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New PVP skills

saintmurray
saintmurray
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Hi development team. Now that lots of players are starting to get higher ranks (24+) is there any chance of including some higher ranked pvp skills? Maybe at 28 or 30 even? It would be a just reward for the extra time put in to get better skills to use. Maybe even some more/3rd tier of passives?
Saintmurray-V14-Bamplar-EP Former Emp Haderus
Hans Incognito-V1 DK-EP
#Betatester
#Ipaidbeforeitwascool
  • ToRelax
    ToRelax
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    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • bosmern_ESO
    bosmern_ESO
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    If they did make new pvp skill we would just hear even more QQ from PvErs and ZoS would immediately rush to make it so you have to play 2 hours of pvp to get them.
    ~Thallen~
  • Lava_Croft
    Lava_Croft
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    FREE VIGOR FOR EVERYONE!
  • saintmurray
    saintmurray
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    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.
    Saintmurray-V14-Bamplar-EP Former Emp Haderus
    Hans Incognito-V1 DK-EP
    #Betatester
    #Ipaidbeforeitwascool
  • slowassferrariub17_ESO
    If alliance rank becomes account wide i'm down.
  • CITADALO
    CITADALO
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    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.
  • Lava_Croft
    Lava_Croft
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    CITADALO wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.
    Just ignore them and there's nothing to farm.
  • saintmurray
    saintmurray
    ✭✭✭
    CITADALO wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.

    If you don't throw yourself at the tower then theres nothing to farm? See how it works. How woulf new pvp skills have any affect on AP farming anyway?
    Saintmurray-V14-Bamplar-EP Former Emp Haderus
    Hans Incognito-V1 DK-EP
    #Betatester
    #Ipaidbeforeitwascool
  • Gol Barr
    Gol Barr
    ✭✭
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    must be a pve'er
  • CITADALO
    CITADALO
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    CITADALO wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.

    If you don't throw yourself at the tower then theres nothing to farm? See how it works. How woulf new pvp skills have any affect on AP farming anyway?

    I am sure the majority of people that have high pvp rank are part of zerg guild blob, so you asking to get advantage on casual players.lol
  • saintmurray
    saintmurray
    ✭✭✭
    CITADALO wrote: »
    CITADALO wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.

    If you don't throw yourself at the tower then theres nothing to farm? See how it works. How woulf new pvp skills have any affect on AP farming anyway?

    I am sure the majority of people that have high pvp rank are part of zerg guild blob, so you asking to get advantage on casual players.lol

    You must not have a level 24 pvp rank I guess...
    Saintmurray-V14-Bamplar-EP Former Emp Haderus
    Hans Incognito-V1 DK-EP
    #Betatester
    #Ipaidbeforeitwascool
  • CITADALO
    CITADALO
    ✭✭✭
    CITADALO wrote: »
    CITADALO wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.

    If you don't throw yourself at the tower then theres nothing to farm? See how it works. How woulf new pvp skills have any affect on AP farming anyway?

    I am sure the majority of people that have high pvp rank are part of zerg guild blob, so you asking to get advantage on casual players.lol

    You must not have a level 24 pvp rank I guess...

    My pvp rank is above 24. I am talking about casual players that dont play too much.
  • saintmurray
    saintmurray
    ✭✭✭
    CITADALO wrote: »
    CITADALO wrote: »
    CITADALO wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.

    If you don't throw yourself at the tower then theres nothing to farm? See how it works. How woulf new pvp skills have any affect on AP farming anyway?

    I am sure the majority of people that have high pvp rank are part of zerg guild blob, so you asking to get advantage on casual players.lol

    You must not have a level 24 pvp rank I guess...

    My pvp rank is above 24. I am talking about casual players that dont play too much.

    If you play less why should you be rewarded equally? By your logical theres no point to pvp ranks at all and everyone should have a max level character with everything.
    Saintmurray-V14-Bamplar-EP Former Emp Haderus
    Hans Incognito-V1 DK-EP
    #Betatester
    #Ipaidbeforeitwascool
  • TheBull
    TheBull
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    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Show me where it says PvP players are the minority. I think it's the majority, here in ESO and across mmos. PvP is the future. Like ESO all mmorpg here forth have a heavy pvp emphasis. You know why? There are more pvpr's. Simple.
  • Akinos
    Akinos
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    TheBull wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Show me where it says PvP players are the minority. I think it's the majority, here in ESO and across mmos. PvP is the future. Like ESO all mmorpg here forth have a heavy pvp emphasis. You know why? There are more pvpr's. Simple.

    Not sure about that, ZOS doesn't seem to do anything about the major trash talkers and exploiters in PvP, but if you mess around near a group of roleplayers outside of Cyrodil then your liable to get a warning, or even a ban.

    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    hmm.... no.... Only PvP skills that are used is clatrops, siege shield, and rapids and a few vigors here and there that's it. Rest are pretty useless.
  • mchermie
    mchermie
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    hmm.... no.... Only PvP skills that are used is clatrops, siege shield, and rapids and a few vigors here and there that's it. Rest are pretty useless.

    You must be new to pvp

    What about barrier, magicka detonation and purge? Its not rare to encounter people using war horns either
    Edited by mchermie on July 19, 2015 5:54AM
    Retired
    NA DC
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    McHermie NB - AR 42
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  • Kartalin
    Kartalin
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    If alliance rank becomes account wide i'm down.

    You'll definitely be able to differentiate the true non-vets from the twinks in BWB.
    • PC/NA
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  • OtarTheMad
    OtarTheMad
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    If alliance rank becomes account wide i'm down.

    ^ This.

