I just got this idea tht like how u can become vampire and werewolve, there could also be a third. THE LICH. which could use conjuration,illusion,and plague/poison. bear with my class idea. In another sense lich could also be the ultimate ability of the necromancer class. where for the duration u become a lich.
Now for the independent lich class idea.
The lich is in more like undead dragon priest state.
The lich form could turn on when in combat and turned off while not in combat but the glowing blue eyes remain.
Liches take less healing from potions and even lesser from normal healing spells. can only be healed more efficiently from spells in lich class.
Lich inflicts plague with its melee dmg. tht dmgs for x over 5-10 seconds.
Plague/poision
Defile: Defile the ground in a 20 yard radius immobilizing target and dealing damage over time. Applies plague effect. (Effect would be spectral hands coming out ground and grasping targets)
Morphs:
Desolation: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Affected targets take 10% more damage from all sources.
Chained Spirit: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Targets killed while under effect will spawn a spectre to fight for caster.
Death Tap: Caster drains soul from nearby corpses. For 15 seconds each soul taken will hover around you and further each spell used will use up one of the hovering souls instead of using the magicka.
Morphs:
Magicka Well: Caster turns nearby corpses into a well of magicka for 20 seconds. Friendly players within 5 yards of corpse will regain 2% magicka per second but suppress incoming healing while standing in the well. Players that pass through the well will be linked to its magic retaining 50% of the effect for duration of well's effect. (Stay on the well get a lot of magicka regain, but can't receive heals. Step off it, get part of the effect over time but able to be healed.)
Transient Soul Veil: Caster rips the souls from nearby corpses, gaining soul rush charges for 30 seconds and healing you for x over 15 seconds. Casting a spell will expend one charge of soul rush for its entirety cost of magicka instead.( The souls orbit around u)
Conjuration
Spectre: Spectres undauntingly attack your foe for 30 seconds. Spectres cannot be fooled by stealth or invisibility. Only 4 spectres can be summoned at a time. (Spectres prioritize Player > Boss > Normal mob)
Plague Zombie: Summons a zombie to attack enemies. Zombies occasionally performs a cone disease attack dealing X disease damage. Toggle to active. Reduces Max Magicka by 10%
Morphs:
Bone Colossus: Summon a Bone Colossus to attack enemies. Bone Colossus performs a cleave attack that causes additional threat. This is a tanky pet. Toggle to activate. Reduced Max Magicka by 10%
Draugr Frostmage: Summon a Draugr Frostmage to attack enemies. Draugr Frostmage frost attacks may apply frost status effect. Toggle to activate. Reduce Max Magicka by 10%
Passives
1. Savant 1/1 – Spells now apply the plague effect allowing spell damage to heal caster. Enemies killed with this effect may spawn a spectre to fight for the caster for 10 seconds. Cannot be learned if Death Knight is taken.
2. Death Terror 1/1 – Melee attacks spread plague effect to nearby enemies. Nearby plagued enemies will be stunned for 3 seconds.
3. Dark Symbiosis - Gain 5% 10% in-combat magicka and stamina regen for every target with plague effect within 15 yards. Enemies that die with plague on them return 3% caster's max magicka.
4. Ritual of Endless Night 1/1 – Allows a player to share the ritual of endless night with another player once every 7 days, by returning to the defiled altar site. Enlightened players earn the Lich Skill Line. Players infected with Lycanthropy or Vampirism cannot be turned.
5. Essence Barrier 2/2 – Personal combat fortitude. Damage in excess 40/20% of caster’s total health is reduced by 50% and applied to magicka instead. If caster doesn’t have the magicka, take full damage as usual. (This would mean that the lich would take 20% damage to their health, the excess damage is halved and burns magicka).
6. Plague Feast 2/2 – Boosts heals gained by plague effect by 5/10%.
7. Minion Master 1/1 – Lich's summons gain new permanent spells:
Bone Colossus: Your Bone Colossus now has a damage aura. All enemies within 10 yards will take X amount of disease damage per second. Sneaking or going invisible will suppress the damage aura. (Disease damage and applies slight heal debuff as we know.)
Draugr Frostmage: Your Draugr Frostmage will unleash glacial explosion freezing all enemies and stunning for 2 seconds. This can only occur once every 30 seconds.(Maybe add some priority system. Range target aoe.)
Spectres: Your spectres gain 5% damage for every spectre summoned.
Edited by navystylz_ESO on May 23, 2014 7:11AM
As for the illusion class i cant rlly come up with anything but i would suspect tht it will mostly stun enemies and inflict terror.
This would be a cool class to be and i also like the appearance of the lich aswell but i noe tht ppl dont wanna look like tht forever so i suggested tht maybe only durning combat u can appear as a lich.
let me noe wat u guys think?