank size, storage per character
        • Make bank accessible from anywhere in world/introduce cheap bank gizmo

        These are off the top of my head.

        This is my current game play.

        Log in #1. Do prov writ. Train horse. Do other writs. Go to bank, get items. Realise need more mats, go to trader/trader/trader/trader/trader/trader. Finally find mats. Relog to get mail of items. Do writs. Get survey. Go harvest it. Go to bank. Check sales. Realise not much has sold even though competitive, destroy items that won't fit in bank/storage/trader. Log.

        Log in #2. Do the same.

        Sigh. Go make a cup of tea.

        Log in #3. Do the same. Add in a little bit of fishing.

        Surf net looking for other games.

        Log in #4. Do the same. Chat in one of the guilds. Realise that there are only members in it that are in it to trade. Have some meaningless chat about nothing with no one I know. Log.

        Quit.

    You have to ability to join 5 guilds, make 3 of them trading guilds then you won't need to go from trader to trader everything you'll need will likely be in either of those 3.

    Join a pvp guild for pvp if you want.

    Join a pve guild for groups/dolmens/pledges etc...

    Don't know which crafting your doing but you don't need the items in your inventory to craft them , when you go to make them it'll access them from your bank automatically.

    If your on pc get the trader add on which you simply do a search of what you need and it'll find you it with cheapest prices and location of the trader.

    Thanks for the suggestions, but this doesn't really cut it. Not by a whisker. I'm in 5 guilds. Why on earth they borked a trade system so badly that people would have to be in silent guilds for trade is beyond me, it completely holds back the essential central core of MMOs which is community.

    I'm doing all crafts, on several characters. And yes, you're right - it does access them from the bank, which I have maxed along with all 8 characters backpacks. But it is still not enough, and it is still not convenient, nor quick.

    I'd love to join a pvp guild for pvp, but after all the menial boring maintenance I don't have time.

    Same for PvE.

    I do have the add on Mater Merchant/AwesomeGuildStore and GuidStoreSearch. Is there some other sort of addon I don't know about for ease of life trade searching?
  • MasterFUNG_ESO
    MasterFUNG_ESO
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    Do you belong to 4 big trading guilds? If not join those and stop traveling to guild vendors. I use the same city(preferably one with the bank next to crafting tables) and i get all of those things done excluding writs within minutes. I also always log out in front of the horse trainer. I go off and quest until my bags are full then port to town and list,break down, and vendor off all non essentials and go back to playing. I don't try to do all the crafts though simply because of bank space and i don't need alchemy or enchanting. You might want to grab krills crafting post it addon for your writs, it helps alot.
  • Sausage
    Sausage
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    Tablet APPs. What Ive said before they should get away from daily logging, it just stress players too much and they will quit, its just insane we need to log in every damn day, from days to years. I get some people like to do it all, be on test-servers, read all patch notes, even run some websites but come on. But at least we got 12 day Enlightment so we are going forward. This aspect is definitely where this genre could learn the most if it wanted to be flourish.
    Edited by Sausage on July 19, 2015 9:16AM
  • Rosveen
    Rosveen
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    Horses are account-wide. Your riding skill isn't. And I'm glad it works this way.
  • dirtyvillan
    dirtyvillan
    Soul Shriven
    Grapdjan wrote: »
    Hi there,

    I just wanted to issue a warning to CS if you are open to feedback. It's quite simple really, in that I like to log into a game and play it, as in kill things and group with people, maybe harvest a bit and generally do stuff that feels like progression. I also like to craft and I like to make alts and play with those too.

    What I find essential to my enjoyment of the game is the ability to buy things I need for my character, and for crafting and for research, and to eat/drink or quaff. Unfortunately the trade system in the game is appalling and having to run between vendors in different zones just does not work for me, and many other like me - we simply do not have time to do that and play the game. Many defend the current system and that's fair enough, there are not so many people arguing against it any more, they have quit.

    I'm a 40 year old married, working(a lot) gamer with a ton of responsibilities and stress and micro-management in my own life. I love ESO world for a chill, and for some killing etc, to unwind. I like dropping cash on things I enjoy, and I've got plenty of it to drop. I'm not unique - there are an awful lot of gamers in my demographic, but if you want us, realise we don't have a ton of time to waste endlessly trawling about micromanaging:
    • Sales
    • Trades
    • Purchases
    • Horse Training
    • Zoning back and forth from bank to zone and from zone to zone for writs
    • Zoning back and forth from mule to mule for storage
        • Here are some suggestions:
        • Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
        • Implement a trade system that works
        • Make horses account wide.
        • Enable a way to pre-purchase horse upgrades
        • Increase bank size, storage per character
        • Make bank accessible from anywhere in world/introduce cheap bank gizmo

        These are off the top of my head.

