Hi there,
I just wanted to issue a warning to CS if you are open to feedback. It's quite simple really, in that I like to log into a game and play it, as in kill things and group with people, maybe harvest a bit and generally do stuff that feels like progression. I also like to craft and I like to make alts and play with those too.
What I find essential to my enjoyment of the game is the ability to buy things I need for my character, and for crafting and for research, and to eat/drink or quaff. Unfortunately the trade system in the game is appalling and having to run between vendors in different zones just does not work for me, and many other like me - we simply do not have time to do that and play the game. Many defend the current system and that's fair enough, there are not so many people arguing against it any more, they have quit.
I'm a 40 year old married, working(a lot) gamer with a ton of responsibilities and stress and micro-management in my own life. I love ESO world for a chill, and for some killing etc, to unwind. I like dropping cash on things I enjoy, and I've got plenty of it to drop. I'm not unique - there are an awful lot of gamers in my demographic, but if you want us, realise we don't have a ton of time to waste endlessly trawling about micromanaging:
- Sales
- Trades
- Purchases
- Horse Training
- Zoning back and forth from bank to zone and from zone to zone for writs
- Zoning back and forth from mule to mule for storage
Here are some suggestions:
- Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
- Implement a trade system that works
- Make horses account wide.
- Enable a way to pre-purchase horse upgrades
- Increase bank size, storage per character
- Make bank accessible from anywhere in world/introduce cheap bank gizmo
These are off the top of my head.
This is my current game play.
Log in #1. Do prov writ. Train horse. Do other writs. Go to bank, get items. Realise need more mats, go to trader/trader/trader/trader/trader/trader. Finally find mats. Relog to get mail of items. Do writs. Get survey. Go harvest it. Go to bank. Check sales. Realise not much has sold even though competitive, destroy items that won't fit in bank/storage/trader. Log.
Log in #2. Do the same.
Sigh. Go make a cup of tea.
Log in #3. Do the same. Add in a little bit of fishing.
Surf net looking for other games.
Log in #4. Do the same. Chat in one of the guilds. Realise that there are only members in it that are in it to trade. Have some meaningless chat about nothing with no one I know. Log.
Quit.
leepalmer95 wrote: »Hi there,
I just wanted to issue a warning to CS if you are open to feedback. It's quite simple really, in that I like to log into a game and play it, as in kill things and group with people, maybe harvest a bit and generally do stuff that feels like progression. I also like to craft and I like to make alts and play with those too.
What I find essential to my enjoyment of the game is the ability to buy things I need for my character, and for crafting and for research, and to eat/drink or quaff. Unfortunately the trade system in the game is appalling and having to run between vendors in different zones just does not work for me, and many other like me - we simply do not have time to do that and play the game. Many defend the current system and that's fair enough, there are not so many people arguing against it any more, they have quit.
I'm a 40 year old married, working(a lot) gamer with a ton of responsibilities and stress and micro-management in my own life. I love ESO world for a chill, and for some killing etc, to unwind. I like dropping cash on things I enjoy, and I've got plenty of it to drop. I'm not unique - there are an awful lot of gamers in my demographic, but if you want us, realise we don't have a ton of time to waste endlessly trawling about micromanaging:
- Sales
- Trades
- Purchases
- Horse Training
- Zoning back and forth from bank to zone and from zone to zone for writs
- Zoning back and forth from mule to mule for storage
Here are some suggestions:
- Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
- Implement a trade system that works
- Make horses account wide.
- Enable a way to pre-purchase horse upgrades
- Increase bank size, storage per character
- Make bank accessible from anywhere in world/introduce cheap bank gizmo
These are off the top of my head.
This is my current game play.
Log in #1. Do prov writ. Train horse. Do other writs. Go to bank, get items. Realise need more mats, go to trader/trader/trader/trader/trader/trader. Finally find mats. Relog to get mail of items. Do writs. Get survey. Go harvest it. Go to bank. Check sales. Realise not much has sold even though competitive, destroy items that won't fit in bank/storage/trader. Log.