    An added stipulation that it's only shared with characters of the same alliance. (All your AD are one rank, all your DC another, EP another) would be better.

    Edited by OtarTheMad on July 19, 2015 5:57AM
  • Earendal
    Earendal
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    If alliance rank becomes account wide i'm down.

    More Grand Overlords for Havoc!
    Earendal - AD Templar
    Earendal Ebonheart - EP Templar
    Earendal Spellstorm - EP Sorcerer

    Haxus and Havoc
  • Draxys
    Draxys
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    CITADALO wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.

    oh cool another bad@ss who thinks he's superior to everyone because a group of 4 is giant to him... get over yourself
    2013

    rip decibel
  • xaraan
    xaraan
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    I think players that get that high in rank are already going to have more champ points and often better gear, they don't need more skills that most players don't have access to. The alliance war skill lines are already the longest to level up to max in the game (by a HUGE margin) we don't need to extend that. I'd rather see other rewards, like maybe costumes or something unique like that.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • GreyHound501
    xaraan wrote: »
    I think players that get that high in rank are already going to have more champ points and often better gear, they don't need more skills that most players don't have access to. The alliance war skill lines are already the longest to level up to max in the game (by a HUGE margin) we don't need to extend that. I'd rather see other rewards, like maybe costumes or something unique like that.
    I would love it of they added different costumes for different ranks such as uniforms for each rank a recruits uniform looking like a secondhand piece of scrap to a legionaries uniform lookibg like something a everyday battle uniform to higher ranks having more decorated costumes
  • JDar
    JDar
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    ToRelax wrote: »

    Vigor...important skill.

    What did stamina players do when their health was low before 1.6?
    Edited by JDar on July 19, 2015 9:35AM
  • CITADALO
    CITADALO
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    CITADALO wrote: »
    CITADALO wrote: »
    CITADALO wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.

    If you don't throw yourself at the tower then theres nothing to farm? See how it works. How woulf new pvp skills have any affect on AP farming anyway?

    I am sure the majority of people that have high pvp rank are part of zerg guild blob, so you asking to get advantage on casual players.lol

    You must not have a level 24 pvp rank I guess...

    My pvp rank is above 24. I am talking about casual players that dont play too much.

    If you play less why should you be rewarded equally? By your logical theres no point to pvp ranks at all and everyone should have a max level character with everything.
    Rewarding players on time played is stupid. Most of casual players left this game cause the reward system is based on how much time you spent per day not on how skillful you are.
    Edited by CITADALO on July 19, 2015 10:33AM
  • CITADALO
    CITADALO
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    Draxys wrote: »
    CITADALO wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Yah to encourage zerg guild blob that they farm AP in tower resources.

    oh cool another bad@ss who thinks he's superior to everyone because a group of 4 is giant to him... get over yourself

    Keep zerging.
  • Suntzu1414
    Vigor = NB master race


    Kill Well
    ST
    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Why make it easier? make everything harder! People work hard for there pvp rank why not be rewarded for it? Why does the skill have to be useless? What about a pvp negate or a a giant circle which increases stamina recovery for everyone in the area for 5second. Make them both cost a huge amount obviously and clearly these are just things I made up on the spot, with time useful skills could be thought out.

    Just take read what @CITADALO said and take it as my answer.
    Gol Barr wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    must be a pve'er

    Obviously... >_>
    TheBull wrote: »
    ToRelax wrote: »
    Pls no.

    The required rank to unlock Vigor is just being decreased in the next update. Why would we want to a) add another important skill that only a minority of the playerbase may ever use or b) adding a useless skill for nothing?

    And we really don't need anymore passives right now, tyvm.

    Show me where it says PvP players are the minority. I think it's the majority, here in ESO and across mmos. PvP is the future. Like ESO all mmorpg here forth have a heavy pvp emphasis. You know why? There are more pvpr's. Simple.

    I implied player with high rank are the minority. I know some very skilled players with rank ~20 or so.
    Besides that, I am pretty sure PvEers are the majority by far.
    JDar wrote: »
    ToRelax wrote: »

    Vigor...important skill.

    What did stamina players do when their health was low before 1.6?

    Shield -> Rally.
    Edited by ToRelax on July 19, 2015 12:00PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • BOLTERITY
    BOLTERITY
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    i think its a good idea, bcus currently everything in this game is easily obtainable... i loved how in other mmos u gotta work srsly hard to acquire some epic rare weapon or skill, and only the very best of the best would walk around carrying it xD
    Bolterity's Youtube!!
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  • eliisra
    eliisra
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    xaraan wrote: »
    I think players that get that high in rank are already going to have more champ points and often better gear, they don't need more skills that most players don't have access to. The alliance war skill lines are already the longest to level up to max in the game (by a HUGE margin) we don't need to extend that. I'd rather see other rewards, like maybe costumes or something unique like that.

    Yet those with actual high war ranks or PvP no-lifers, they have very little champions points. I know legates and generals with like 120-150 CP...

    It's these competitive PvX players, with moderately high war ranks, just enough to unlock everything, that has the most CP, most money and best gear. They are the ones grinding exp, drinking ambrosias and farming CP like mad. I do agree with you, they definitely dont need more advantages.

    Topic: I'm all for new PvP skills, but not gated behind unreachable war ranks. While my most played character is rank 31, I do have alts and it's already a pain grinding all of them Caltrops, Barrier and Deto :sleepy:

    ZoS could definitely add more incentives ranking up past 24. I'd love to see costumes to and maybe even a mount. But please no more skills that takes months to get for a PvP'er and years to get for a Skyrim causal.

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