        This is my current game play.

        Log in #1. Do prov writ. Train horse. Do other writs. Go to bank, get items. Realise need more mats, go to trader/trader/trader/trader/trader/trader. Finally find mats. Relog to get mail of items. Do writs. Get survey. Go harvest it. Go to bank. Check sales. Realise not much has sold even though competitive, destroy items that won't fit in bank/storage/trader. Log.

        Log in #2. Do the same.

        Sigh. Go make a cup of tea.

        Log in #3. Do the same. Add in a little bit of fishing.

        Surf net looking for other games.

        Log in #4. Do the same. Chat in one of the guilds. Realise that there are only members in it that are in it to trade. Have some meaningless chat about nothing with no one I know. Log.

        Quit.

    You're obviously looking for much more casual game. Try Destiny its right up your alley.
  • Wolfshead
    Wolfshead
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    @Grapdjan

    I agree with most everything in post but horse trainer is not that hard to make it is very easy for in very zone the are atlest 1 city/village that have horse train and if logout at horse train is basically 1st thing you do when log back in :) that is just little suggest that i found hard way which make that part easy to do :)

    But i do agree with everything else and thing but what i found most annoyed is the trader that stand around everywhere just yesterday i was run around found cheap price on Grain Solvent but after almost 2 hour jump around and write on paper the different price on the different trader i just basically gave up and mostlike pay over price on item.

    Fact that you have run in different zone on same continent "factions" to see if you can found a cheap price is just so FUBAR. If ZoS is so again a world wide trader house atlest make continent "factions" wide trader house what i mean that in all zone on continent "factions" you have all trader that have trader in those zone should be in that zone main city/village so dont have run around so much.

    @dirtyvillan

    You answer dont make any sense at all just for he and many other like him that do have "life" outside this game and what i mean with that people that maybe can get few hour of play time on weekend should not accordingly to you should not play ESO just for the dont have time to run around every zone to look for best price at trader vendor for example.

    Most of his point have been point out to ZoS since day 1 of ESO and even in beta but the think that this micromanagement is best way to make game more fun it may look good on paper but reality is something total different.

    @MasterFUNG_ESO

    Why do we need to be force to join the biggest trader guild just you dont have to run around i mean that wrong that ZoS is force people to join trader guild why should we have be force the fact is that the other thing i think is more import then be trader guild be force by guild leader and officer to trader thing otherwise you get kick out for not be active for many trader guild today have that you need to be active trader otherwise you do get kick out.
    Edited by Wolfshead on July 19, 2015 10:39AM
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • DDuke
    DDuke
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    This is how games get dumbed down.

    Supercasuals complain, throwing around Galileo arguments such as "I work so hard IRL, I'm married, I have so much responsibilities" etc, and then you have developers remove functions and destroy any sense of depth & complexity, until you might as well be playing Candy Crush.
    Edited by DDuke on July 19, 2015 10:49AM
  • kevlarto_ESO
    kevlarto_ESO
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    Not every game will meet every players play style, the one redeeming factor here is at least you don't have to pay a monthly fee, some of those changes would be nice but I would not hold my breath they will be molding the game to fit your play style 100%, that's the things about mmo's they have to try to appeal to as many play styles they can. I guess you have to make the choice are you having fun, or maybe this is not the game for me.. Maybe see what he next big update brings maybe there will be some changes that work for you.
  • Mitchblue
    Mitchblue
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    DDuke wrote: »
    This is how games get dumbed down.

    Supercasuals complain, throwing around Galileo arguments such as "I work so hard IRL, I'm married, I have so much responsibilities" etc, and then you have developers remove functions and destroy any sense of depth & complexity, until you might as well be playing Candy Crush.

    Believe it now MMO's are played more by the casual..so what's wrong with the casual's having a say and maybe even getting their way now and then..?
    Anyone else rooting for Molag Bal?
  • dirtyvillan
    dirtyvillan
    Soul Shriven
    @Wolfshead

    My answer makes perfect sense to me. I bought this game because of the micromanaging. I like when attention to detail and time committed is rewarded. There are too many casual centered games out now espically on console.