Log in #2. Do the same.
Sigh. Go make a cup of tea.
Log in #3. Do the same. Add in a little bit of fishing.
Surf net looking for other games.
Log in #4. Do the same. Chat in one of the guilds. Realise that there are only members in it that are in it to trade. Have some meaningless chat about nothing with no one I know. Log.
Quit.
You have to ability to join 5 guilds, make 3 of them trading guilds then you won't need to go from trader to trader everything you'll need will likely be in either of those 3.
Join a pvp guild for pvp if you want.
Join a pve guild for groups/dolmens/pledges etc...
Don't know which crafting your doing but you don't need the items in your inventory to craft them , when you go to make them it'll access them from your bank automatically.
If your on pc get the trader add on which you simply do a search of what you need and it'll find you it with cheapest prices and location of the trader.
Hi there,
I just wanted to issue a warning to CS if you are open to feedback. It's quite simple really, in that I like to log into a game and play it, as in kill things and group with people, maybe harvest a bit and generally do stuff that feels like progression. I also like to craft and I like to make alts and play with those too.
What I find essential to my enjoyment of the game is the ability to buy things I need for my character, and for crafting and for research, and to eat/drink or quaff. Unfortunately the trade system in the game is appalling and having to run between vendors in different zones just does not work for me, and many other like me - we simply do not have time to do that and play the game. Many defend the current system and that's fair enough, there are not so many people arguing against it any more, they have quit.
I'm a 40 year old married, working(a lot) gamer with a ton of responsibilities and stress and micro-management in my own life. I love ESO world for a chill, and for some killing etc, to unwind. I like dropping cash on things I enjoy, and I've got plenty of it to drop. I'm not unique - there are an awful lot of gamers in my demographic, but if you want us, realise we don't have a ton of time to waste endlessly trawling about micromanaging:
- Sales
- Trades
- Purchases
- Horse Training
- Zoning back and forth from bank to zone and from zone to zone for writs
- Zoning back and forth from mule to mule for storage
Here are some suggestions:
- Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
- Implement a trade system that works
- Make horses account wide.
- Enable a way to pre-purchase horse upgrades
- Increase bank size, storage per character
- Make bank accessible from anywhere in world/introduce cheap bank gizmo
These are off the top of my head.
This is my current game play.
Log in #1. Do prov writ. Train horse. Do other writs. Go to bank, get items. Realise need more mats, go to trader/trader/trader/trader/trader/trader. Finally find mats. Relog to get mail of items. Do writs. Get survey. Go harvest it. Go to bank. Check sales. Realise not much has sold even though competitive, destroy items that won't fit in bank/storage/trader. Log.
Log in #2. Do the same.
Sigh. Go make a cup of tea.
Log in #3. Do the same. Add in a little bit of fishing.
Surf net looking for other games.
Log in #4. Do the same. Chat in one of the guilds. Realise that there are only members in it that are in it to trade. Have some meaningless chat about nothing with no one I know. Log.
Quit.
This is how games get dumbed down.
Supercasuals complain, throwing around Galileo arguments such as "I work so hard IRL, I'm married, I have so much responsibilities" etc, and then you have developers remove functions and destroy any sense of depth & complexity, until you might as well be playing Candy Crush.
dirtyvillan wrote: »@Wolfshead
My answer makes perfect sense to me. I bought this game because of the micromanaging. I like when attention to detail and time committed is rewarded. There are too many casual centered games out now espically on console.
Also the "I have a life" reasoning is just overused and abused. Every person playing the game has a life, the fact that OP doesnt have time to get EVERYTHING he wants in the game as fast as he wants it doesn't warrant a change. Casual players want the EASIEST road to the top EVERY TIME.
