I know it's premature since nothing is on the PTS yet, however it seems there's some discontent about the enemy taking 100% of your stones when they kill you. I was thinking make the amount of stones looted dependent on the pvp rank of each player.
Along with this, there could be a more outward indicator of the players skill level (I know there are rank icons but they're subtle and not often noticeable). I guess what I'm going for here is akin to a matchmaking system, where there is far less incentive for a higher skilled player to kill a less skilled player and far more incentive for players to find a match to their skill level.
This would also still allow the high skill players to still slaughter poor f.n.gs or gank (with far less stones rewarded, of course) and vice versa allow lower skilled players to challenge themselves by taking on a better player (here it would be opposite, the lower lvl would get more stones, but only if the other player is 1-2 lvls higher, to avoid willie nillie suicide runs lol). This idea, or something similar, would seem to satisfy all involved and still make for an engaging system.
Edit: I should note that I'm a soup sandwich when it comes to pvp, but I like to dip my toe in every once in a while and it can be fun for any type of player.
Edited by BalerionBlackDread on July 17, 2015 11:03PM