    Also the "I have a life" reasoning is just overused and abused. Every person playing the game has a life, the fact that OP doesnt have time to get EVERYTHING he wants in the game as fast as he wants it doesn't warrant a change. Casual players want the EASIEST road to the top EVERY TIME.

    I have maxed out two professions, crafted two sets of armor for my character, collected enough elegant lining to not worry about making my v14 set. I HAVE NEVER BOUGHT ANYTHING FROM A GUILD TRADER. This should tell you how OP would rather BUY what he wants than farm for it and on top of it all hes mad at guold traders for charging him for it.
    Edited by dirtyvillan on July 19, 2015 11:00AM
  • SeptimusDova
    SeptimusDova
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    +Pi

    OP won the Internet for a day.


    Yesterday I went to all of the vendors looking for a specific bow/ring set
    Rawl'kha /Craglorn/ Mournhold /Skywatch/Windhelm/Riften/Elden Root/ Stormhold/Ebonhart/Hallin's stand.
    5 hours later no results. I am in 5 trading guilds the wife in another 5 that's 10 total all had the same vendor trash. All for the same prices. No positive results.

    Said to he77 with it went back to Cyrodiil and that's it. Not taking part in PVE anymore. Keep the crummy system out of IC. Thank you and have a nice day.

  • Wolfshead
    Wolfshead
    ✭✭✭✭
    @Wolfshead

    My answer makes perfect sense to me. I bought this game because of the micromanaging. I like when attention to detail and time committed is rewarded. There are too many casual centered games out now espically on console.


    Also the "I have a life" reasoning is just overused and abused. Every person playing the game has a life, the fact that OP doesnt have time to get EVERYTHING he wants in the game as fast as he wants it doesn't warrant a change. Casual players want the EASIEST road to the top EVERY TIME.

    I have maxed out two professions, crafted two sets of armor for my character, collected enough elegant lining to not worry about making my v14 set. I HAVE NEVER BOUGHT ANYTHING FROM A GUILD TRADER. This should tell you how OP would rather BUY what he wants than farm for it and on top of it all hes mad at guold traders for charging him for it.

    And i dont tell you that you dont have real life but way you say sound like if you do have real life outside the game you should play this game that is all :)

    Well i have 4 max out professions so what is you point about dont need to buy thing from trader and i do get why need micromanaging most mmo have but some of this micromanaging is little overkill like Trader system for me it was 1st time yesterday i use the trader system in game for i did not have enough mats to make gear i need and just the fact that i spend like 2 hour just run around do tell me that so call "micromanaging" with trader system is way overkill if you want to get good price on item and also the fact the mail system when buy item from a trader is bug that need to relog or zone out to get mail just show me that trader system really could use a overhual.

    Also most of his point have point out early for ZoS by many people. But most think that trader system mostly is really stupid made and could be maybe better.

    I'm not say that everything should be easy in mmo that is not even close to being fun :) but something could/can have been done much better from ZoS part.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Tre_775
    Tre_775
    ✭✭✭
    Grapdjan wrote: »
    Grapdjan wrote: »
    Hi there,

    I just wanted to issue a warning to CS if you are open to feedback. It's quite simple really, in that I like to log into a game and play it, as in kill things and group with people, maybe harvest a bit and generally do stuff that feels like progression. I also like to craft and I like to make alts and play with those too.

    What I find essential to my enjoyment of the game is the ability to buy things I need for my character, and for crafting and for research, and to eat/drink or quaff. Unfortunately the trade system in the game is appalling and having to run between vendors in different zones just does not work for me, and many other like me - we simply do not have time to do that and play the game. Many defend the current system and that's fair enough, there are not so many people arguing against it any more, they have quit.

    I'm a 40 year old married, working(a lot) gamer with a ton of responsibilities and stress and micro-management in my own life. I love ESO world for a chill, and for some killing etc, to unwind. I like dropping cash on things I enjoy, and I've got plenty of it to drop. I'm not unique - there are an awful lot of gamers in my demographic, but if you want us, realise we don't have a ton of time to waste endlessly trawling about micromanaging:
    • Sales
    • Trades
    • Purchases
    • Horse Training
    • Zoning back and forth from bank to zone and from zone to zone for writs
    • Zoning back and forth from mule to mule for storage
        • Here are some suggestions:
        • Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
        • Implement a trade system that works
        • Make horses account wide.
        • Enable a way to pre-purchase horse upgrades
        • Increase bank size, storage per character
        • Make bank accessible from anywhere in world/introduce cheap bank gizmo

        These are off the top of my head.