I have maxed out two professions, crafted two sets of armor for my character, collected enough elegant lining to not worry about making my v14 set. I HAVE NEVER BOUGHT ANYTHING FROM A GUILD TRADER. This should tell you how OP would rather BUY what he wants than farm for it and on top of it all hes mad at guold traders for charging him for it.
leepalmer95 wrote: »Hi there,
I just wanted to issue a warning to CS if you are open to feedback. It's quite simple really, in that I like to log into a game and play it, as in kill things and group with people, maybe harvest a bit and generally do stuff that feels like progression. I also like to craft and I like to make alts and play with those too.
What I find essential to my enjoyment of the game is the ability to buy things I need for my character, and for crafting and for research, and to eat/drink or quaff. Unfortunately the trade system in the game is appalling and having to run between vendors in different zones just does not work for me, and many other like me - we simply do not have time to do that and play the game. Many defend the current system and that's fair enough, there are not so many people arguing against it any more, they have quit.
I'm a 40 year old married, working(a lot) gamer with a ton of responsibilities and stress and micro-management in my own life. I love ESO world for a chill, and for some killing etc, to unwind. I like dropping cash on things I enjoy, and I've got plenty of it to drop. I'm not unique - there are an awful lot of gamers in my demographic, but if you want us, realise we don't have a ton of time to waste endlessly trawling about micromanaging:
- Sales
- Trades
- Purchases
- Horse Training
- Zoning back and forth from bank to zone and from zone to zone for writs
- Zoning back and forth from mule to mule for storage
Here are some suggestions:
- Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
- Implement a trade system that works
- Make horses account wide.
- Enable a way to pre-purchase horse upgrades
- Increase bank size, storage per character
- Make bank accessible from anywhere in world/introduce cheap bank gizmo
These are off the top of my head.
This is my current game play.
Log in #1. Do prov writ. Train horse. Do other writs. Go to bank, get items. Realise need more mats, go to trader/trader/trader/trader/trader/trader. Finally find mats. Relog to get mail of items. Do writs. Get survey. Go harvest it. Go to bank. Check sales. Realise not much has sold even though competitive, destroy items that won't fit in bank/storage/trader. Log.
Log in #2. Do the same.
Sigh. Go make a cup of tea.
Log in #3. Do the same. Add in a little bit of fishing.
Surf net looking for other games.
Log in #4. Do the same. Chat in one of the guilds. Realise that there are only members in it that are in it to trade. Have some meaningless chat about nothing with no one I know. Log.
Quit.
You have to ability to join 5 guilds, make 3 of them trading guilds then you won't need to go from trader to trader everything you'll need will likely be in either of those 3.
Join a pvp guild for pvp if you want.
Join a pve guild for groups/dolmens/pledges etc...
Don't know which crafting your doing but you don't need the items in your inventory to craft them , when you go to make them it'll access them from your bank automatically.
If your on pc get the trader add on which you simply do a search of what you need and it'll find you it with cheapest prices and location of the trader.
Thanks for the suggestions, but this doesn't really cut it. Not by a whisker. I'm in 5 guilds. Why on earth they borked a trade system so badly that people would have to be in silent guilds for trade is beyond me, it completely holds back the essential central core of MMOs which is community.
I'm doing all crafts, on several characters. And yes, you're right - it does access them from the bank, which I have maxed along with all 8 characters backpacks. But it is still not enough, and it is still not convenient, nor quick.
I'd love to join a pvp guild for pvp, but after all the menial boring maintenance I don't have time.
Same for PvE.
I do have the add on Mater Merchant/AwesomeGuildStore and GuidStoreSearch. Is there some other sort of addon I don't know about for ease of life trade searching?
@Grapdjan
I agree with most everything in post but horse trainer is not that hard to make it is very easy for in very zone the are atlest 1 city/village that have horse train and if logout at horse train is basically 1st thing you do when log back in that is just little suggest that i found hard way which make that part easy to do
But i do agree with everything else and thing but what i found most annoyed is the trader that stand around everywhere just yesterday i was run around found cheap price on Grain Solvent but after almost 2 hour jump around and write on paper the different price on the different trader i just basically gave up and mostlike pay over price on item.