        This is my current game play.

        Log in #1. Do prov writ. Train horse. Do other writs. Go to bank, get items. Realise need more mats, go to trader/trader/trader/trader/trader/trader. Finally find mats. Relog to get mail of items. Do writs. Get survey. Go harvest it. Go to bank. Check sales. Realise not much has sold even though competitive, destroy items that won't fit in bank/storage/trader. Log.

        Log in #2. Do the same.

        Sigh. Go make a cup of tea.

        Log in #3. Do the same. Add in a little bit of fishing.

        Surf net looking for other games.

        Log in #4. Do the same. Chat in one of the guilds. Realise that there are only members in it that are in it to trade. Have some meaningless chat about nothing with no one I know. Log.

        Quit.

    You have to ability to join 5 guilds, make 3 of them trading guilds then you won't need to go from trader to trader everything you'll need will likely be in either of those 3.

    Join a pvp guild for pvp if you want.

    Join a pve guild for groups/dolmens/pledges etc...

    Don't know which crafting your doing but you don't need the items in your inventory to craft them , when you go to make them it'll access them from your bank automatically.

    If your on pc get the trader add on which you simply do a search of what you need and it'll find you it with cheapest prices and location of the trader.

    Thanks for the suggestions, but this doesn't really cut it. Not by a whisker. I'm in 5 guilds. Why on earth they borked a trade system so badly that people would have to be in silent guilds for trade is beyond me, it completely holds back the essential central core of MMOs which is community.

    I'm doing all crafts, on several characters. And yes, you're right - it does access them from the bank, which I have maxed along with all 8 characters backpacks. But it is still not enough, and it is still not convenient, nor quick.

    I'd love to join a pvp guild for pvp, but after all the menial boring maintenance I don't have time.

    Same for PvE.

    I do have the add on Mater Merchant/AwesomeGuildStore and GuidStoreSearch. Is there some other sort of addon I don't know about for ease of life trade searching?

    Maybe the fact that you have 8 characters is the problem.
    "He was already insane before he left Tamriel. Mad as a box of frogs..."
    - Lyris Titanborn in reference to Sir Cadwell
  • dirtyvillan
    dirtyvillan
    Soul Shriven
    @Wolfshead


    Best way to fix trade monopoly is to increase the drop rate on rare gear, style material, motifs and other items. The trade system isn't really broken its just the console version is still in its infancy so the market hasn't had ti me to stabilize.
  • newtinmpls
    newtinmpls
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    Well, I have ... um .... 15 characters .... well kinda 17 because two accounts (both subbed) and then one character each on EU server 'just because'.

    If I got sucked into the whole round of "I must do every little bookkeeping thing every little day" I would go nuts. And it would not be fun. So whoever I am playing "most" at the time, I do some writs for them (maybe) and horse training for them (maybe) and at the point I'm thinking this is boring, I do something else (wander off in the wilderness, do a quest, jump into a public dungeon, call up a friend and "meet them in ES".

    The idea that everything in game should somehow magically be equally entertaining and fascinating seems silly and unworkable to me.

    I've spent longish days working through writs and banking and deconstructing crap - and I have a couple of characters who I am deliberately not putting the passives into "material" as they level up, just so I don't accumulate piles of the materials (because I am a terrible packrat).

    I would say the OP's problem is that what s/he is doing isn't fun - and yet s/he keeps doing it.

    I think that is the mistake. Take a break - explore - there is a whole world out there. Do some RP. Do some Cyrodiil. This is a game, not .... accounting.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • MasterFUNG_ESO
    MasterFUNG_ESO
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    Wolfshead wrote: »
    @Grapdjan

    I agree with most everything in post but horse trainer is not that hard to make it is very easy for in very zone the are atlest 1 city/village that have horse train and if logout at horse train is basically 1st thing you do when log back in :) that is just little suggest that i found hard way which make that part easy to do :)

    But i do agree with everything else and thing but what i found most annoyed is the trader that stand around everywhere just yesterday i was run around found cheap price on Grain Solvent but after almost 2 hour jump around and write on paper the different price on the different trader i just basically gave up and mostlike pay over price on item.

    Fact that you have run in different zone on same continent "factions" to see if you can found a cheap price is just so FUBAR. If ZoS is so again a world wide trader house atlest make continent "factions" wide trader house what i mean that in all zone on continent "factions" you have all trader that have trader in those zone should be in that zone main city/village so dont have run around so much.

    @dirtyvillan

    You answer dont make any sense at all just for he and many other like him that do have "life" outside this game and what i mean with that people that maybe can get few hour of play time on weekend should not accordingly to you should not play ESO just for the dont have time to run around every zone to look for best price at trader vendor for example.

    Most of his point have been point out to ZoS since day 1 of ESO and even in beta but the think that this micromanagement is best way to make game more fun it may look good on paper but reality is something total different.

    @MasterFUNG_ESO

    Why do we need to be force to join the biggest trader guild just you dont have to run around i mean that wrong that ZoS is force people to join trader guild why should we have be force the fact is that the other thing i think is more import then be trader guild be force by guild leader and officer to trader thing otherwise you get kick out for not be active for many trader guild today have that you need to be active trader otherwise you do get kick out.

    Funny thing is, i rarely actually buy anything from my 4 guild stores, there really is no need too if you are breaking down all the gear you find. The only things i sell in my guilds are crafting mats and set gear i don't need. There is no reason to try and have the best gear every lvl, in fact i would say that's way overkill with how easy it is to out lvl every zone in the game.

    There are tons of threads of people demanding a central auction house and the devs have already put out why they don't want one. I agree with them completely. Every MMO i ever played has the worst prices due to people just gaming the auction house almost like its their full time job. Sorry but im glad i don't see the 1000k lvl 10 sword while lvl 50's are less then half that like in every other game. As far as wasting 2 hours to travel from vendor to vendor, you probably could have used that time to farm whatever your looking for and have some mats to spare.
  • Psychobunni
    Psychobunni
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    I still say the middle ground is to increase the number of guilds allowed at a trader. More guilds get kiosks and less traveling around.

    Also, integrated search functions .
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • bedlom
    bedlom
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    Yeah it does sonetimes
  • Pizza_Magician
    Why don't you just farm mats instead of buying them?

    I would suggest a family style guild bank for storing your stuff. I currently have about 400 midrange greens and blues for my crafters.

    I do agree that all horses should be account wide though, actually I think everything should be account wide but that is for a different thread.
    Edited by Pizza_Magician on July 20, 2015 2:53AM
  • Elsonso
    Elsonso
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    Grapdjan wrote: »

    Here are some suggestions:
    • Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
    • Implement a trade system that works
    • Make horses account wide.
    • Enable a way to pre-purchase horse upgrades
    • Increase bank size, storage per character
    • Make bank accessible from anywhere in world/introduce cheap bank gizmo

    I finally found an MMO I like with a good commerce system. If I wanted to pretend to be a supplier for Amazon, I would play World of Warcraft. ZOS has zero chance of topping the auction house there. I am hoping that ZOS never gives in to the complaining and changes to a global auction house of any type. They are on the right track with this one. It is one of the reasons I stick around.

    Now that you can purchase horse skill training in the Crown Store, there is no reason or incentive for them to make horse skill account wide, and that is good. I am not certain how my Argonian benefits when my Nord learns something. Horse skills need to be character, not account. This is the right decision.

    I prefer the mail system in World of Warcraft to ESO any day of the week. One of the things I prefer about it is that it is grounded in the world. The ESO bank is grounded in the world. That is a good thing. Crafting materials are automatically removed from the bank and that makes all the difference.

    Most of the things you call micromanagement I call playing the game. I am not a micromanager, and maybe that makes the difference. I just play the game.



  • Cernow
    Cernow
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    Totally agree with the OP.

    Inventory micromanagement, the truly terrible trade system and tedious grind mechanics aimed at forcing players to log in daily to train their mounts and gain CPs has killed most of the enjoyment of this game for me.