Fact that you have run in different zone on same continent "factions" to see if you can found a cheap price is just so FUBAR. If ZoS is so again a world wide trader house atlest make continent "factions" wide trader house what i mean that in all zone on continent "factions" you have all trader that have trader in those zone should be in that zone main city/village so dont have run around so much.
@dirtyvillan
You answer dont make any sense at all just for he and many other like him that do have "life" outside this game and what i mean with that people that maybe can get few hour of play time on weekend should not accordingly to you should not play ESO just for the dont have time to run around every zone to look for best price at trader vendor for example.
Most of his point have been point out to ZoS since day 1 of ESO and even in beta but the think that this micromanagement is best way to make game more fun it may look good on paper but reality is something total different.
@MasterFUNG_ESO
Why do we need to be force to join the biggest trader guild just you dont have to run around i mean that wrong that ZoS is force people to join trader guild why should we have be force the fact is that the other thing i think is more import then be trader guild be force by guild leader and officer to trader thing otherwise you get kick out for not be active for many trader guild today have that you need to be active trader otherwise you do get kick out.
Here are some suggestions:
- Swallow your pride, and concede the trade system has cost you more customers that won. Implement a centralised trade house
- Implement a trade system that works
- Make horses account wide.
- Enable a way to pre-purchase horse upgrades
- Increase bank size, storage per character
- Make bank accessible from anywhere in world/introduce cheap bank gizmo
This is how games get dumbed down.
Supercasuals complain, throwing around Galileo arguments such as "I work so hard IRL, I'm married, I have so much responsibilities" etc, and then you have developers remove functions and destroy any sense of depth & complexity, until you might as well be playing Candy Crush.
My answer makes perfect sense to me. I bought this game because of the micromanaging. I like when attention to detail and time committed is rewarded. There are too many casual centered games out now espically on console.
Also the "I have a life" reasoning is just overused and abused. Every person playing the game has a life, the fact that OP doesnt have time to get EVERYTHING he wants in the game as fast as he wants it doesn't warrant a change. Casual players want the EASIEST road to the top EVERY TIME.
I have maxed out two professions, crafted two sets of armor for my character, collected enough elegant lining to not worry about making my v14 set. I HAVE NEVER BOUGHT ANYTHING FROM A GUILD TRADER. This should tell you how OP would rather BUY what he wants than farm for it and on top of it all hes mad at guold traders for charging him for it.
lordrichter wrote: »Now that you can purchase horse skill training in the Crown Store, there is no reason or incentive for them to make horse skill account wide, and that is good. I am not certain how my Argonian benefits when my Nord learns something. Horse skills need to be character, not account. This is the right decision.
lordrichter wrote: »Now that you can purchase horse skill training in the Crown Store, there is no reason or incentive for them to make horse skill account wide, and that is good. I am not certain how my Argonian benefits when my Nord learns something. Horse skills need to be character, not account. This is the right decision.
Dyes, CP, Costumes, Pets, and Mounts, are all account wide. So there exists precedent for the Riding Skills to be so as well. I get that it is suppose to be a time sink, but it comes across as a gratuitous cash grab when even if paid for with RMT it only applies to one character.
MasterFUNG_ESO wrote: »lordrichter wrote: »Now that you can purchase horse skill training in the Crown Store, there is no reason or incentive for them to make horse skill account wide, and that is good. I am not certain how my Argonian benefits when my Nord learns something. Horse skills need to be character, not account. This is the right decision.
Dyes, CP, Costumes, Pets, and Mounts, are all account wide. So there exists precedent for the Riding Skills to be so as well. I get that it is suppose to be a time sink, but it comes across as a gratuitous cash grab when even if paid for with RMT it only applies to one character.
Actually your forgetting the game needs some gold/time sinks otherwise everyone would be at gold cap fairly quickly.