    The core combat, questing and PvP in this game is potentially fun. But rather than let players get stuck into the action and enjoy it to its full, the devs seem intent on sucking every ounce of fun out of the game via pointless micromanagement, tedious grinds, a clunky and feature-poor UI and a trade system that seems to do everything it possibly can to hamper trade rather than facilitate it.
  • OzJohnD
    OzJohnD
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    wow ?
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • firstdecan
    firstdecan
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    OP - While I agree with most of your post, I think you will have a hard time getting some others to agree. As you've seen from responses, there are people who have an aversion to "real life" and the responsibilities of real life, and need a video game as a substitute. The whole system of horse training and writs and all the other time wasters are what dumbs the game down, it makes the game feel like a first person Farmville game. It would be nice if mail, horse training, bank access, character inventory functions, etc could be managed from the same screen (like an advanced version of the character select screen) if you've got your character parked in town.
    This is how games get dumbed down.

    Supercasuals complain, throwing around Galileo arguments such as "I work so hard IRL, I'm married, I have so much responsibilities" etc, and then you have developers remove functions and destroy any sense of depth & complexity, until you might as well be playing Candy Crush.
    wrote:

    My answer makes perfect sense to me. I bought this game because of the micromanaging. I like when attention to detail and time committed is rewarded. There are too many casual centered games out now espically on console.

    Also the "I have a life" reasoning is just overused and abused. Every person playing the game has a life, the fact that OP doesnt have time to get EVERYTHING he wants in the game as fast as he wants it doesn't warrant a change. Casual players want the EASIEST road to the top EVERY TIME.

    I have maxed out two professions, crafted two sets of armor for my character, collected enough elegant lining to not worry about making my v14 set. I HAVE NEVER BOUGHT ANYTHING FROM A GUILD TRADER. This should tell you how OP would rather BUY what he wants than farm for it and on top of it all hes mad at guold traders for charging him for it.

  • Kuroinu
    Kuroinu
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    Semi-on topic. I've always liked the idea of having my own stall in a MMO, but it's never really seemed possible for most. However, some MMOs did have this system for putting things up for sale that you had in your inventory. In the case of ESO it could work just like the "Mark as Junk" option, but instead you "Place in Bazaar" and set a price and players can interact with you and select "Bazaar" and buy whatever you're selling.

    Saying this, I now recall my brief time I played Aion and that if you wished to go AFK for a time your character could actually sit down on a stool and put up a sign with your choice of words and players could click it and check out your goods, it was sort of like a chat bubble, lol.
  • dday3six
    dday3six
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    Now that you can purchase horse skill training in the Crown Store, there is no reason or incentive for them to make horse skill account wide, and that is good. I am not certain how my Argonian benefits when my Nord learns something. Horse skills need to be character, not account. This is the right decision.

    Dyes, CP, Costumes, Pets, and Mounts, are all account wide. So there exists precedent for the Riding Skills to be so as well. I get that it is suppose to be a time sink, but it comes across as a gratuitous cash grab when even if paid for with RMT it only applies to one character.
  • MasterFUNG_ESO
    MasterFUNG_ESO
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    dday3six wrote: »
    Now that you can purchase horse skill training in the Crown Store, there is no reason or incentive for them to make horse skill account wide, and that is good. I am not certain how my Argonian benefits when my Nord learns something. Horse skills need to be character, not account. This is the right decision.

    Dyes, CP, Costumes, Pets, and Mounts, are all account wide. So there exists precedent for the Riding Skills to be so as well. I get that it is suppose to be a time sink, but it comes across as a gratuitous cash grab when even if paid for with RMT it only applies to one character.

    Actually your forgetting the game needs some gold/time sinks otherwise everyone would be at gold cap fairly quickly.
  • dday3six
    dday3six
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    dday3six wrote: »
    Now that you can purchase horse skill training in the Crown Store, there is no reason or incentive for them to make horse skill account wide, and that is good. I am not certain how my Argonian benefits when my Nord learns something. Horse skills need to be character, not account. This is the right decision.

    Dyes, CP, Costumes, Pets, and Mounts, are all account wide. So there exists precedent for the Riding Skills to be so as well. I get that it is suppose to be a time sink, but it comes across as a gratuitous cash grab when even if paid for with RMT it only applies to one character.

    Actually your forgetting the game needs some gold/time sinks otherwise everyone would be at gold cap fairly quickly.

    250 per day for 120 isn't much of a gold sink, pretty much only a time one. Nevertheless. It's really more the RMT paid ones that I think should be account wide, more than anything else.
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